move raycast method, world triggers events now (when using setBlock, etc)

This commit is contained in:
Bixilon 2021-05-16 17:10:31 +02:00
parent 320abcb306
commit f62fc6a11e
No known key found for this signature in database
GPG Key ID: 5CAD791931B09AC4
17 changed files with 156 additions and 102 deletions

View File

@ -17,23 +17,27 @@ import de.bixilon.minosoft.data.entities.block.BlockEntity
import de.bixilon.minosoft.data.mappings.Dimension
import de.bixilon.minosoft.data.mappings.biomes.Biome
import de.bixilon.minosoft.data.mappings.blocks.BlockState
import de.bixilon.minosoft.data.mappings.tweaker.VersionTweaker
import de.bixilon.minosoft.data.world.biome.accessor.BiomeAccessor
import de.bixilon.minosoft.data.world.biome.accessor.NullBiomeAccessor
import de.bixilon.minosoft.data.world.light.WorldLightAccessor
import de.bixilon.minosoft.gui.rendering.util.VecUtil
import de.bixilon.minosoft.gui.rendering.util.VecUtil.chunkPosition
import de.bixilon.minosoft.gui.rendering.util.VecUtil.floor
import de.bixilon.minosoft.gui.rendering.util.VecUtil.getWorldOffset
import de.bixilon.minosoft.gui.rendering.util.VecUtil.inChunkPosition
import de.bixilon.minosoft.gui.rendering.util.VecUtil.inChunkSectionPosition
import de.bixilon.minosoft.gui.rendering.util.VecUtil.sectionHeight
import de.bixilon.minosoft.modding.event.events.BlockSetEvent
import de.bixilon.minosoft.modding.event.events.ChunkUnloadEvent
import de.bixilon.minosoft.protocol.network.connection.PlayConnection
import de.bixilon.minosoft.util.KUtil.synchronizedMapOf
import glm_.vec2.Vec2i
import glm_.vec3.Vec3
import glm_.vec3.Vec3i
/**
* Collection of chunks and more
*/
class World : BiomeAccessor {
class World(
val connection: PlayConnection,
) : BiomeAccessor {
val chunks: MutableMap<Vec2i, Chunk> = synchronizedMapOf()
val entities = WorldEntities()
var isHardcore = false
@ -48,8 +52,7 @@ class World : BiomeAccessor {
var age = 0L
fun getBlockState(blockPosition: Vec3i): BlockState? {
val chunkLocation = blockPosition.chunkPosition
return chunks[chunkLocation]?.getBlockState(blockPosition.inChunkPosition)
return chunks[blockPosition.chunkPosition]?.getBlockState(blockPosition.inChunkPosition)
}
@Synchronized
@ -62,12 +65,34 @@ class World : BiomeAccessor {
return chunks.getOrPut(chunkPosition) { Chunk() }
}
fun setBlock(blockPosition: Vec3i, blockState: BlockState?) {
chunks[blockPosition.chunkPosition]?.setBlockState(blockPosition.inChunkPosition, blockState)
fun setBlock(blockPosition: Vec3i, blockState: BlockState?, createChunk: Boolean = false) {
val chunkPosition = blockPosition.chunkPosition
if (createChunk) {
// chunks.getOrPut(chunkPosition) { Chunk() }
TODO()
} else {
chunks[chunkPosition]
}?.let {
val sections = it.sections ?: return
val transformedBlockState = if (connection.version.isFlattened()) {
blockState
} else {
VersionTweaker.transformBlock(blockState, sections, blockPosition.inChunkSectionPosition, blockPosition.sectionHeight)
}
it.setBlockState(blockPosition.inChunkPosition, transformedBlockState)
connection.fireEvent(BlockSetEvent(
connection = connection,
blockPosition = blockPosition,
blockState = transformedBlockState,
))
}
}
fun unloadChunk(position: Vec2i) {
chunks.remove(position)
fun unloadChunk(chunkPosition: Vec2i) {
chunks.remove(chunkPosition)?.let {
connection.fireEvent(ChunkUnloadEvent(connection, chunkPosition))
}
}
fun replaceChunk(position: Vec2i, chunk: Chunk) {
@ -114,45 +139,4 @@ class World : BiomeAccessor {
return blocks.toMap()
}
data class RaycastHit(
val position: Vec3,
val distance: Float,
val blockState: BlockState,
val steps: Int,
) {
val blockPosition = position.floor
}
fun raycast(origin: Vec3, direction: Vec3): RaycastHit? {
val currentPosition = Vec3(origin)
fun getTotalDistance(): Float {
return (origin - currentPosition).length()
}
for (i in 0..MAX_STEPS) {
val blockPosition = currentPosition.floor
val blockState = getBlockState(blockPosition)
val distance = blockState?.outlineShape?.let {
val aabb = it + blockPosition + blockPosition.getWorldOffset(blockState.block)
aabb.raycast(currentPosition, direction)
} ?: -1.0f
if (distance >= 0.0f && blockState != null) {
return RaycastHit(
currentPosition + direction * distance,
getTotalDistance() + distance,
blockState = blockState,
steps = i,
)
}
currentPosition += direction * (VecUtil.getDistanceToNextIntegerAxis(currentPosition, direction) + 0.001)
}
return null
}
companion object {
private const val MAX_STEPS = 100
}
}

View File

@ -16,13 +16,13 @@ package de.bixilon.minosoft.gui.rendering
import de.bixilon.minosoft.config.StaticConfiguration
import de.bixilon.minosoft.config.config.game.controls.KeyBindingsNames
import de.bixilon.minosoft.data.mappings.ResourceLocation
import de.bixilon.minosoft.gui.input.key.RenderWindowInputHandler
import de.bixilon.minosoft.gui.rendering.chunk.WorldRenderer
import de.bixilon.minosoft.gui.rendering.chunk.block.outline.BlockOutlineRenderer
import de.bixilon.minosoft.gui.rendering.font.Font
import de.bixilon.minosoft.gui.rendering.hud.HUDRenderer
import de.bixilon.minosoft.gui.rendering.hud.atlas.TextureLike
import de.bixilon.minosoft.gui.rendering.hud.atlas.TextureLikeTexture
import de.bixilon.minosoft.gui.rendering.input.key.RenderWindowInputHandler
import de.bixilon.minosoft.gui.rendering.modding.events.RenderingStateChangeEvent
import de.bixilon.minosoft.gui.rendering.modding.events.ScreenResizeEvent
import de.bixilon.minosoft.gui.rendering.shader.Shader

View File

@ -25,9 +25,9 @@ import de.bixilon.minosoft.data.world.Chunk
import de.bixilon.minosoft.data.world.ChunkSection
import de.bixilon.minosoft.data.world.ChunkSection.Companion.indexPosition
import de.bixilon.minosoft.data.world.World
import de.bixilon.minosoft.gui.input.camera.Frustum
import de.bixilon.minosoft.gui.rendering.*
import de.bixilon.minosoft.gui.rendering.chunk.models.renderable.BlockLikeRenderContext
import de.bixilon.minosoft.gui.rendering.input.camera.Frustum
import de.bixilon.minosoft.gui.rendering.modding.events.FrustumChangeEvent
import de.bixilon.minosoft.gui.rendering.modding.events.RenderingStateChangeEvent
import de.bixilon.minosoft.gui.rendering.shader.Shader
@ -150,7 +150,7 @@ class WorldRenderer(
prepareChunk(it.chunkPosition)
})
connection.registerEvent(CallbackEventInvoker.of<BlockChangeEvent> {
connection.registerEvent(CallbackEventInvoker.of<BlockSetEvent> {
prepareChunkSection(it.blockPosition.chunkPosition, it.blockPosition.sectionHeight)
})
@ -158,7 +158,7 @@ class WorldRenderer(
clearChunkCache()
})
connection.registerEvent(CallbackEventInvoker.of<MultiBlockChangeEvent> {
connection.registerEvent(CallbackEventInvoker.of<MassBlockSetEvent> {
val sectionHeights: MutableSet<Int> = synchronizedSetOf()
for ((key) in it.blocks) {
sectionHeights.add(key.sectionHeight)

View File

@ -11,14 +11,13 @@
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.gui.input.camera
package de.bixilon.minosoft.gui.rendering.input.camera
import de.bixilon.minosoft.Minosoft
import de.bixilon.minosoft.config.config.game.controls.KeyBindingsNames
import de.bixilon.minosoft.data.entities.EntityRotation
import de.bixilon.minosoft.data.entities.entities.player.PlayerEntity
import de.bixilon.minosoft.data.mappings.biomes.Biome
import de.bixilon.minosoft.data.world.World
import de.bixilon.minosoft.gui.rendering.RenderConstants
import de.bixilon.minosoft.gui.rendering.RenderWindow
import de.bixilon.minosoft.gui.rendering.modding.events.CameraMatrixChangeEvent
@ -28,6 +27,8 @@ import de.bixilon.minosoft.gui.rendering.sky.SkyRenderer
import de.bixilon.minosoft.gui.rendering.util.VecUtil
import de.bixilon.minosoft.gui.rendering.util.VecUtil.blockPosition
import de.bixilon.minosoft.gui.rendering.util.VecUtil.chunkPosition
import de.bixilon.minosoft.gui.rendering.util.VecUtil.floor
import de.bixilon.minosoft.gui.rendering.util.VecUtil.getWorldOffset
import de.bixilon.minosoft.gui.rendering.util.VecUtil.inChunkSectionPosition
import de.bixilon.minosoft.gui.rendering.util.VecUtil.sectionHeight
import de.bixilon.minosoft.modding.event.CallbackEventInvoker
@ -303,13 +304,45 @@ class Camera(
cameraPosition = getAbsoluteCameraPosition()
}
fun getTargetBlock(): World.RaycastHit? {
return connection.world.raycast(cameraPosition, cameraFront)
fun getTargetBlock(): RaycastHit? {
return raycast(cameraPosition, cameraFront)
}
private fun raycast(origin: Vec3, direction: Vec3): RaycastHit? {
val currentPosition = Vec3(origin)
fun getTotalDistance(): Float {
return (origin - currentPosition).length()
}
for (i in 0..RAYCAST_MAX_STEPS) {
val blockPosition = currentPosition.floor
val blockState = connection.world.getBlockState(blockPosition)
val distance = blockState?.outlineShape?.let {
val aabb = it + blockPosition + blockPosition.getWorldOffset(blockState.block)
aabb.raycast(currentPosition, direction)
} ?: -1.0f
if (distance >= 0.0f && blockState != null) {
return RaycastHit(
currentPosition + direction * distance,
getTotalDistance() + distance,
blockState = blockState,
steps = i,
)
}
currentPosition += direction * (VecUtil.getDistanceToNextIntegerAxis(currentPosition, direction) + 0.001)
}
return null
}
companion object {
private val CAMERA_UP_VEC3 = Vec3(0.0f, 1.0f, 0.0f)
private const val PLAYER_EYE_HEIGHT = 1.3 // player is 1.8 blocks high, the camera is normally at 0.5. 1.8 - 0.5 = 1.13
private const val PLAYER_SPRINT_SPEED_MODIFIER = 1.30000001192092896
private const val RAYCAST_MAX_STEPS = 100
}
}

View File

@ -11,7 +11,7 @@
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.gui.input.camera
package de.bixilon.minosoft.gui.rendering.input.camera
import de.bixilon.minosoft.gui.rendering.RenderConstants

View File

@ -0,0 +1,27 @@
/*
* Minosoft
* Copyright (C) 2021 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.gui.rendering.input.camera
import de.bixilon.minosoft.data.mappings.blocks.BlockState
import de.bixilon.minosoft.gui.rendering.util.VecUtil.floor
import glm_.vec3.Vec3
data class RaycastHit(
val position: Vec3,
val distance: Float,
val blockState: BlockState,
val steps: Int,
) {
val blockPosition = position.floor
}

View File

@ -11,7 +11,7 @@
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.gui.input.key
package de.bixilon.minosoft.gui.rendering.input.key
import de.bixilon.minosoft.config.key.KeyBinding

View File

@ -11,17 +11,17 @@
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.gui.input.key
package de.bixilon.minosoft.gui.rendering.input.key
import de.bixilon.minosoft.Minosoft
import de.bixilon.minosoft.config.config.game.controls.KeyBindingsNames
import de.bixilon.minosoft.config.key.KeyAction
import de.bixilon.minosoft.config.key.KeyCodes
import de.bixilon.minosoft.data.mappings.ResourceLocation
import de.bixilon.minosoft.gui.input.camera.Camera
import de.bixilon.minosoft.gui.rendering.RenderConstants
import de.bixilon.minosoft.gui.rendering.RenderWindow
import de.bixilon.minosoft.gui.rendering.hud.elements.input.KeyConsumer
import de.bixilon.minosoft.gui.rendering.input.camera.Camera
import de.bixilon.minosoft.protocol.network.connection.PlayConnection
import de.bixilon.minosoft.util.logging.Log
import de.bixilon.minosoft.util.logging.LogLevels

View File

@ -13,9 +13,9 @@
package de.bixilon.minosoft.gui.rendering.modding.events
import de.bixilon.minosoft.gui.input.camera.Frustum
import de.bixilon.minosoft.gui.rendering.RenderWindow
import de.bixilon.minosoft.gui.rendering.Rendering
import de.bixilon.minosoft.gui.rendering.input.camera.Frustum
class FrustumChangeEvent(
renderWindow: RenderWindow = Rendering.currentContext!!,

View File

@ -0,0 +1,29 @@
/*
* Minosoft
* Copyright (C) 2021 Moritz Zwerger
*
* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
*
* This software is not affiliated with Mojang AB, the original developer of Minecraft.
*/
package de.bixilon.minosoft.modding.event
import de.bixilon.minosoft.util.KUtil
import de.bixilon.minosoft.util.enum.ValuesEnum
enum class EventInitiators {
CLIENT,
SERVER,
;
companion object : ValuesEnum<EventInitiators> {
override val VALUES: Array<EventInitiators> = values()
override val NAME_MAP: Map<String, EventInitiators> = KUtil.getEnumValues(VALUES)
}
}

View File

@ -13,6 +13,7 @@
package de.bixilon.minosoft.modding.event.events
import de.bixilon.minosoft.data.mappings.blocks.BlockState
import de.bixilon.minosoft.modding.event.EventInitiators
import de.bixilon.minosoft.protocol.network.connection.PlayConnection
import de.bixilon.minosoft.protocol.packets.s2c.play.BlockSetS2CP
import glm_.vec3.Vec3i
@ -20,11 +21,12 @@ import glm_.vec3.Vec3i
/**
* Fired when one block is changed
*/
class BlockChangeEvent(
class BlockSetEvent(
connection: PlayConnection,
val blockPosition: Vec3i,
val block: BlockState?,
val blockState: BlockState?,
val initiator: EventInitiators = EventInitiators.CLIENT,
) : PlayConnectionEvent(connection) {
constructor(connection: PlayConnection, packet: BlockSetS2CP) : this(connection, packet.blockPosition, packet.block)
constructor(connection: PlayConnection, packet: BlockSetS2CP) : this(connection, packet.blockPosition, packet.blockState, EventInitiators.SERVER)
}

View File

@ -13,6 +13,7 @@
package de.bixilon.minosoft.modding.event.events
import de.bixilon.minosoft.data.mappings.blocks.BlockState
import de.bixilon.minosoft.modding.event.EventInitiators
import de.bixilon.minosoft.protocol.network.connection.PlayConnection
import de.bixilon.minosoft.protocol.packets.s2c.play.MassBlockSetS2CP
import glm_.vec2.Vec2i
@ -21,11 +22,13 @@ import glm_.vec3.Vec3i
/**
* Fired when at least block is changed
*/
class MultiBlockChangeEvent(
class MassBlockSetEvent(
connection: PlayConnection,
val blocks: Map<Vec3i, BlockState?>,
val chunkPosition: Vec2i,
val initiator: EventInitiators = EventInitiators.CLIENT,
) : PlayConnectionEvent(connection) {
constructor(connection: PlayConnection, packet: MassBlockSetS2CP) : this(connection, packet.blocks, packet.chunkPosition)
constructor(connection: PlayConnection, packet: MassBlockSetS2CP) : this(connection, packet.blocks, packet.chunkPosition, EventInitiators.SERVER)
}

View File

@ -53,7 +53,7 @@ class PlayConnection(
val version: Version,
) : Connection() {
val recipes = Recipes()
val world = World()
val world = World(this)
val tabList = TabList()
val scoreboardManager = ScoreboardManager()
val mapping = VersionMapping()

View File

@ -59,7 +59,6 @@ class BlockBreakC2SP(
companion object : ValuesEnum<BreakType> {
override val VALUES: Array<BreakType> = values()
override val NAME_MAP: Map<String, BreakType> = KUtil.getEnumValues(VALUES)
}
}
}

View File

@ -13,12 +13,6 @@
package de.bixilon.minosoft.protocol.packets.s2c.play
import de.bixilon.minosoft.data.mappings.blocks.BlockState
import de.bixilon.minosoft.data.mappings.tweaker.VersionTweaker
import de.bixilon.minosoft.gui.rendering.util.VecUtil.chunkPosition
import de.bixilon.minosoft.gui.rendering.util.VecUtil.inChunkSectionPosition
import de.bixilon.minosoft.gui.rendering.util.VecUtil.sectionHeight
import de.bixilon.minosoft.modding.event.events.BlockChangeEvent
import de.bixilon.minosoft.protocol.network.connection.PlayConnection
import de.bixilon.minosoft.protocol.packets.s2c.PlayS2CPacket
import de.bixilon.minosoft.protocol.protocol.PlayInByteBuffer
@ -30,38 +24,23 @@ import glm_.vec3.Vec3i
class BlockSetS2CP(buffer: PlayInByteBuffer) : PlayS2CPacket() {
val blockPosition: Vec3i
val block: BlockState?
val blockState: BlockState?
init {
if (buffer.versionId < ProtocolVersions.V_14W03B) {
blockPosition = buffer.readByteBlockPosition()
block = buffer.connection.mapping.getBlockState(buffer.readVarInt() shl 4 or buffer.readByte().toInt()) // ToDo: When was the meta data "compacted"? (between 1.7.10 - 1.8)
blockState = buffer.connection.mapping.getBlockState(buffer.readVarInt() shl 4 or buffer.readByte().toInt()) // ToDo: When was the meta data "compacted"? (between 1.7.10 - 1.8)
} else {
blockPosition = buffer.readBlockPosition()
block = buffer.connection.mapping.getBlockState(buffer.readVarInt())
blockState = buffer.connection.mapping.getBlockState(buffer.readVarInt())
}
}
override fun handle(connection: PlayConnection) {
val chunk = connection.world.getChunk(blockPosition.chunkPosition) ?: return // thanks mojang
if (!chunk.isFullyLoaded) {
return
}
val sectionHeight = blockPosition.sectionHeight
val inChunkSectionPosition = blockPosition.inChunkSectionPosition
val section = chunk.getSectionOrCreate(sectionHeight)
// tweak
if (!connection.version.isFlattened()) {
val block = VersionTweaker.transformBlock(block!!, chunk.sections!!, inChunkSectionPosition, sectionHeight)
section.setBlockState(inChunkSectionPosition, block)
} else {
section.setBlockState(inChunkSectionPosition, block)
}
connection.fireEvent(BlockChangeEvent(connection, this))
connection.world.setBlock(blockPosition, blockState)
}
override fun log() {
Log.log(LogMessageType.NETWORK_PACKETS_IN, level = LogLevels.VERBOSE) { "Block change (position=${blockPosition}, block=$block)" }
Log.log(LogMessageType.NETWORK_PACKETS_IN, level = LogLevels.VERBOSE) { "Block change (position=${blockPosition}, block=$blockState)" }
}
}

View File

@ -12,7 +12,6 @@
*/
package de.bixilon.minosoft.protocol.packets.s2c.play
import de.bixilon.minosoft.modding.event.events.ChunkUnloadEvent
import de.bixilon.minosoft.protocol.network.connection.PlayConnection
import de.bixilon.minosoft.protocol.packets.s2c.PlayS2CPacket
import de.bixilon.minosoft.protocol.protocol.PlayInByteBuffer
@ -26,7 +25,6 @@ class ChunkUnloadS2CP(buffer: PlayInByteBuffer) : PlayS2CPacket() {
override fun handle(connection: PlayConnection) {
connection.world.unloadChunk(chunkPosition)
connection.fireEvent(ChunkUnloadEvent(connection, chunkPosition))
}
override fun log() {

View File

@ -17,7 +17,7 @@ import de.bixilon.minosoft.data.mappings.blocks.BlockState
import de.bixilon.minosoft.data.mappings.tweaker.VersionTweaker
import de.bixilon.minosoft.gui.rendering.util.VecUtil.inChunkSectionPosition
import de.bixilon.minosoft.gui.rendering.util.VecUtil.sectionHeight
import de.bixilon.minosoft.modding.event.events.MultiBlockChangeEvent
import de.bixilon.minosoft.modding.event.events.MassBlockSetEvent
import de.bixilon.minosoft.protocol.network.connection.PlayConnection
import de.bixilon.minosoft.protocol.packets.s2c.PlayS2CPacket
import de.bixilon.minosoft.protocol.protocol.PlayInByteBuffer
@ -96,7 +96,7 @@ class MassBlockSetS2CP(buffer: PlayInByteBuffer) : PlayS2CPacket() {
chunk.setBlockState(key, block)
}
}
connection.fireEvent(MultiBlockChangeEvent(connection, this))
connection.fireEvent(MassBlockSetEvent(connection, this))
}
override fun log() {