From c2f3a7c00b6a806d6b2ae3cd1e548660c399f1ff Mon Sep 17 00:00:00 2001 From: Moritz Zwerger Date: Fri, 19 Jan 2024 07:50:54 +0100 Subject: [PATCH] opengl font array: don't copy gb values It uses `GL_RED` internally, so the other components are never touched. Small loading improvement --- .../rendering/system/opengl/texture/OpenGLFontTextureArray.kt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/de/bixilon/minosoft/gui/rendering/system/opengl/texture/OpenGLFontTextureArray.kt b/src/main/java/de/bixilon/minosoft/gui/rendering/system/opengl/texture/OpenGLFontTextureArray.kt index 3053442f3..93b753269 100644 --- a/src/main/java/de/bixilon/minosoft/gui/rendering/system/opengl/texture/OpenGLFontTextureArray.kt +++ b/src/main/java/de/bixilon/minosoft/gui/rendering/system/opengl/texture/OpenGLFontTextureArray.kt @@ -120,8 +120,8 @@ class OpenGLFontTextureArray( val offset = index * 4 val alpha = this[offset + 3] this.put(offset + 0, alpha) - this.put(offset + 1, alpha) - this.put(offset + 2, alpha) + // this.put(offset + 1, alpha) + // this.put(offset + 2, alpha) } } }