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RGBColor: rename color variable to rgba
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@ -14,7 +14,7 @@ package de.bixilon.minosoft.data.text
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import org.checkerframework.common.value.qual.IntRange
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class RGBColor(val color: Int) : ChatCode {
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class RGBColor(val rgba: Int) : ChatCode {
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@JvmOverloads
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constructor(red: Int, green: Int, blue: Int, alpha: Int = 0xFF) : this(alpha or (blue shl 8) or (green shl 16) or (red shl 24))
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@ -24,22 +24,31 @@ class RGBColor(val color: Int) : ChatCode {
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constructor(colorString: String) : this(colorString.toColorInt())
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val alpha: @IntRange(from = 0.toLong(), to = 255.toLong()) Int
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get() = color and 0xFF
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get() = rgba and 0xFF
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val red: @IntRange(from = 0.toLong(), to = 255.toLong()) Int
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get() = color ushr 24 and 0xFF
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get() = rgba ushr 24 and 0xFF
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val floatRed: @IntRange(from = 0.toLong(), to = 1.toLong()) Float
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get() = red / COLOR_FLOAT_DIVIDER
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val green: @IntRange(from = 0.toLong(), to = 255.toLong()) Int
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get() = color ushr 16 and 0xFF
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get() = rgba ushr 16 and 0xFF
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val floatGreen: @IntRange(from = 0.toLong(), to = 1.toLong()) Float
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get() = green / COLOR_FLOAT_DIVIDER
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val blue: @IntRange(from = 0.toLong(), to = 255.toLong()) Int
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get() = color ushr 8 and 0xFF
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get() = rgba ushr 8 and 0xFF
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val floatBlue: @IntRange(from = 0.toLong(), to = 1.toLong()) Float
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get() = blue / COLOR_FLOAT_DIVIDER
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val rgb: Int
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get() = rgba ushr 8
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override fun hashCode(): Int {
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return color
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return rgba
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}
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override fun equals(other: Any?): Boolean {
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@ -47,19 +56,20 @@ class RGBColor(val color: Int) : ChatCode {
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return true
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}
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val their = other as RGBColor? ?: return false
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return color == their.color
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return rgba == their.rgba
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}
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override fun toString(): String {
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return if (alpha != 255) {
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String.format("#%08X", color)
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String.format("#%08X", rgba)
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} else {
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String.format("#%06X", 0xFFFFFF and color)
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String.format("#%06X", 0xFFFFFF and rgba)
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}
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}
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companion object {
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private const val COLOR_FLOAT_DIVIDER = 255.0f
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fun noAlpha(color: Int): RGBColor {
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return RGBColor(color shl 8 or 0xFF)
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}
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@ -48,7 +48,7 @@ class SectionArrayMesh : Mesh(initialCacheSize = 100000) {
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textureCoordinates.y * texture.uvEnd.y,
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Float.fromBits(textureLayer),
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Float.fromBits(texture.properties.animation?.animationId ?: -1),
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Float.fromBits(lightColor.color ushr 8),
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Float.fromBits(lightColor.rgb),
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))
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}
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@ -38,7 +38,7 @@ class HUDCacheMesh(
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if (tintColor == null) {
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0.0f
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} else {
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Float.fromBits(tintColor.color)
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Float.fromBits(tintColor.rgba)
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},
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))
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}
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@ -35,9 +35,9 @@ object RGBColorSerializer : JsonAdapter<RGBColor>() {
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jsonWriter.nullValue()
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return
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}
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if (color.color == 0) {
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if (color.rgba == 0) {
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jsonWriter.nullValue()
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}
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jsonWriter.value(color.color)
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jsonWriter.value(color.rgba)
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}
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}
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