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generic skeletal head animator
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@ -14,9 +14,15 @@
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package de.bixilon.minosoft.gui.rendering.entities.model.animal
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package de.bixilon.minosoft.gui.rendering.entities.model.animal
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import de.bixilon.minosoft.gui.rendering.entities.feature.SkeletalFeature
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import de.bixilon.minosoft.gui.rendering.entities.feature.SkeletalFeature
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import de.bixilon.minosoft.gui.rendering.entities.model.animator.HeadAnimator
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import de.bixilon.minosoft.gui.rendering.entities.renderer.EntityRenderer
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import de.bixilon.minosoft.gui.rendering.entities.renderer.EntityRenderer
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import de.bixilon.minosoft.gui.rendering.skeletal.baked.BakedSkeletalModel
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import de.bixilon.minosoft.gui.rendering.skeletal.baked.BakedSkeletalModel
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class AnimalModel<R : EntityRenderer<*>>(renderer: R, model: BakedSkeletalModel) : SkeletalFeature(renderer, model) {
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class AnimalModel<R : EntityRenderer<*>>(renderer: R, model: BakedSkeletalModel) : SkeletalFeature(renderer, model) {
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// TODO: animate head
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val head = instance.transform["head"]?.let { HeadAnimator(renderer, it) }
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override fun updatePosition() {
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super.updatePosition()
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head?.update()
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}
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}
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}
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@ -11,28 +11,28 @@
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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*/
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*/
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package de.bixilon.minosoft.gui.rendering.entities.model.human.animator
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package de.bixilon.minosoft.gui.rendering.entities.model.animator
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import de.bixilon.kotlinglm.func.rad
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import de.bixilon.kotlinglm.func.rad
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import de.bixilon.kotlinglm.vec3.Vec3
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import de.bixilon.kotlinglm.vec3.Vec3
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import de.bixilon.minosoft.gui.rendering.entities.easteregg.EntityEasterEggs.isFlipped
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import de.bixilon.minosoft.gui.rendering.entities.easteregg.EntityEasterEggs.isFlipped
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import de.bixilon.minosoft.gui.rendering.entities.model.human.HumanModel
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import de.bixilon.minosoft.gui.rendering.entities.renderer.EntityRenderer
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import de.bixilon.minosoft.gui.rendering.skeletal.instance.TransformInstance
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import de.bixilon.minosoft.gui.rendering.skeletal.instance.TransformInstance
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import de.bixilon.minosoft.gui.rendering.util.mat.mat4.Mat4Util.rotateRadAssign
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import de.bixilon.minosoft.gui.rendering.util.mat.mat4.Mat4Util.rotateRadAssign
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import de.bixilon.minosoft.gui.rendering.util.vec.vec3.Vec3Util.EMPTY
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import de.bixilon.minosoft.gui.rendering.util.vec.vec3.Vec3Util.EMPTY
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class HumanHeadAnimator(
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class HeadAnimator(
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val model: HumanModel<*>,
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val renderer: EntityRenderer<*>,
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val transform: TransformInstance,
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val transform: TransformInstance,
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) {
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) {
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private var rotation = Vec3.EMPTY
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private var rotation = Vec3.EMPTY
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fun update() {
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fun update() {
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val info = model.renderer.info
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val info = renderer.info
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val pitch = info.rotation.pitch
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val pitch = info.rotation.pitch
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this.rotation.x = pitch.rad
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this.rotation.x = pitch.rad
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if (model.renderer.entity.isFlipped()) {
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if (renderer.entity.isFlipped()) {
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this.rotation.x = -this.rotation.x // TODO: not 100% correct
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this.rotation.x = -this.rotation.x // TODO: not 100% correct
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}
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}
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transform.value
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transform.value
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@ -14,15 +14,15 @@
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package de.bixilon.minosoft.gui.rendering.entities.model.human
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package de.bixilon.minosoft.gui.rendering.entities.model.human
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import de.bixilon.minosoft.gui.rendering.entities.feature.SkeletalFeature
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import de.bixilon.minosoft.gui.rendering.entities.feature.SkeletalFeature
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import de.bixilon.minosoft.gui.rendering.entities.model.animator.HeadAnimator
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import de.bixilon.minosoft.gui.rendering.entities.model.human.animator.ArmAnimator
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import de.bixilon.minosoft.gui.rendering.entities.model.human.animator.ArmAnimator
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import de.bixilon.minosoft.gui.rendering.entities.model.human.animator.HumanHeadAnimator
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import de.bixilon.minosoft.gui.rendering.entities.model.human.animator.LegAnimator
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import de.bixilon.minosoft.gui.rendering.entities.model.human.animator.LegAnimator
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import de.bixilon.minosoft.gui.rendering.entities.renderer.EntityRenderer
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import de.bixilon.minosoft.gui.rendering.entities.renderer.EntityRenderer
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import de.bixilon.minosoft.gui.rendering.entities.util.EntitySpeed
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import de.bixilon.minosoft.gui.rendering.entities.util.EntitySpeed
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import de.bixilon.minosoft.gui.rendering.skeletal.baked.BakedSkeletalModel
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import de.bixilon.minosoft.gui.rendering.skeletal.baked.BakedSkeletalModel
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abstract class HumanModel<R : EntityRenderer<*>>(renderer: R, model: BakedSkeletalModel) : SkeletalFeature(renderer, model) {
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abstract class HumanModel<R : EntityRenderer<*>>(renderer: R, model: BakedSkeletalModel) : SkeletalFeature(renderer, model) {
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val head = instance.transform.children["head"]?.let { HumanHeadAnimator(this, it) }
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val head = instance.transform.children["head"]?.let { HeadAnimator(renderer, it) }
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val leg = LegAnimator(this, instance.transform.children["left_leg"]!!, instance.transform.children["right_leg"]!!)
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val leg = LegAnimator(this, instance.transform.children["left_leg"]!!, instance.transform.children["right_leg"]!!)
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val arm = ArmAnimator(this, instance.transform.children["left_arm"]!!, instance.transform.children["right_arm"]!!)
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val arm = ArmAnimator(this, instance.transform.children["left_arm"]!!, instance.transform.children["right_arm"]!!)
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@ -46,4 +46,8 @@ class TransformInstance(
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child.pack(buffer, temp, temp)
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child.pack(buffer, temp, temp)
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}
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}
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}
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}
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operator fun get(name: String): TransformInstance? {
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return this.children[name]
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}
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}
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}
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