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particles: bubble
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@ -44,6 +44,7 @@ import de.bixilon.minosoft.gui.rendering.particle.types.render.texture.simple.su
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import de.bixilon.minosoft.gui.rendering.particle.types.render.texture.simple.suspend.DolphinParticle
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import de.bixilon.minosoft.gui.rendering.particle.types.render.texture.simple.suspend.HappyVillagerParticle
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import de.bixilon.minosoft.gui.rendering.particle.types.render.texture.simple.suspend.MyceliumParticle
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import de.bixilon.minosoft.gui.rendering.particle.types.render.texture.simple.water.BubbleParticle
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import de.bixilon.minosoft.gui.rendering.particle.types.render.texture.simple.water.CrimsonSporeParticle
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import de.bixilon.minosoft.gui.rendering.particle.types.render.texture.simple.water.WarpedSporeParticle
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@ -80,4 +81,5 @@ object DefaultParticleFactory : DefaultFactory<ParticleFactory<out Particle>>(
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HeartParticle,
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AngryVillagerParticle,
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EndRodParticle,
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BubbleParticle,
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)
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@ -0,0 +1,61 @@
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/*
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* Minosoft
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* Copyright (C) 2021 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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*/
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package de.bixilon.minosoft.gui.rendering.particle.types.render.texture.simple.water
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import de.bixilon.minosoft.data.registries.ResourceLocation
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import de.bixilon.minosoft.data.registries.particle.data.ParticleData
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import de.bixilon.minosoft.gui.rendering.particle.ParticleFactory
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import de.bixilon.minosoft.gui.rendering.particle.types.render.texture.simple.SimpleTextureParticle
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import de.bixilon.minosoft.gui.rendering.util.VecUtil.EMPTY
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import de.bixilon.minosoft.gui.rendering.util.VecUtil.assign
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import de.bixilon.minosoft.gui.rendering.util.VecUtil.of
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import de.bixilon.minosoft.protocol.network.connection.PlayConnection
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import de.bixilon.minosoft.util.KUtil.asResourceLocation
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import glm_.vec3.Vec3
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import glm_.vec3.Vec3d
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class BubbleParticle(connection: PlayConnection, position: Vec3d, velocity: Vec3d, data: ParticleData? = null) : SimpleTextureParticle(connection, position, Vec3d.EMPTY, data) {
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init {
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this.spacing = Vec3(0.02f)
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this.scale *= random.nextFloat() * 0.6f + 0.2f
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this.velocity assign (velocity * 0.20000000298023224) + (Vec3d.of { random.nextDouble() * 2.0 - 1.0 } * 0.019999999552965164)
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this.maxAge = (8.0f / random.nextFloat() * 0.8f + 0.2f).toInt()
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movement = false
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}
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override fun tick() {
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super.tick()
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if (dead) {
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return
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}
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this.velocity.y += 0.002
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forceMove(velocity)
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velocity *= 0.8500000238418579
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// ToDo: Check if in water: Kill particle
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}
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companion object : ParticleFactory<BubbleParticle> {
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override val RESOURCE_LOCATION: ResourceLocation = "minecraft:bubble".asResourceLocation()
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override fun build(connection: PlayConnection, position: Vec3d, velocity: Vec3d, data: ParticleData): BubbleParticle {
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return BubbleParticle(connection, position, velocity, data)
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}
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}
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}
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