mirror of
https://gitlab.bixilon.de/bixilon/minosoft.git
synced 2025-09-14 09:56:37 -04:00
chunk queue comparator
This reduces meshing overhead and sorting time minimal
This commit is contained in:
parent
42a94ab3d1
commit
c70a88d78d
@ -1,6 +1,6 @@
|
||||
/*
|
||||
* Minosoft
|
||||
* Copyright (C) 2020-2022 Moritz Zwerger
|
||||
* Copyright (C) 2020-2023 Moritz Zwerger
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
@ -13,7 +13,6 @@
|
||||
|
||||
package de.bixilon.minosoft.gui.rendering.world.queue.meshing
|
||||
|
||||
import de.bixilon.kotlinglm.vec3.Vec3i
|
||||
import de.bixilon.kutil.cast.CastUtil.unsafeCast
|
||||
import de.bixilon.kutil.concurrent.lock.simple.SimpleLock
|
||||
import de.bixilon.kutil.concurrent.pool.ThreadPool
|
||||
@ -29,6 +28,7 @@ import de.bixilon.minosoft.util.SystemInformation
|
||||
class ChunkMeshingQueue(
|
||||
private val renderer: WorldRenderer,
|
||||
) {
|
||||
private val comparator = ChunkQueueComparator()
|
||||
val tasks = MeshPrepareTaskManager(renderer)
|
||||
val maxMeshesToLoad = if (SystemInformation.RUNTIME.maxMemory() > 1_000_000_000) 150 else 80
|
||||
|
||||
@ -45,16 +45,8 @@ class ChunkMeshingQueue(
|
||||
|
||||
fun sort() {
|
||||
lock()
|
||||
val position = renderer.cameraChunkPosition
|
||||
val height = renderer.cameraSectionHeight
|
||||
val cameraSectionPosition = Vec3i(position.x, height, position.y)
|
||||
queue.sortBy {
|
||||
if (it.chunkPosition == position) {
|
||||
// our own chunk always has the highest priority
|
||||
return@sortBy -Int.MAX_VALUE
|
||||
}
|
||||
(it.sectionPosition - cameraSectionPosition).length2()
|
||||
}
|
||||
comparator.update(renderer)
|
||||
queue.sortWith(comparator)
|
||||
unlock()
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,43 @@
|
||||
/*
|
||||
* Minosoft
|
||||
* Copyright (C) 2020-2023 Moritz Zwerger
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*
|
||||
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
|
||||
*/
|
||||
|
||||
package de.bixilon.minosoft.gui.rendering.world.queue.meshing
|
||||
|
||||
import de.bixilon.kotlinglm.vec2.Vec2i
|
||||
import de.bixilon.minosoft.data.world.positions.ChunkPosition
|
||||
import de.bixilon.minosoft.gui.rendering.util.vec.vec2.Vec2iUtil.EMPTY
|
||||
import de.bixilon.minosoft.gui.rendering.world.WorldQueueItem
|
||||
import de.bixilon.minosoft.gui.rendering.world.WorldRenderer
|
||||
|
||||
class ChunkQueueComparator : Comparator<WorldQueueItem> {
|
||||
private var position: ChunkPosition = Vec2i.EMPTY
|
||||
private var height = 0
|
||||
|
||||
|
||||
fun update(renderer: WorldRenderer) {
|
||||
this.position = renderer.cameraChunkPosition
|
||||
this.height = renderer.cameraSectionHeight
|
||||
}
|
||||
|
||||
private fun compare(item: WorldQueueItem): Int {
|
||||
val array = item.sectionPosition.array
|
||||
val x = array[0] - position.x
|
||||
val y = array[1] - height
|
||||
val z = array[2] - position.y
|
||||
return (x * x + y * y + z * z)
|
||||
}
|
||||
|
||||
override fun compare(a: WorldQueueItem, b: WorldQueueItem): Int {
|
||||
return compare(a).compareTo(compare(b))
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user