particles: bubble

This commit is contained in:
Bixilon 2021-06-16 18:13:00 +02:00
parent 0ad64f9913
commit cac7d44bb0
No known key found for this signature in database
GPG Key ID: 5CAD791931B09AC4
2 changed files with 63 additions and 0 deletions

View File

@ -44,6 +44,7 @@ import de.bixilon.minosoft.gui.rendering.particle.types.render.texture.simple.su
import de.bixilon.minosoft.gui.rendering.particle.types.render.texture.simple.suspend.DolphinParticle
import de.bixilon.minosoft.gui.rendering.particle.types.render.texture.simple.suspend.HappyVillagerParticle
import de.bixilon.minosoft.gui.rendering.particle.types.render.texture.simple.suspend.MyceliumParticle
import de.bixilon.minosoft.gui.rendering.particle.types.render.texture.simple.water.BubbleParticle
import de.bixilon.minosoft.gui.rendering.particle.types.render.texture.simple.water.CrimsonSporeParticle
import de.bixilon.minosoft.gui.rendering.particle.types.render.texture.simple.water.WarpedSporeParticle
@ -80,4 +81,5 @@ object DefaultParticleFactory : DefaultFactory<ParticleFactory<out Particle>>(
HeartParticle,
AngryVillagerParticle,
EndRodParticle,
BubbleParticle,
)

View File

@ -0,0 +1,61 @@
/*
* Minosoft
* Copyright (C) 2021 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.gui.rendering.particle.types.render.texture.simple.water
import de.bixilon.minosoft.data.registries.ResourceLocation
import de.bixilon.minosoft.data.registries.particle.data.ParticleData
import de.bixilon.minosoft.gui.rendering.particle.ParticleFactory
import de.bixilon.minosoft.gui.rendering.particle.types.render.texture.simple.SimpleTextureParticle
import de.bixilon.minosoft.gui.rendering.util.VecUtil.EMPTY
import de.bixilon.minosoft.gui.rendering.util.VecUtil.assign
import de.bixilon.minosoft.gui.rendering.util.VecUtil.of
import de.bixilon.minosoft.protocol.network.connection.PlayConnection
import de.bixilon.minosoft.util.KUtil.asResourceLocation
import glm_.vec3.Vec3
import glm_.vec3.Vec3d
class BubbleParticle(connection: PlayConnection, position: Vec3d, velocity: Vec3d, data: ParticleData? = null) : SimpleTextureParticle(connection, position, Vec3d.EMPTY, data) {
init {
this.spacing = Vec3(0.02f)
this.scale *= random.nextFloat() * 0.6f + 0.2f
this.velocity assign (velocity * 0.20000000298023224) + (Vec3d.of { random.nextDouble() * 2.0 - 1.0 } * 0.019999999552965164)
this.maxAge = (8.0f / random.nextFloat() * 0.8f + 0.2f).toInt()
movement = false
}
override fun tick() {
super.tick()
if (dead) {
return
}
this.velocity.y += 0.002
forceMove(velocity)
velocity *= 0.8500000238418579
// ToDo: Check if in water: Kill particle
}
companion object : ParticleFactory<BubbleParticle> {
override val RESOURCE_LOCATION: ResourceLocation = "minecraft:bubble".asResourceLocation()
override fun build(connection: PlayConnection, position: Vec3d, velocity: Vec3d, data: ParticleData): BubbleParticle {
return BubbleParticle(connection, position, velocity, data)
}
}
}