fix some bad light tests, fix DimensionProperties::maxSection

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Bixilon 2022-11-22 15:17:16 +01:00
parent a5a70f4b4d
commit fd10ad3b58
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5 changed files with 36 additions and 35 deletions

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@ -14,6 +14,7 @@
package de.bixilon.minosoft.data.world.chunk.light
import de.bixilon.kotlinglm.vec3.Vec3i
import de.bixilon.kutil.primitive.IntUtil.toHex
import de.bixilon.minosoft.data.world.World
import de.bixilon.minosoft.data.world.chunk.Chunk
import org.testng.Assert
@ -22,11 +23,11 @@ object LightTestUtil {
fun Chunk.assertLight(x: Int, y: Int, z: Int, expected: Int) {
val light = this.light[x, y, z] and 0xFF
Assert.assertEquals(light, expected)
Assert.assertEquals(light.toHex(2), expected.toHex(2))
}
fun World.assertLight(x: Int, y: Int, z: Int, expected: Int) {
val light = this.getLight(Vec3i(x, y, z)) and 0xFF
Assert.assertEquals(light, expected)
Assert.assertEquals(light.toHex(2), expected.toHex(2))
}
}

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@ -140,28 +140,28 @@ class BlockLightBreakIT {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(12, 20, 12)] = TorchTest0.state
world[Vec3i(12, 20, 12)] = null
world.assertLight(-1, 33, 12, 0xF0)
world.assertLight(-1, 20, 12, 0xF0)
}
fun totalPropagation4() {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(12, 20, 12)] = TorchTest0.state
world[Vec3i(12, 20, 12)] = null
world.assertLight(25, 33, 12, 0xF0)
world.assertLight(25, 20, 12, 0xF0)
}
fun totalPropagation5() {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(12, 20, 12)] = TorchTest0.state
world[Vec3i(12, 20, 12)] = null
world.assertLight(12, 33, 25, 0xF0)
world.assertLight(12, 20, 25, 0xF0)
}
fun totalPropagation6() {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(12, 20, 12)] = TorchTest0.state
world[Vec3i(12, 20, 12)] = null
world.assertLight(12, 33, -1, 0xF0)
world.assertLight(12, 20, -1, 0xF0)
}
fun lightUpdate() {

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@ -33,80 +33,80 @@ class BlockLightPlaceIT {
fun inBlock() {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(8, 10, 8)] = TorchTest0.state
world.assertLight(8, 10, 8, 0xFD)
world.assertLight(8, 10, 8, 0xFE)
}
fun nextToBlock1() {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(8, 10, 8)] = TorchTest0.state
world.assertLight(8, 9, 8, 0xFC)
world.assertLight(8, 9, 8, 0xFD)
world.assertLight(8, 0, 8, 0xF4)
}
fun nextToBlock2() {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(8, 10, 8)] = TorchTest0.state
world.assertLight(8, 11, 8, 0xFC)
world.assertLight(8, 11, 8, 0xFD)
}
fun nextToBlock3() {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(8, 10, 8)] = TorchTest0.state
world.assertLight(7, 10, 8, 0xFC)
world.assertLight(7, 10, 8, 0xFD)
}
fun nextToBlock4() {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(8, 10, 8)] = TorchTest0.state
world.assertLight(9, 10, 8, 0xFC)
world.assertLight(9, 10, 8, 0xFD)
}
fun nextToBlock5() {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(8, 10, 8)] = TorchTest0.state
world.assertLight(8, 10, 7, 0xFC)
world.assertLight(8, 10, 7, 0xFD)
}
fun nextToBlock6() {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(8, 10, 8)] = TorchTest0.state
world.assertLight(8, 10, 9, 0xFC)
world.assertLight(8, 10, 9, 0xFD)
}
fun nextNeighbour1() {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(16, 16, 16)] = TorchTest0.state
world.assertLight(16, 17, 16, 0xFC)
world.assertLight(16, 17, 16, 0xFD)
}
fun nextNeighbour2() {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(16, 16, 16)] = TorchTest0.state
world.assertLight(17, 16, 16, 0xFC)
world.assertLight(17, 16, 16, 0xFD)
}
fun nextNeighbour3() {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(16, 16, 16)] = TorchTest0.state
world.assertLight(16, 16, 17, 0xFC)
world.assertLight(16, 16, 17, 0xFD)
}
fun nextNeighbour4() {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(17, 17, 17)] = TorchTest0.state
world.assertLight(17, 16, 17, 0xFC)
world.assertLight(17, 16, 17, 0xFD)
}
fun nextNeighbour5() {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(17, 17, 17)] = TorchTest0.state
world.assertLight(16, 17, 17, 0xFC)
world.assertLight(16, 17, 17, 0xFD)
}
fun nextNeighbour6() {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(17, 17, 17)] = TorchTest0.state
world.assertLight(17, 17, 16, 0xFC)
world.assertLight(17, 17, 16, 0xFD)
}
fun totalPropagation1() {
@ -124,25 +124,25 @@ class BlockLightPlaceIT {
fun totalPropagation3() {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(12, 20, 12)] = TorchTest0.state
world.assertLight(-1, 33, 12, 0xF1)
world.assertLight(-1, 20, 12, 0xF1)
}
fun totalPropagation4() {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(12, 20, 12)] = TorchTest0.state
world.assertLight(25, 33, 12, 0xF1)
world.assertLight(25, 20, 12, 0xF1)
}
fun totalPropagation5() {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(12, 20, 12)] = TorchTest0.state
world.assertLight(12, 33, 25, 0xF1)
world.assertLight(12, 20, 25, 0xF1)
}
fun totalPropagation6() {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(12, 20, 12)] = TorchTest0.state
world.assertLight(12, 33, -1, 0xF1)
world.assertLight(12, 20, -1, 0xF1)
}
fun lightUpdate() {
@ -171,8 +171,8 @@ class BlockLightPlaceIT {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(8, 0, 8)] = TorchTest0.state
val chunk = world[Vec2i(0, 0)]!!
chunk.assertLight(8, -1, 8, 0xFC)
chunk.assertLight(9, -1, 8, 0xFB)
chunk.assertLight(8, -1, 8, 0xFD)
chunk.assertLight(9, -1, 8, 0xFC)
}
@ -180,8 +180,8 @@ class BlockLightPlaceIT {
val world = ConnectionTestUtil.createConnection(3).world
world[Vec3i(8, 255, 8)] = TorchTest0.state
val chunk = world[Vec2i(0, 0)]!!
chunk.assertLight(8, 256, 8, 0xFC)
chunk.assertLight(9, 256, 8, 0xFB)
chunk.assertLight(8, 256, 8, 0xFD)
chunk.assertLight(9, 256, 8, 0xFC)
}
fun bottomPropagation() {
@ -190,8 +190,8 @@ class BlockLightPlaceIT {
world[Vec3i(8, 0, 8)] = TorchTest0.state
val chunk = world[Vec2i(0, 0)]!!
chunk.assertLight(8, -1, 8, 0x0C)
chunk.assertLight(9, -1, 8, 0x0B)
chunk.assertLight(8, -1, 8, 0x0D)
chunk.assertLight(9, -1, 8, 0x0C)
chunk.assertLight(+20, -1, +8, 0x01)
chunk.assertLight(+8, -1, +8, 0x01)
@ -205,8 +205,8 @@ class BlockLightPlaceIT {
world[Vec3i(8, 255, 8)] = TorchTest0.state
val chunk = world[Vec2i(0, 0)]!!
chunk.assertLight(8, 256, 8, 0xFC)
chunk.assertLight(9, 256, 8, 0xFB)
chunk.assertLight(8, 256, 8, 0xFD)
chunk.assertLight(9, 256, 8, 0xFC)
chunk.assertLight(+20, 256, +8, 0xF1)
chunk.assertLight(+8, 256, +8, 0xF1)

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@ -45,7 +45,7 @@ data class DimensionProperties(
val maxY = dataHeight + minY - 1
val sections = dataHeight / ProtocolDefinition.SECTION_HEIGHT_Y
val minSection = minY shr 4
val maxSection = minSection + sections
val maxSection = (minSection + sections - 1)
val brightness = FloatArray(16)

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@ -74,7 +74,7 @@ object ChunkUtil {
// parse data
var arrayPosition = 0
val sectionBlocks: Array<BlockSectionDataProvider?> = arrayOfNulls(dimension.sections)
for ((sectionIndex, sectionHeight) in (dimension.minSection until dimension.maxSection).withIndex()) {
for ((sectionIndex, sectionHeight) in (dimension.minSection..dimension.maxSection).withIndex()) {
if (!sectionBitMask[sectionIndex]) {
continue
}
@ -139,7 +139,7 @@ object ChunkUtil {
var arrayPos = 0
val sectionBlocks: Array<BlockSectionDataProvider?> = arrayOfNulls(dimension.sections)
for ((sectionIndex, sectionHeight) in (dimension.minSection until dimension.maxSection).withIndex()) { // max sections per chunks in chunk column
for ((sectionIndex, sectionHeight) in (dimension.minSection..dimension.maxSection).withIndex()) { // max sections per chunks in chunk column
if (!sectionBitMask[sectionIndex]) {
continue
}
@ -162,7 +162,7 @@ object ChunkUtil {
var lightReceived = 0
val biomes: Array<Array<Biome?>?> = arrayOfNulls(dimension.sections)
for ((sectionIndex, sectionHeight) in (dimension.minSection until (sectionBitMask?.length() ?: dimension.maxSection)).withIndex()) { // max sections per chunks in chunk column
for ((sectionIndex, sectionHeight) in (dimension.minSection until (sectionBitMask?.length() ?: dimension.sections)).withIndex()) { // max sections per chunks in chunk column
if (sectionBitMask?.get(sectionIndex) == false) {
continue
}