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rendering: tints: fix foliage color map identifier
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@ -91,7 +91,7 @@ class TintColorCalculator(val world: World) {
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companion object {
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companion object {
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val TINTS: MutableMap<ResourceLocation, (biome: Biome, blockPosition: Vec3i, colorMaps: Map<ResourceLocation, Array<RGBColor>>) -> RGBColor?> = mutableMapOf()
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val TINTS: MutableMap<ResourceLocation, (biome: Biome, blockPosition: Vec3i, colorMaps: Map<ResourceLocation, Array<RGBColor>>) -> RGBColor?> = mutableMapOf()
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private val DEFAULT_GRASS_COLOR_MAP = ResourceLocation("minecraft:grass_colormap")
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private val DEFAULT_GRASS_COLOR_MAP = ResourceLocation("minecraft:grass_colormap")
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private val DEFAULT_FOLIAGE_COLOR_MAP = ResourceLocation("minecraft:grass_colormap")
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private val DEFAULT_FOLIAGE_COLOR_MAP = ResourceLocation("minecraft:foliage_colormap")
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private val WATER_TINT_RESOURCE_LOCATION = ResourceLocation("water_tint")
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private val WATER_TINT_RESOURCE_LOCATION = ResourceLocation("water_tint")
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private val GRASS_TINT_RESOURCE_LOCATION = ResourceLocation("grass_tint")
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private val GRASS_TINT_RESOURCE_LOCATION = ResourceLocation("grass_tint")
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