5114 Commits

Author SHA1 Message Date
Moritz Zwerger
7d89736fb7
geometry shader: copy vertex to fragment
See GH-27
2023-12-23 20:24:38 +01:00
Moritz Zwerger
65f88a90a2
fix fluid renderer top face invalidly culled 2023-12-23 00:47:18 +01:00
Moritz Zwerger
99096636a8
reset update if checked for updates, show dialog after eros is up 2023-12-22 23:40:38 +01:00
Moritz Zwerger
6eca3a93f1
deprecate USE_QUADS_OVER_TRIANGLE driver hack
Some day imma implement index buffers, they are probably what the "hacked" drivers use for that.
2023-12-22 23:37:26 +01:00
Moritz Zwerger
b21cf80dab
fix test build, add flag to dummy mod (test resources) 2023-12-22 23:34:20 +01:00
Moritz Zwerger
0cbd90b598
directory assets manager: use java path instead of string with slashes 2023-12-22 23:24:09 +01:00
Moritz Zwerger
d77bb34162
properly warn if update checking failed 2023-12-22 23:15:38 +01:00
Moritz Zwerger
f61a6a5981
update check: use callback
Cleaner code, it caches and does require one intent less
2023-12-22 16:15:35 +01:00
Moritz Zwerger
6552c4e10c
improve eros update checking, fixes, improvements 2023-12-22 16:09:12 +01:00
Moritz Zwerger
ee0efcbac7
internal command, open file: throw illegal access error instead of illegal state exception 2023-12-22 15:55:36 +01:00
Moritz Zwerger
28ad3cb95f
rename some translators, default i18n namespace 2023-12-22 15:52:55 +01:00
Moritz Zwerger
91619d3945
opengl: warn if gpu vendor is not known 2023-12-22 10:21:59 +01:00
Moritz Zwerger
968c974bde
opengl: use lowercase vendor string to detect vendor 2023-12-22 10:21:08 +01:00
Moritz Zwerger
59b40e23b0
render system: abstract viewport
Its not opengl specific
2023-12-22 10:18:49 +01:00
Moritz Zwerger
8fbd5f8c14
refactor opengl driver hacks 2023-12-22 08:29:00 +01:00
Moritz Zwerger
65c8e32308
opengl: verbose logging 2023-12-22 07:48:14 +01:00
Moritz Zwerger
8b0eac80a5
debug option: force check updates 2023-12-21 23:53:23 +01:00
Moritz Zwerger
611c244ffc
test: check if all debug options are turned off 2023-12-21 23:52:42 +01:00
Moritz Zwerger
f2bdda14fe
only check for updates on official builds 2023-12-21 23:50:04 +01:00
Moritz Zwerger
f94aafd751
fix duplicated wording 2023-12-21 21:02:32 +01:00
Moritz Zwerger
3638e9b557
improve eros dialogs 2023-12-21 20:49:30 +01:00
Moritz Zwerger
15152a13da
ask if update checking is allowed 2023-12-21 18:54:14 +01:00
Moritz Zwerger
8e2bb9fc98
warn if update check is unavailable du to client error
"no network available"
2023-12-21 15:38:25 +01:00
Moritz Zwerger
e54623021f
eros: update available dialog 2023-12-21 13:39:47 +01:00
Moritz Zwerger
a04835fb1b
update check fixes 2023-12-21 00:01:10 +01:00
Moritz Zwerger
482d337fcb
basic update checking
No updates available yet...Lets see.
2023-12-20 18:32:26 +01:00
Moritz Zwerger
ec602af0ef
jcl: fix class name
Windows uses "\", but that does not work here...
2023-12-19 15:36:11 +01:00
Moritz Zwerger
fef3d66e17
mod loader: ignore non .class files, verbose logging, replace "/" with File.separator 2023-12-19 15:29:29 +01:00
Moritz Zwerger
b912becb76
fix test mod location
Fixes the pipeline on windows
2023-12-19 15:14:26 +01:00
Moritz Zwerger
41ccca86e1
mod loading test, fix infinite loading 2023-12-19 14:20:29 +01:00
Moritz Zwerger
ce7d3208b1
remove fixed mod phases
Now you can create custom mod phases and load them as you want. Much cleaner
2023-12-19 10:22:01 +01:00
Moritz Zwerger
f5fd854694
fix render test loader 2023-12-18 22:46:19 +01:00
Moritz Zwerger
b199ba8446
fix particle textures not stored 2023-12-18 22:32:42 +01:00
Moritz Zwerger
2477dd09e6
split TextureArray::load and upload 2023-12-18 22:32:41 +01:00
Moritz Zwerger
34cbcb3668
static texture array: verify correct state, fix wrong state 2023-12-18 22:32:41 +01:00
Moritz Zwerger
e95eed923c
static texture array: don't lock when already loaded
its faster
2023-12-18 22:32:41 +01:00
Moritz Zwerger
6032ed0bdc
particle: cache textures
That speeds up texture retrieving
2023-12-18 22:32:40 +01:00
Moritz Zwerger
47ee3d58df
remove WorldParticleRenderer 2023-12-18 22:32:40 +01:00
Moritz Zwerger
ac3a8279a5
remove ParticleSpawnEvent
the particle renderer is already abstract, no need for it
2023-12-18 22:32:40 +01:00
Moritz Zwerger
df31204dfe
particle renderer: remove translucent shader
Its the same shader
2023-12-18 22:32:39 +01:00
Moritz Zwerger
77ba81b4b7
refactor particle renderer, tests 2023-12-18 22:32:39 +01:00
Moritz Zwerger
ffcbd93813
fix test 2023-12-16 01:29:08 +01:00
Moritz Zwerger
5877050837
fix srgb alpha, tune values 2023-12-16 01:21:27 +01:00
Moritz Zwerger
7a74bf432a
shader: add DISABLE_MIPMAPS 2023-12-16 01:21:14 +01:00
Moritz Zwerger
bd0c54f105
opengl: use nearest mipmaps by default 2023-12-16 01:19:44 +01:00
Moritz Zwerger
16e465a122
model baking: reverse elements
Now the grass overlay is properly shown
2023-12-16 01:19:23 +01:00
Moritz Zwerger
206fcef5e1
cleanup some Mesh code 2023-12-15 17:27:28 +01:00
Moritz Zwerger
5a816d1403
clouds: maximum offset 2023-12-15 12:24:36 +01:00
Moritz Zwerger
5cc1daabd9
fix wrong priority in WorldRendererPipelineTest 2023-12-15 12:22:04 +01:00
Moritz Zwerger
2f052ff198
pre calculate alpha mipmap clipping
Thats actually 2 improvements:
 - reducing of drawcalls, there is no distinction between opaque and transparent anymore
 - reducing checks in shader
2023-12-15 10:31:51 +01:00