From f22935b5f109f73309bdd96f6c9c2027e432f679 Mon Sep 17 00:00:00 2001 From: Moritz Zwerger Date: Fri, 7 Feb 2025 22:14:47 +0100 Subject: [PATCH] arm render: enable face culling Looks pretty shitty otherwise --- .../bixilon/minosoft/gui/rendering/camera/arm/ArmRenderer.kt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/de/bixilon/minosoft/gui/rendering/camera/arm/ArmRenderer.kt b/src/main/java/de/bixilon/minosoft/gui/rendering/camera/arm/ArmRenderer.kt index d275893ca..1a6aed5fd 100644 --- a/src/main/java/de/bixilon/minosoft/gui/rendering/camera/arm/ArmRenderer.kt +++ b/src/main/java/de/bixilon/minosoft/gui/rendering/camera/arm/ArmRenderer.kt @@ -1,6 +1,6 @@ /* * Minosoft - * Copyright (C) 2020-2024 Moritz Zwerger + * Copyright (C) 2020-2025 Moritz Zwerger * * This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. * @@ -90,7 +90,7 @@ class ArmRenderer(override val context: RenderContext) : Renderer, Drawable { context.system.clear(IntegratedBufferTypes.DEPTH_BUFFER) - context.system.reset(faceCulling = false, depthTest = true, blending = true, depthMask = true) + context.system.reset(faceCulling = true, depthTest = true, blending = true, depthMask = true) shader.use() shader.skinParts = renderer.model?.skinParts ?: 0xFF