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render clouds before everything else
That actually fixes "their" transparency in fog
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@ -253,7 +253,7 @@ class CloudRenderer(
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private object CloudRenderLayer : RenderLayer {
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override val settings = RenderSettings(faceCulling = false)
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override val priority get() = 3000
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override val priority get() = -1
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}
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companion object : RendererBuilder<CloudRenderer> {
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