fluids: lava particles

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Bixilon 2021-06-19 12:05:12 +02:00
parent 1cdc0b03bf
commit fab0f7d7a4
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@ -14,21 +14,30 @@
package de.bixilon.minosoft.data.registries.fluid.lava
import com.google.gson.JsonObject
import de.bixilon.minosoft.data.Directions
import de.bixilon.minosoft.data.registries.ResourceLocation
import de.bixilon.minosoft.data.registries.blocks.BlockState
import de.bixilon.minosoft.data.registries.fluid.FlowableFluid
import de.bixilon.minosoft.data.registries.fluid.Fluid
import de.bixilon.minosoft.data.registries.versions.Registries
import de.bixilon.minosoft.gui.rendering.particle.types.render.texture.simple.lava.LavaParticle
import de.bixilon.minosoft.gui.rendering.util.VecUtil.horizontal
import de.bixilon.minosoft.gui.rendering.util.VecUtil.plus
import de.bixilon.minosoft.gui.rendering.util.VecUtil.toVec3d
import de.bixilon.minosoft.protocol.network.connection.PlayConnection
import de.bixilon.minosoft.util.KUtil.asResourceLocation
import de.bixilon.minosoft.util.KUtil.chance
import de.bixilon.minosoft.util.KUtil.decide
import glm_.vec3.Vec3d
import glm_.vec3.Vec3i
import kotlin.random.Random
class LavaFluid(
resourceLocation: ResourceLocation,
registries: Registries,
data: JsonObject,
) : FlowableFluid(resourceLocation, registries, data) {
private val lavaParticleType = registries.particleTypeRegistry[LavaParticle]
override val stillTexture: ResourceLocation = "minecraft:block/lava_still".asResourceLocation()
override val flowingTexture: ResourceLocation = "minecraft:block/lava_flow".asResourceLocation()
@ -40,4 +49,21 @@ class LavaFluid(
return other::class.java.isAssignableFrom(LavaFluid::class.java)
}
override fun randomTick(connection: PlayConnection, blockState: BlockState, blockPosition: Vec3i, random: Random) {
super.randomTick(connection, blockState, blockPosition, random)
val above = connection.world[blockPosition + Directions.UP]
if (above != null) { // ToDo: Or is not a full block
return
}
if (lavaParticleType != null && random.chance(1)) {
val position = blockPosition.toVec3d + Vec3d.horizontal(
{ random.nextDouble() },
1.0
)
connection.world += LavaParticle(connection, position, lavaParticleType.default())
}
}
}