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physics: move the player with the correct speed
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parent
360b3bd47a
commit
f934ed2027
@ -48,7 +48,8 @@ class Camera(
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val renderWindow: RenderWindow,
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) : ScreenResizeCallback {
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private var mouseSensitivity = Minosoft.getConfig().config.game.camera.moseSensitivity
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private var movementSpeed = 7
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private val walkingSpeed get() = connection.player.baseAbilities.walkingSpeed * ProtocolDefinition.TICKS_PER_SECOND
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private val flyingSpeed get() = connection.player.baseAbilities.flyingSpeed * ProtocolDefinition.TICKS_PER_SECOND
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var cameraPosition = Vec3(0.0f, 0.0f, 0.0f)
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private var lastMouseX = 0.0
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private var lastMouseY = 0.0
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@ -134,7 +135,11 @@ class Camera(
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if (renderWindow.inputHandler.currentKeyConsumer != null) { // ToDo
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return
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}
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var cameraSpeed = movementSpeed * deltaTime
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var cameraSpeed = if (connection.player.entity.isFlying) {
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flyingSpeed
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} else {
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walkingSpeed
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} * deltaTime
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val movementFront = Vec3(cameraFront)
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if (!Minosoft.getConfig().config.game.camera.noCipMovement) {
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movementFront.y = 0.0f
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@ -171,6 +176,7 @@ class Camera(
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} ?: run {
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playerEntity.velocity = Vec3(0, -0.75f * ProtocolDefinition.GRAVITY, 0)
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}
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playerEntity.onGround = false
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}
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}
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if (deltaMovement != VecUtil.EMPTY_VEC3) {
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