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fix test crash
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@ -21,7 +21,6 @@ import de.bixilon.minosoft.gui.rendering.models.block.element.FaceVertexData
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import de.bixilon.minosoft.gui.rendering.models.block.state.baked.Shades.Companion.shade
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import de.bixilon.minosoft.gui.rendering.models.block.state.baked.Shades.Companion.shade
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import de.bixilon.minosoft.gui.rendering.models.block.state.baked.cull.side.FaceProperties
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import de.bixilon.minosoft.gui.rendering.models.block.state.baked.cull.side.FaceProperties
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import de.bixilon.minosoft.gui.rendering.system.base.MeshUtil.buffer
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import de.bixilon.minosoft.gui.rendering.system.base.MeshUtil.buffer
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import de.bixilon.minosoft.gui.rendering.system.base.texture.TextureStates
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import de.bixilon.minosoft.gui.rendering.system.base.texture.TextureTransparencies
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import de.bixilon.minosoft.gui.rendering.system.base.texture.TextureTransparencies
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import de.bixilon.minosoft.gui.rendering.system.base.texture.texture.Texture
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import de.bixilon.minosoft.gui.rendering.system.base.texture.texture.Texture
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import de.bixilon.minosoft.gui.rendering.tint.TintUtil
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import de.bixilon.minosoft.gui.rendering.tint.TintUtil
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@ -37,10 +36,6 @@ class BakedFace(
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) {
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) {
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private val lightIndex = cull?.ordinal ?: SELF_LIGHT_INDEX
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private val lightIndex = cull?.ordinal ?: SELF_LIGHT_INDEX
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init {
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check(texture.state == TextureStates.LOADED)
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}
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constructor(positions: FaceVertexData, uv: FaceVertexData, shade: Boolean, tintIndex: Int, texture: Texture, direction: Directions, properties: FaceProperties?) : this(positions, uv, if (shade) direction.shade else Shades.NONE, tintIndex, if (properties == null) null else direction, texture, properties)
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constructor(positions: FaceVertexData, uv: FaceVertexData, shade: Boolean, tintIndex: Int, texture: Texture, direction: Directions, properties: FaceProperties?) : this(positions, uv, if (shade) direction.shade else Shades.NONE, tintIndex, if (properties == null) null else direction, texture, properties)
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