models: face texture rotation

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Bixilon 2023-03-24 15:02:46 +01:00
parent 82ae85e86b
commit d500febd27
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4 changed files with 11 additions and 12 deletions

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@ -58,11 +58,11 @@ object BakedModelTestUtil {
if (faces.size != 1) throw IllegalArgumentException("Model has more/less than once face!") if (faces.size != 1) throw IllegalArgumentException("Model has more/less than once face!")
val face = faces.first() val face = faces.first()
Assert.assertEquals(face.positions, positions) Assert.assertEquals(face.positions, positions, "Vertices mismatch")
Assert.assertEquals(face.uv, uv) Assert.assertEquals(face.uv, uv, "UV mismatch")
Assert.assertEquals(face.shade, shade) Assert.assertEquals(face.shade, shade, "Shade mismatch")
if (texture != null) { if (texture != null) {
Assert.assertEquals(face.texture.resourceLocation, texture.toResourceLocation().texture()) Assert.assertEquals(face.texture.resourceLocation, texture.toResourceLocation().texture(), "Texture mismatch")
} }
} }
} }

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@ -73,10 +73,6 @@ class FaceRotationTest {
// we can use positions() here, because it is not rotated and already unit tested // we can use positions() here, because it is not rotated and already unit tested
baked.assertFace(Directions.DOWN, positions(Directions.DOWN, from, to), floatArrayOf(0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f), 0.5f) baked.assertFace(Directions.DOWN, positions(Directions.DOWN, from, to), floatArrayOf(0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f), 0.5f)
baked.assertFace(Directions.UP, positions(Directions.UP, from, to), floatArrayOf(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f), 1.0f) // TODO: other faces
baked.assertFace(Directions.NORTH, positions(Directions.NORTH, from, to), floatArrayOf(1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f), 0.8f)
baked.assertFace(Directions.SOUTH, positions(Directions.SOUTH, from, to), floatArrayOf(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f), 0.8f)
baked.assertFace(Directions.WEST, positions(Directions.WEST, from, to), floatArrayOf(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f), 0.6f)
baked.assertFace(Directions.EAST, positions(Directions.EAST, from, to), floatArrayOf(1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f), 0.6f)
} }
} }

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@ -16,6 +16,7 @@ package de.bixilon.minosoft.gui.rendering.models.block.element.face
import de.bixilon.kotlinglm.vec2.Vec2 import de.bixilon.kotlinglm.vec2.Vec2
import de.bixilon.minosoft.data.direction.Directions import de.bixilon.minosoft.data.direction.Directions
import de.bixilon.minosoft.gui.rendering.models.block.element.ModelElement.Companion.BLOCK_SIZE import de.bixilon.minosoft.gui.rendering.models.block.element.ModelElement.Companion.BLOCK_SIZE
import de.bixilon.minosoft.gui.rendering.models.block.state.baked.BakingUtil.pushRight
data class FaceUV( data class FaceUV(
val start: Vec2, val start: Vec2,
@ -25,8 +26,8 @@ data class FaceUV(
constructor(u1: Int, v1: Int, u2: Int, v2: Int) : this(u1 / BLOCK_SIZE, v1 / BLOCK_SIZE, u2 / BLOCK_SIZE, v2 / BLOCK_SIZE) constructor(u1: Int, v1: Int, u2: Int, v2: Int) : this(u1 / BLOCK_SIZE, v1 / BLOCK_SIZE, u2 / BLOCK_SIZE, v2 / BLOCK_SIZE)
fun toArray(direction: Directions): FloatArray { fun toArray(direction: Directions, rotation: Int): FloatArray {
return when (direction) { val floats = when (direction) {
// @formatter:off // @formatter:off
Directions.DOWN, Directions.DOWN,
Directions.SOUTH, Directions.SOUTH,
@ -36,5 +37,7 @@ data class FaceUV(
Directions.EAST -> floatArrayOf(end.x, start.y, start.x, start.y, start.x, end.y, end.x, end.y ) Directions.EAST -> floatArrayOf(end.x, start.y, start.x, start.y, start.x, end.y, end.x, end.y )
// @formatter:on // @formatter:on
} }
if (rotation == 0) return floats
return floats.pushRight(2, rotation)
} }
} }

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@ -55,7 +55,7 @@ data class SingleBlockStateApply(
val positions = positions(rotatedDirection, element.from, element.to) val positions = positions(rotatedDirection, element.from, element.to)
var uv = face.uv.toArray(direction) var uv = face.uv.toArray(direction, face.rotation)
if (y != 0 && !uvLock) { if (y != 0 && !uvLock) {
uv = uv.pushRight(2, if (rotatedDirection.negative) -y else y) uv = uv.pushRight(2, if (rotatedDirection.negative) -y else y)
} }