properly generate mipmaps for sprite textures

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Bixilon 2023-06-17 20:51:34 +02:00
parent 8b65d1d059
commit ddc6ba0de4
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@ -63,7 +63,7 @@ class SpriteTexture(private val original: Texture) : Texture {
buffer.copyFrom(original, bytesPerTexture * i, 0, bytesPerTexture)
buffer.flip()
val splitTexture = MemoryTexture(size, mipmaps = this.original.mipmaps, buffer = buffer)
val splitTexture = MemoryTexture(size, mipmaps = true, buffer = buffer)
splitTextures += splitTexture
}