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falling block entity physics
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@ -24,6 +24,7 @@ import de.bixilon.minosoft.data.registries.entities.EntityFactory
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import de.bixilon.minosoft.data.registries.entities.EntityType
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import de.bixilon.minosoft.data.registries.identified.Namespaces.minecraft
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import de.bixilon.minosoft.data.registries.identified.ResourceLocation
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import de.bixilon.minosoft.physics.entities.item.FallingBlockPhysics
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import de.bixilon.minosoft.protocol.network.connection.play.PlayConnection
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class FallingBlockEntity(connection: PlayConnection, entityType: EntityType, data: EntityData, position: Vec3d, rotation: EntityRotation) : Entity(connection, entityType, data, position, rotation) {
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@ -38,11 +39,16 @@ class FallingBlockEntity(connection: PlayConnection, entityType: EntityType, dat
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override fun onAttack(attacker: Entity): Boolean = false
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override fun createPhysics() = FallingBlockPhysics(this)
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override fun setObjectData(data: Int) {
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blockState = connection.registries.blockState.getOrNull(data)
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}
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override fun tick() {
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if (blockState == null) return // TODO: discard
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}
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companion object : EntityFactory<FallingBlockEntity> {
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override val identifier: ResourceLocation = minecraft("falling_block")
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private val SPAWN_POSITION_DATA = EntityDataField("FALLING_BLOCK_SPAWN_POSITION")
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@ -0,0 +1,44 @@
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/*
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* Minosoft
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* Copyright (C) 2020-2023 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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*/
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package de.bixilon.minosoft.physics.entities.item
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import de.bixilon.kotlinglm.vec3.Vec3d
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import de.bixilon.minosoft.data.entities.entities.item.FallingBlockEntity
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import de.bixilon.minosoft.physics.PhysicsConstants
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import de.bixilon.minosoft.physics.entities.EntityPhysics
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class FallingBlockPhysics(entity: FallingBlockEntity) : EntityPhysics<FallingBlockEntity>(entity) {
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// TODO: test
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private fun move() {
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if (entity.hasGravity) {
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this.velocity = this.velocity + GRAVITY
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}
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this.move(this.velocity)
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this.velocity = this.velocity * PhysicsConstants.AIR_RESISTANCE
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}
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override fun tick() {
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move()
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super.tick()
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}
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companion object {
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val GRAVITY = Vec3d(0.0, -0.04, 0.0)
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}
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}
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@ -19,6 +19,7 @@ import de.bixilon.minosoft.physics.PhysicsConstants
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import de.bixilon.minosoft.physics.entities.EntityPhysics
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class PrimedTNTPhysics(entity: PrimedTNT) : EntityPhysics<PrimedTNT>(entity) {
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// TODO: test
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private fun move() {
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