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improve chest model
This changes the model, it does not look the like the one in minecraft
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74c98d010d
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@ -105,6 +105,5 @@ class BakedSkeletalModel(
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fun Vec3.fromBlockCoordinates(): Vec3 {
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return Vec3(this.x / UnbakedElement.BLOCK_RESOLUTION + 0.5f, this.y / UnbakedElement.BLOCK_RESOLUTION, this.z / UnbakedElement.BLOCK_RESOLUTION + 0.5f)
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}
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}
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}
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@ -48,10 +48,9 @@
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},
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{
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"name": "lid",
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"from": [-7, 6, 7],
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"to": [7, 11, 21],
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"from": [-7, -15, -7],
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"to": [7, -10, 7],
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"rotation": [-180, 0, 0],
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"origin": [0, 10, 7],
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"faces": {
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"north": {
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"uv": [14, 14, 28, 19],
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@ -82,10 +81,9 @@
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},
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{
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"name": "lock",
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"from": [-1, -11, -8],
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"to": [1, -7, -7],
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"from": [-1, -12, -8],
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"to": [1, -8, -7],
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"rotation": [0, 0, -180],
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"origin": [0, 0, 0],
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"faces": {
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"north": {
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"uv": [1, 1, 3, 5],
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