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chunk neighbours: fix tracing in west direction
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@ -100,8 +100,8 @@ class ChunkNeighbours(val chunk: Chunk) {
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offset.z < 0 -> neighbours[Directions.NORTH]?.neighbours?.traceChunk(offset.plusZ())
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offset.z < 0 -> neighbours[Directions.NORTH]?.neighbours?.traceChunk(offset.plusZ())
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offset.z > 0 -> neighbours[Directions.SOUTH]?.neighbours?.traceChunk(offset.minusZ())
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offset.z > 0 -> neighbours[Directions.SOUTH]?.neighbours?.traceChunk(offset.minusZ())
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offset.x < 0 -> neighbours[Directions.WEST]?.neighbours?.traceChunk(offset.plusX())
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offset.x < 0 -> neighbours[Directions.WEST]?.neighbours?.traceChunk(offset.plusX())
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offset.x > 0 -> neighbours[Directions.WEST]?.neighbours?.traceChunk(offset.minusX())
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offset.x > 0 -> neighbours[Directions.EAST]?.neighbours?.traceChunk(offset.minusX())
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else -> Broken()
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else -> Broken("Invalid chunk offset: $offset")
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}
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}
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}
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}
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