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improve light decreasing performance drastically
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@ -13,12 +13,10 @@
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package de.bixilon.minosoft.data.world.chunk.light
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import de.bixilon.kotlinglm.vec3.Vec3i
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import de.bixilon.minosoft.data.direction.Directions
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import de.bixilon.minosoft.data.registries.blocks.BlockState
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import de.bixilon.minosoft.data.world.chunk.ChunkSection
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import de.bixilon.minosoft.data.world.chunk.ChunkSection.Companion.getIndex
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import de.bixilon.minosoft.gui.rendering.util.vec.vec3.Vec3iUtil.EMPTY
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import de.bixilon.minosoft.protocol.protocol.ProtocolDefinition
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class SectionLight(
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@ -44,7 +42,7 @@ class SectionLight(
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/*
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TODO: Light decrease
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Light decrease
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* Go in every direction and check if the light is different, else do nothing
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* if the light is equal or 1 more of the neighbour, then there is another light source
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* we will set our own light the current neighbour level and check if any neighbour has a higher level
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@ -53,10 +51,10 @@ class SectionLight(
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*/
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private fun startDecreaseTrace(x: Int, y: Int, z: Int, luminance: Byte) {
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traceDecrease(x, y, z, luminance, (ProtocolDefinition.MAX_LIGHT_LEVEL + 1).toByte(), Vec3i.EMPTY) // 16: invalid light level
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traceDecrease(x, y, z, luminance, (ProtocolDefinition.MAX_LIGHT_LEVEL + 1).toByte(), 0, 0, 0)
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}
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fun traceDecrease(x: Int, y: Int, z: Int, expectedLuminance: Byte, previous: Byte, direction: Vec3i): Byte {
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fun traceDecrease(x: Int, y: Int, z: Int, expectedLuminance: Byte, previous: Byte, directionX: Int, directionY: Int, directionZ: Int): Byte {
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val index = getIndex(x, y, z)
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val light = light[index]
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if (light == expectedLuminance) {
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@ -68,66 +66,74 @@ class SectionLight(
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}
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val neighbours = section.neighbours ?: return 0
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update = true
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if (!update) {
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update = true
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}
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this.light[index] = expectedLuminance
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val expectedNeighbourLevel = if (expectedLuminance <= 1) 0 else (expectedLuminance - 1).toByte()
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var highestLevel = expectedNeighbourLevel
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if (direction.x <= 0) {
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highestLevel = maxOf(
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highestLevel, (if (x > 0) {
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traceDecrease(x - 1, y, z, highestLevel, light, Vec3i(-1, direction.y, direction.z))
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} else {
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neighbours[Directions.O_WEST]?.light?.traceDecrease(ProtocolDefinition.SECTION_MAX_X, y, z, highestLevel, previous, Vec3i(-1, direction.y, direction.z)) ?: 0
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} - 1).toByte()
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)
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if (directionX <= 0) {
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val neighbourLevel = if (x > 0) {
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traceDecrease(x - 1, y, z, highestLevel, light, -1, directionY, directionZ)
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} else {
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neighbours[Directions.O_WEST]?.light?.traceDecrease(ProtocolDefinition.SECTION_MAX_X, y, z, highestLevel, previous, -1, directionY, directionZ) ?: 0
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} - 1
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if (highestLevel < neighbourLevel) {
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highestLevel = neighbourLevel.toByte()
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}
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}
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if (direction.x >= 0) {
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highestLevel = maxOf(
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highestLevel, (if (x < ProtocolDefinition.SECTION_MAX_X) {
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traceDecrease(x + 1, y, z, highestLevel, light, Vec3i(1, direction.y, direction.z))
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} else {
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neighbours[Directions.O_EAST]?.light?.traceDecrease(0, y, z, highestLevel, light, Vec3i(1, direction.y, direction.z)) ?: 0
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} - 1).toByte()
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)
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if (directionX >= 0) {
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val neighbourLevel = if (x < ProtocolDefinition.SECTION_MAX_X) {
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traceDecrease(x + 1, y, z, highestLevel, light, 1, directionY, directionZ)
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} else {
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neighbours[Directions.O_EAST]?.light?.traceDecrease(0, y, z, highestLevel, light, 1, directionY, directionZ) ?: 0
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} - 1
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if (highestLevel < neighbourLevel) {
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highestLevel = neighbourLevel.toByte()
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}
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}
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if (direction.y <= 0) {
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highestLevel = maxOf(
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highestLevel, (if (y > 0) {
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traceDecrease(x, y - 1, z, highestLevel, light, Vec3i(direction.x, -1, direction.z))
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} else {
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neighbours[Directions.O_DOWN]?.light?.traceDecrease(x, ProtocolDefinition.SECTION_MAX_Y, z, highestLevel, light, Vec3i(direction.x, -1, direction.z)) ?: 0
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} - 1).toByte()
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)
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if (directionY <= 0) {
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val neighbourLevel = if (y > 0) {
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traceDecrease(x, y - 1, z, highestLevel, light, directionX, -1, directionZ)
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} else {
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neighbours[Directions.O_DOWN]?.light?.traceDecrease(x, ProtocolDefinition.SECTION_MAX_Y, z, highestLevel, light, directionX, -1, directionZ) ?: 0
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} - 1
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if (highestLevel < neighbourLevel) {
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highestLevel = neighbourLevel.toByte()
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}
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}
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if (direction.y >= 0) {
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highestLevel = maxOf(
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highestLevel, (if (y < ProtocolDefinition.SECTION_MAX_Y) {
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traceDecrease(x, y + 1, z, highestLevel, light, Vec3i(direction.x, 1, direction.z))
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} else {
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neighbours[Directions.O_UP]?.light?.traceDecrease(x, 0, z, highestLevel, light, Vec3i(direction.x, 1, direction.z)) ?: 0
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} - 1).toByte()
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)
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if (directionY >= 0) {
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val neighbourLevel = if (y < ProtocolDefinition.SECTION_MAX_Y) {
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traceDecrease(x, y + 1, z, highestLevel, light, directionX, 1, directionZ)
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} else {
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neighbours[Directions.O_UP]?.light?.traceDecrease(x, 0, z, highestLevel, light, directionX, 1, directionZ) ?: 0
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} - 1
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if (highestLevel < neighbourLevel) {
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highestLevel = neighbourLevel.toByte()
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}
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}
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if (direction.z <= 0) {
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highestLevel = maxOf(
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highestLevel, (if (z > 0) {
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traceDecrease(x, y, z - 1, highestLevel, light, Vec3i(direction.x, direction.y, -1))
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} else {
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neighbours[Directions.O_NORTH]?.light?.traceDecrease(x, y, ProtocolDefinition.SECTION_MAX_Z, highestLevel, light, Vec3i(direction.x, direction.y, -1)) ?: 0
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} - 1).toByte()
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)
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if (directionZ <= 0) {
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val neighbourLevel = if (z > 0) {
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traceDecrease(x, y, z - 1, highestLevel, light, directionX, directionY, -1)
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} else {
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neighbours[Directions.O_NORTH]?.light?.traceDecrease(x, y, ProtocolDefinition.SECTION_MAX_Z, highestLevel, light, directionX, directionY, -1) ?: 0
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} - 1
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if (highestLevel < neighbourLevel) {
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highestLevel = neighbourLevel.toByte()
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}
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}
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if (direction.z >= 0) {
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highestLevel = maxOf(
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highestLevel, (if (z < ProtocolDefinition.SECTION_MAX_Z) {
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traceDecrease(x, y, z + 1, highestLevel, light, Vec3i(direction.x, direction.y, 1))
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} else {
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neighbours[Directions.O_SOUTH]?.light?.traceDecrease(x, y, 0, highestLevel, light, Vec3i(direction.x, direction.y, 1)) ?: 0
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} - 1).toByte()
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)
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if (directionZ >= 0) {
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val neighbourLevel = if (z < ProtocolDefinition.SECTION_MAX_Z) {
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traceDecrease(x, y, z + 1, highestLevel, light, directionX, directionY, 1)
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} else {
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neighbours[Directions.O_SOUTH]?.light?.traceDecrease(x, y, 0, highestLevel, light, directionX, directionY, 1) ?: 0
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} - 1
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if (highestLevel < neighbourLevel) {
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highestLevel = neighbourLevel.toByte()
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}
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}
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this.light[index] = highestLevel
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