outsource y rotation tests

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Bixilon 2023-03-28 13:17:47 +02:00
parent b95129b7af
commit c7bb465681
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5 changed files with 114 additions and 47 deletions

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@ -15,6 +15,7 @@ package de.bixilon.minosoft.gui.rendering.models
import de.bixilon.kutil.reflection.ReflectionUtil.forceSet
import de.bixilon.minosoft.assets.MemoryAssetsManager
import de.bixilon.minosoft.gui.rendering.models.block.element.ModelElement
import de.bixilon.minosoft.gui.rendering.models.loader.BlockLoader
import de.bixilon.minosoft.gui.rendering.models.loader.ModelLoader
import de.bixilon.minosoft.gui.rendering.models.loader.ModelLoader.Companion.model
@ -41,4 +42,14 @@ object ModelTestUtil {
return assets
}
fun block(vararg elements: Int): FloatArray {
val result = FloatArray(elements.size)
for ((index, value) in elements.withIndex()) {
result[index] = value / ModelElement.BLOCK_SIZE
}
return result
}
}

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@ -55,7 +55,7 @@ object BakedModelTestUtil {
fun BakedModel.assertFace(direction: Directions, positions: FloatArray, uv: FloatArray? = null, shade: Float? = null, texture: String? = null) {
val faces = this.faces[direction.ordinal]
if (faces.size != 1) throw IllegalArgumentException("Model has more/less than once face!")
if (faces.size != 1) throw IllegalArgumentException("Model has more/less than once fac: ${faces.size}!")
val face = faces.first()
Assert.assertEquals(face.positions, positions, "Vertices mismatch")

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@ -16,6 +16,7 @@ package de.bixilon.minosoft.gui.rendering.models.baked
import de.bixilon.kotlinglm.vec3.Vec3
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.registries.identified.Namespaces.minecraft
import de.bixilon.minosoft.gui.rendering.models.ModelTestUtil.block
import de.bixilon.minosoft.gui.rendering.models.baked.BakedModelTestUtil.assertFace
import de.bixilon.minosoft.gui.rendering.models.baked.BakedModelTestUtil.createFaces
import de.bixilon.minosoft.gui.rendering.models.baked.BakedModelTestUtil.createTextureManager
@ -23,23 +24,12 @@ import de.bixilon.minosoft.gui.rendering.models.block.BlockModel
import de.bixilon.minosoft.gui.rendering.models.block.element.ModelElement
import de.bixilon.minosoft.gui.rendering.models.block.element.ModelElement.Companion.BLOCK_SIZE
import de.bixilon.minosoft.gui.rendering.models.block.state.apply.SingleBlockStateApply
import de.bixilon.minosoft.gui.rendering.models.block.state.baked.BakedModel
import de.bixilon.minosoft.gui.rendering.textures.TextureUtil.texture
import org.testng.annotations.Test
@Test(groups = ["models"])
class CuboidBakeTest {
private fun block(vararg elements: Int): FloatArray {
val result = FloatArray(elements.size)
for ((index, value) in elements.withIndex()) {
result[index] = value / BLOCK_SIZE
}
return result
}
fun cuboidY90_1() {
val from = Vec3(1, 0, 0) / BLOCK_SIZE
val to = Vec3(16, 16, 16) / BLOCK_SIZE
@ -71,38 +61,4 @@ class CuboidBakeTest {
baked.assertFace(Directions.WEST, block(2, 2, 1, 2, 15, 1, 2, 15, 16, 2, 2, 16), block(1, 2, 1, 15, 16, 15, 16, 2), 0.6f)
baked.assertFace(Directions.EAST, block(13, 2, 1, 13, 2, 16, 13, 15, 16, 13, 15, 1), block(15, 2, 0, 2, 0, 15, 15, 15), 0.6f)
}
fun rotatedUp() {
val from = Vec3(6, 0, 6) / BLOCK_SIZE
val to = Vec3(10, 16, 16) / BLOCK_SIZE
fun bake(rotation: Int): BakedModel {
val model = SingleBlockStateApply(BlockModel(elements = listOf(ModelElement(from, to, faces = mapOf(Directions.UP to createFaces(from, to)[Directions.UP]!!))), textures = mapOf("test" to minecraft("block/test").texture())), y = rotation)
return model.bake(createTextureManager("block/test"))!!
}
bake(0).assertFace(Directions.UP, block(6, 16, 6, 10, 16, 6, 10, 16, 16, 6, 16, 16))
bake(1).assertFace(Directions.UP, block(0, 16, 6, 10, 16, 6, 10, 16, 10, 0, 16, 10))
bake(2).assertFace(Directions.UP, block(6, 16, 0, 10, 16, 0, 10, 16, 10, 6, 16, 10))
bake(3).assertFace(Directions.UP, block(6, 16, 6, 16, 16, 6, 16, 16, 10, 6, 16, 10))
}
fun rotatedDown() {
val from = Vec3(6, 0, 6) / BLOCK_SIZE
val to = Vec3(10, 16, 16) / BLOCK_SIZE
fun bake(rotation: Int): BakedModel {
val model = SingleBlockStateApply(BlockModel(elements = listOf(ModelElement(from, to, faces = mapOf(Directions.DOWN to createFaces(from, to)[Directions.DOWN]!!))), textures = mapOf("test" to minecraft("block/test").texture())), y = rotation)
return model.bake(createTextureManager("block/test"))!!
}
bake(0).assertFace(Directions.DOWN, block(6, 0, 6, 6, 0, 16, 10, 0, 16, 10, 0, 6))
bake(1).assertFace(Directions.DOWN, block(0, 0, 6, 0, 0, 10, 10, 0, 10, 10, 0, 6))
bake(2).assertFace(Directions.DOWN, block(6, 0, 0, 6, 0, 10, 10, 0, 10, 10, 0, 0))
bake(3).assertFace(Directions.DOWN, block(6, 0, 6, 6, 0, 10, 16, 0, 10, 16, 0, 6))
}
}

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@ -0,0 +1,100 @@
/*
* Minosoft
* Copyright (C) 2020-2023 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.gui.rendering.models.baked
import de.bixilon.kotlinglm.vec3.Vec3
import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.data.registries.identified.Namespaces
import de.bixilon.minosoft.gui.rendering.models.ModelTestUtil.block
import de.bixilon.minosoft.gui.rendering.models.baked.BakedModelTestUtil.assertFace
import de.bixilon.minosoft.gui.rendering.models.baked.BakedModelTestUtil.createFaces
import de.bixilon.minosoft.gui.rendering.models.block.BlockModel
import de.bixilon.minosoft.gui.rendering.models.block.element.ModelElement
import de.bixilon.minosoft.gui.rendering.models.block.state.apply.SingleBlockStateApply
import de.bixilon.minosoft.gui.rendering.models.block.state.baked.BakedModel
import de.bixilon.minosoft.gui.rendering.textures.TextureUtil.texture
import org.testng.annotations.Test
@Test(groups = ["models"])
class YRotationTest {
fun rotatedDown() {
val from = Vec3(6, 0, 6) / ModelElement.BLOCK_SIZE
val to = Vec3(10, 16, 16) / ModelElement.BLOCK_SIZE
fun bake(rotation: Int): BakedModel {
val model = SingleBlockStateApply(BlockModel(elements = listOf(ModelElement(from, to, faces = mapOf(Directions.DOWN to createFaces(from, to)[Directions.DOWN]!!))), textures = mapOf("test" to Namespaces.minecraft("block/test").texture())), y = rotation)
return model.bake(BakedModelTestUtil.createTextureManager("block/test"))!!
}
bake(0).assertFace(Directions.DOWN, block(6, 0, 6, 6, 0, 16, 10, 0, 16, 10, 0, 6))
bake(1).assertFace(Directions.DOWN, block(0, 0, 6, 0, 0, 10, 10, 0, 10, 10, 0, 6))
bake(2).assertFace(Directions.DOWN, block(6, 0, 0, 6, 0, 10, 10, 0, 10, 10, 0, 0))
bake(3).assertFace(Directions.DOWN, block(6, 0, 6, 6, 0, 10, 16, 0, 10, 16, 0, 6))
}
fun rotatedUp() {
val from = Vec3(6, 0, 6) / ModelElement.BLOCK_SIZE
val to = Vec3(10, 16, 16) / ModelElement.BLOCK_SIZE
fun bake(rotation: Int): BakedModel {
val model = SingleBlockStateApply(BlockModel(elements = listOf(ModelElement(from, to, faces = mapOf(Directions.UP to createFaces(from, to)[Directions.UP]!!))), textures = mapOf("test" to Namespaces.minecraft("block/test").texture())), y = rotation)
return model.bake(BakedModelTestUtil.createTextureManager("block/test"))!!
}
bake(0).assertFace(Directions.UP, block(6, 16, 6, 10, 16, 6, 10, 16, 16, 6, 16, 16))
bake(1).assertFace(Directions.UP, block(0, 16, 6, 10, 16, 6, 10, 16, 10, 0, 16, 10))
bake(2).assertFace(Directions.UP, block(6, 16, 0, 10, 16, 0, 10, 16, 10, 6, 16, 10))
bake(3).assertFace(Directions.UP, block(6, 16, 6, 16, 16, 6, 16, 16, 10, 6, 16, 10))
}
fun rotatedNorth() {
val from = Vec3(6, 0, 6) / ModelElement.BLOCK_SIZE
val to = Vec3(10, 16, 16) / ModelElement.BLOCK_SIZE
fun bake(rotation: Int): BakedModel {
val model = SingleBlockStateApply(BlockModel(elements = listOf(ModelElement(from, to, faces = mapOf(Directions.NORTH to createFaces(from, to)[Directions.NORTH]!!))), textures = mapOf("test" to Namespaces.minecraft("block/test").texture())), y = rotation)
return model.bake(BakedModelTestUtil.createTextureManager("block/test"))!!
}
bake(0).assertFace(Directions.NORTH, block(6, 0, 6, 10, 0, 6, 10, 16, 6, 6, 16, 6))
bake(1).assertFace(Directions.NORTH, block(0, 0, 6, 10, 0, 6, 10, 16, 6, 0, 16, 6))
bake(2).assertFace(Directions.NORTH, block(6, 0, 0, 10, 0, 0, 10, 16, 0, 6, 16, 0))
bake(3).assertFace(Directions.NORTH, block(6, 0, 6, 16, 0, 6, 16, 16, 6, 6, 16, 6))
}
fun rotatedSouth() {
val from = Vec3(6, 0, 6) / ModelElement.BLOCK_SIZE
val to = Vec3(10, 16, 16) / ModelElement.BLOCK_SIZE
fun bake(rotation: Int): BakedModel {
val model = SingleBlockStateApply(BlockModel(elements = listOf(ModelElement(from, to, faces = mapOf(Directions.SOUTH to createFaces(from, to)[Directions.SOUTH]!!))), textures = mapOf("test" to Namespaces.minecraft("block/test").texture())), y = rotation)
return model.bake(BakedModelTestUtil.createTextureManager("block/test"))!!
}
bake(0).assertFace(Directions.SOUTH, block(6, 0, 16, 6, 16, 16, 10, 16, 16, 10, 0, 16))
bake(1).assertFace(Directions.SOUTH, block(0, 0, 10, 0, 16, 10, 10, 16, 10, 10, 0, 10))
bake(2).assertFace(Directions.SOUTH, block(6, 0, 10, 6, 16, 10, 10, 16, 10, 10, 0, 10))
bake(3).assertFace(Directions.SOUTH, block(6, 0, 10, 6, 16, 10, 16, 16, 10, 16, 0, 10))
}
}

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@ -57,7 +57,7 @@ data class SingleBlockStateApply(
val x = this[offset + 0]
val y = this[offset + 2]
this[offset + 0] = -y + 1.0f
this[offset + 0] = -y + 1.0f // translates to origin and back; same as (y-0.5f) + 0.5f
this[offset + 2] = x
}