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enable biome noise by default
Since it is on demand only, things got way faster and disabling it is kind of removing a feature by default
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@ -11,7 +11,7 @@ Delegates can cache values (especially maps) and make observers light (at least
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## Dirty hacks
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## Dirty hacks
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Sometimes I do dirty hacks (like a default option to disable some unneeded feature such as biome noise).
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Sometimes I do/allow dirty hacks (no proper opengl buffer unbinding, disabling bloated features like biome noise).
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Also some stuff just gets implemented half way and some bugs (e.g. transparency) are a side effect, but they are not major.
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Also some stuff just gets implemented half way and some bugs (e.g. transparency) are a side effect, but they are not major.
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@ -31,7 +31,7 @@ class PerformanceC(profile: RenderingProfile) {
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* Only affects 19w36+ (~1.14.4)
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* Only affects 19w36+ (~1.14.4)
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* ToDo: Requires rejoin to apply
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* ToDo: Requires rejoin to apply
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*/
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*/
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var fastBiomeNoise by BooleanDelegate(profile, true)
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var fastBiomeNoise by BooleanDelegate(profile, false)
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/**
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/**
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* Sleeps 100 ms if the rendering window is not in focus anymore
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* Sleeps 100 ms if the rendering window is not in focus anymore
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