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models: face texture rotation
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@ -58,11 +58,11 @@ object BakedModelTestUtil {
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if (faces.size != 1) throw IllegalArgumentException("Model has more/less than once face!")
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if (faces.size != 1) throw IllegalArgumentException("Model has more/less than once face!")
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val face = faces.first()
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val face = faces.first()
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Assert.assertEquals(face.positions, positions)
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Assert.assertEquals(face.positions, positions, "Vertices mismatch")
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Assert.assertEquals(face.uv, uv)
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Assert.assertEquals(face.uv, uv, "UV mismatch")
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Assert.assertEquals(face.shade, shade)
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Assert.assertEquals(face.shade, shade, "Shade mismatch")
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if (texture != null) {
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if (texture != null) {
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Assert.assertEquals(face.texture.resourceLocation, texture.toResourceLocation().texture())
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Assert.assertEquals(face.texture.resourceLocation, texture.toResourceLocation().texture(), "Texture mismatch")
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}
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}
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}
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}
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}
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}
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@ -73,10 +73,6 @@ class FaceRotationTest {
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// we can use positions() here, because it is not rotated and already unit tested
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// we can use positions() here, because it is not rotated and already unit tested
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baked.assertFace(Directions.DOWN, positions(Directions.DOWN, from, to), floatArrayOf(0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f), 0.5f)
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baked.assertFace(Directions.DOWN, positions(Directions.DOWN, from, to), floatArrayOf(0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f), 0.5f)
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baked.assertFace(Directions.UP, positions(Directions.UP, from, to), floatArrayOf(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f), 1.0f)
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// TODO: other faces
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baked.assertFace(Directions.NORTH, positions(Directions.NORTH, from, to), floatArrayOf(1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f), 0.8f)
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baked.assertFace(Directions.SOUTH, positions(Directions.SOUTH, from, to), floatArrayOf(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f), 0.8f)
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baked.assertFace(Directions.WEST, positions(Directions.WEST, from, to), floatArrayOf(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f), 0.6f)
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baked.assertFace(Directions.EAST, positions(Directions.EAST, from, to), floatArrayOf(1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f), 0.6f)
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}
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}
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}
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}
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@ -16,6 +16,7 @@ package de.bixilon.minosoft.gui.rendering.models.block.element.face
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import de.bixilon.kotlinglm.vec2.Vec2
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import de.bixilon.kotlinglm.vec2.Vec2
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import de.bixilon.minosoft.data.direction.Directions
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import de.bixilon.minosoft.data.direction.Directions
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import de.bixilon.minosoft.gui.rendering.models.block.element.ModelElement.Companion.BLOCK_SIZE
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import de.bixilon.minosoft.gui.rendering.models.block.element.ModelElement.Companion.BLOCK_SIZE
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import de.bixilon.minosoft.gui.rendering.models.block.state.baked.BakingUtil.pushRight
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data class FaceUV(
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data class FaceUV(
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val start: Vec2,
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val start: Vec2,
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@ -25,8 +26,8 @@ data class FaceUV(
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constructor(u1: Int, v1: Int, u2: Int, v2: Int) : this(u1 / BLOCK_SIZE, v1 / BLOCK_SIZE, u2 / BLOCK_SIZE, v2 / BLOCK_SIZE)
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constructor(u1: Int, v1: Int, u2: Int, v2: Int) : this(u1 / BLOCK_SIZE, v1 / BLOCK_SIZE, u2 / BLOCK_SIZE, v2 / BLOCK_SIZE)
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fun toArray(direction: Directions): FloatArray {
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fun toArray(direction: Directions, rotation: Int): FloatArray {
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return when (direction) {
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val floats = when (direction) {
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// @formatter:off
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// @formatter:off
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Directions.DOWN,
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Directions.DOWN,
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Directions.SOUTH,
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Directions.SOUTH,
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@ -36,5 +37,7 @@ data class FaceUV(
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Directions.EAST -> floatArrayOf(end.x, start.y, start.x, start.y, start.x, end.y, end.x, end.y )
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Directions.EAST -> floatArrayOf(end.x, start.y, start.x, start.y, start.x, end.y, end.x, end.y )
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// @formatter:on
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// @formatter:on
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}
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}
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if (rotation == 0) return floats
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return floats.pushRight(2, rotation)
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}
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}
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}
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}
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@ -55,7 +55,7 @@ data class SingleBlockStateApply(
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val positions = positions(rotatedDirection, element.from, element.to)
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val positions = positions(rotatedDirection, element.from, element.to)
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var uv = face.uv.toArray(direction)
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var uv = face.uv.toArray(direction, face.rotation)
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if (y != 0 && !uvLock) {
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if (y != 0 && !uvLock) {
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uv = uv.pushRight(2, if (rotatedDirection.negative) -y else y)
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uv = uv.pushRight(2, if (rotatedDirection.negative) -y else y)
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}
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}
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