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synced 2025-09-12 08:58:02 -04:00
tinting: don't mix rgb and rgba
Fixes rendering of lava in nether
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@ -1,6 +1,6 @@
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/*
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* Minosoft
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* Copyright (C) 2020-2022 Moritz Zwerger
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* Copyright (C) 2020-2023 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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@ -27,5 +27,6 @@ object Colors {
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val TRANSPARENT = RGBColor(0, 0, 0, 0)
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const val WHITE = 0xFFFFFFFF.toInt()
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const val WHITE_RGB = 0xFFFFFF
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const val WHITE_RGBA = 0xFFFFFFFF.toInt()
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}
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@ -108,7 +108,7 @@ class FluidSectionMesher(
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position = Vec3i(offsetX + x, offsetY + y, offsetZ + z)
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val height = fluid.getHeight(state)
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tint = tints.getFluidTint(chunk, fluid, height, position.x, position.y, position.z) ?: Colors.WHITE
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tint = tints.getFluidTint(chunk, fluid, height, position.x, position.y, position.z) ?: Colors.WHITE_RGB
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val cornerHeights = floatArrayOf(
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getCornerHeight(chunk, chunkPosition, position, fluid),
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@ -19,13 +19,13 @@ import de.bixilon.minosoft.data.registries.fluid.Fluid
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import de.bixilon.minosoft.data.text.formatting.color.Colors
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interface TintProvider {
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fun getBlockColor(blockState: BlockState, biome: Biome?, x: Int, y: Int, z: Int, tintIndex: Int): Int = Colors.WHITE
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fun getBlockColor(blockState: BlockState, biome: Biome?, x: Int, y: Int, z: Int, tintIndex: Int): Int = Colors.WHITE_RGB
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fun getParticleColor(blockState: BlockState, biome: Biome?, x: Int, y: Int, z: Int): Int {
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return getBlockColor(blockState, biome, x, y, z, 0)
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}
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fun getItemColor(stack: ItemStack, tintIndex: Int): Int = Colors.WHITE
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fun getItemColor(stack: ItemStack, tintIndex: Int): Int = Colors.WHITE_RGB
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fun getFluidTint(fluid: Fluid, biome: Biome?, height: Float, x: Int, y: Int, z: Int): Int = Colors.WHITE
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fun getFluidTint(fluid: Fluid, biome: Biome?, height: Float, x: Int, y: Int, z: Int): Int = Colors.WHITE_RGB
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}
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@ -52,7 +52,7 @@ class GrassTintCalculator : ColorMapTint(FILE) {
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override fun getParticleColor(blockState: BlockState, biome: Biome?, x: Int, y: Int, z: Int): Int {
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if (blockState.block is GrassBlock) { // dirt particles
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return Colors.WHITE
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return Colors.WHITE_RGB
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}
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return getBlockColor(biome)
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}
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@ -27,6 +27,6 @@ class SugarCaneTintCalculator(val grassTintCalculator: GrassTintCalculator) : Ti
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}
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override fun getItemColor(stack: ItemStack, tintIndex: Int): Int {
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return Colors.WHITE
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return Colors.WHITE_RGB
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}
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}
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@ -28,7 +28,7 @@ open class SimpleTextureMesh(context: RenderContext, primitiveType: PrimitiveTyp
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data.add(position.array)
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data.add(uv.array)
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data.add(texture.renderData.shaderTextureId.buffer())
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data.add((tintColor?.rgba ?: Colors.WHITE).buffer())
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data.add((tintColor?.rgba ?: Colors.WHITE_RGBA).buffer())
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}
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