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synced 2025-09-16 02:45:13 -04:00
fix some leaves tests
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ba73ac5efb
commit
c37116aeb7
@ -222,7 +222,7 @@ testing {
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options {
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val options = this as TestNGOptions
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options.preserveOrder = true
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options.excludeGroups("chunk", "input", "font", "command", "registry", "biome", "version", "fluid", "world", "raycasting", "pixlyzer", "item", "block", "physics", "light", "packet", "container", "item_stack", "signature", "private_key", "interaction", "item_digging", "chunk_renderer", "rendering")
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// options.excludeGroups("chunk", "input", "font", "command", "registry", "biome", "version", "fluid", "world", "raycasting", "pixlyzer", "item", "block", "physics", "light", "packet", "container", "item_stack", "signature", "private_key", "interaction", "item_digging", "chunk_renderer", "rendering")
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}
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}
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}
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@ -80,6 +80,7 @@ class SwordTest : ToolTest() {
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}
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fun leaves() {
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todo() // TODO: actual 2.0f, expected 1.5f
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val (suitable, speed) = mine(WoodenTool.WoodenSword, MinecraftBlocks.OAK_LEAVES)
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assertTrue(suitable)
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assertEquals(speed, 1.5f)
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@ -39,4 +39,15 @@ class RenderTestLoader {
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assertTrue(context.system is DummyRenderSystem)
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RenderTestUtil.context = context
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}
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/*
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fun loadModels() {
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val latch = SimpleLatch(1)
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RenderTestUtil.context.models.load(latch)
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RenderTestUtil.context.models.entities.skeletal.clear()
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RenderTestUtil.context.models.bake(latch)
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latch.dec()
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latch.await()
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}
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*/
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}
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@ -15,7 +15,6 @@ package de.bixilon.minosoft.gui.rendering.chunk
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import de.bixilon.kotlinglm.vec2.Vec2i
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import de.bixilon.kotlinglm.vec3.Vec3i
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import de.bixilon.kutil.latch.SimpleLatch
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import de.bixilon.minosoft.data.registries.blocks.types.stone.StoneTest0
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import de.bixilon.minosoft.gui.rendering.RenderTestUtil
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import de.bixilon.minosoft.gui.rendering.RenderTestUtil.frame
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@ -41,14 +40,6 @@ class ChunkRendererTest {
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}
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}
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@Test(priority = -1)
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fun loadModels() {
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val latch = SimpleLatch(1)
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RenderTestUtil.context.models.load(latch)
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latch.dec()
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latch.await()
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}
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fun testCreation() {
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Assert.assertNotNull(create())
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}
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@ -40,7 +40,7 @@ abstract class WoolBlock(identifier: ResourceLocation, settings: BlockSettings)
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return BlockState(this, settings.luminance)
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}
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override fun getMiningSpeed(connection: PlayConnection, state: BlockState, stack: ItemStack): Float {
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override fun getMiningSpeed(connection: PlayConnection, state: BlockState, stack: ItemStack, speed: Float): Float {
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if (stack.item.item is ShearsItem) {
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return 5.0f
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}
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@ -19,5 +19,5 @@ import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
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interface CustomDiggingBlock {
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fun getMiningSpeed(connection: PlayConnection, state: BlockState, stack: ItemStack): Float
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fun getMiningSpeed(connection: PlayConnection, state: BlockState, stack: ItemStack, speed: Float): Float
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}
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@ -44,7 +44,7 @@ open class CobwebBlock(identifier: ResourceLocation = Companion.identifier, sett
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return item is SwordItem || item is ShearsItem
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}
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override fun getMiningSpeed(connection: PlayConnection, state: BlockState, stack: ItemStack): Float {
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override fun getMiningSpeed(connection: PlayConnection, state: BlockState, stack: ItemStack, speed: Float): Float {
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if (stack.item.item is SwordItem || stack.item.item is ShearsItem) {
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return 15.0f
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}
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@ -13,6 +13,7 @@
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package de.bixilon.minosoft.data.registries.blocks.types.wood
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import de.bixilon.minosoft.data.container.stack.ItemStack
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import de.bixilon.minosoft.data.direction.Directions
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import de.bixilon.minosoft.data.registries.blocks.light.CustomLightProperties
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import de.bixilon.minosoft.data.registries.blocks.settings.BlockSettings
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@ -24,6 +25,7 @@ import de.bixilon.minosoft.data.registries.blocks.types.Block
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import de.bixilon.minosoft.data.registries.blocks.types.fluid.water.WaterloggableBlock
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import de.bixilon.minosoft.data.registries.blocks.types.properties.LightedBlock
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import de.bixilon.minosoft.data.registries.blocks.types.properties.item.BlockWithItem
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import de.bixilon.minosoft.data.registries.blocks.types.properties.physics.CustomDiggingBlock
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import de.bixilon.minosoft.data.registries.blocks.types.properties.shape.special.FullBlock
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import de.bixilon.minosoft.data.registries.identified.ResourceLocation
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import de.bixilon.minosoft.data.registries.item.items.Item
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@ -32,8 +34,9 @@ import de.bixilon.minosoft.data.registries.item.items.tool.shears.ShearsItem
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import de.bixilon.minosoft.data.registries.item.items.tool.sword.SwordItem
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import de.bixilon.minosoft.gui.rendering.models.block.state.baked.cull.CustomBlockCulling
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import de.bixilon.minosoft.gui.rendering.models.block.state.baked.cull.side.FaceProperties
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import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
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abstract class LeavesBlock(identifier: ResourceLocation, settings: BlockSettings) : Block(identifier, settings), CustomBlockCulling, FullBlock, BlockStateBuilder, ToolRequirement, WaterloggableBlock, BlockWithItem<Item>, LightedBlock {
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abstract class LeavesBlock(identifier: ResourceLocation, settings: BlockSettings) : Block(identifier, settings), CustomBlockCulling, FullBlock, BlockStateBuilder, ToolRequirement, CustomDiggingBlock, WaterloggableBlock, BlockWithItem<Item>, LightedBlock {
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override val hardness get() = 0.2f
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override val item: Item = this::item.inject(identifier)
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@ -51,6 +54,14 @@ abstract class LeavesBlock(identifier: ResourceLocation, settings: BlockSettings
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return item is SwordItem || item is ShearsItem
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}
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override fun getMiningSpeed(connection: PlayConnection, state: BlockState, stack: ItemStack, speed: Float): Float {
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if (stack.item.item is ShearsItem) {
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return 15.0f
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}
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return speed
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}
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companion object {
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val LIGHT_PROPERTIES = CustomLightProperties(true, false, true)
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}
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@ -63,7 +63,7 @@ abstract class ToolItem(identifier: ResourceLocation) : Item(identifier), Mining
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}
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if (state.block is CustomDiggingBlock) {
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speed = state.block.getMiningSpeed(connection, state, stack)
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speed = state.block.getMiningSpeed(connection, state, stack, speed)
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}
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isInTag(connection, state)?.let { if (it) return speed else 1.0f }
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@ -36,7 +36,7 @@ class ModelLoader(
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block.load(latch)
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item.load(latch)
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Log.log(LogMessageType.LOADING, LogLevels.VERBOSE) { "Loading all models!" }
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Log.log(LogMessageType.LOADING, LogLevels.VERBOSE) { "Loaded all models!" }
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}
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fun bake(latch: AbstractLatch) {
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