Moritz Zwerger
61228a9c05
bump mbf, optimize some laoding
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Now tests go down from 8.1s to 7.3s. Way faster than before. This also improves loading time.
2023-07-29 16:34:37 +02:00
Moritz Zwerger
c74e2f970f
improve testing performance
2023-07-29 14:49:38 +02:00
Moritz Zwerger
b502067f28
test: cache profiles and pixlyzer data
2023-07-29 14:31:45 +02:00
Moritz Zwerger
d8ce0449a2
performance: cache some reflection fields
2023-07-29 14:30:21 +02:00
Moritz Zwerger
48a4880092
remove GreedyBakedBlockModel.kt
2023-07-29 13:51:25 +02:00
Moritz Zwerger
a278b7ba82
cleanup light testing util
2023-07-29 01:26:02 +02:00
Moritz Zwerger
dd4c3f8eae
log: add reset to every line
2023-07-29 01:17:00 +02:00
Moritz Zwerger
635e8a7aa9
rename test group
2023-07-29 01:09:36 +02:00
Moritz Zwerger
cfd1207cdd
Merge branch 'improve-light'
2023-07-29 00:51:09 +02:00
Moritz Zwerger
732394c5fe
fix light benchmark
2023-07-29 00:48:25 +02:00
Moritz Zwerger
9e08ec7079
fix some sky light neighbour tracing bugs
2023-07-29 00:35:04 +02:00
Moritz Zwerger
358b578ba6
light: properly fire light changes
2023-07-29 00:02:29 +02:00
Moritz Zwerger
8231d20954
fix some light and chunk bugs
2023-07-28 13:06:00 +02:00
Moritz Zwerger
ba535c2298
more skylight tests
2023-07-28 12:20:05 +02:00
Moritz Zwerger
0101001f52
chunk: update heightmap before checking light
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This should improve performance and reduce wrong results (especially with the new sky light optimisations)
2023-07-28 11:50:29 +02:00
Moritz Zwerger
305e4f30bf
block light calculation: only trace from positions with blocks
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This should optimize it a bit
2023-07-28 11:36:23 +02:00
Moritz Zwerger
9f57e84674
test section block data min and max position, fix initial position
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Yep, that actually was wrong and decreased the performance
2023-07-28 11:31:41 +02:00
Moritz Zwerger
17d3e66f87
rename Heightmap to ChunkHeightmap
2023-07-28 11:14:11 +02:00
Moritz Zwerger
74302bd390
refactor skylight flood filling
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Some things are broken, ik. Should be a bit faster than before
2023-07-28 01:19:58 +02:00
Moritz Zwerger
f00f47e2d3
outsource sky light to ChunkSkylight, rename, changes
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Breaks the entire light engine, did some experimental changes too...
2023-07-28 00:43:35 +02:00
Moritz Zwerger
fbf95e4f8d
move chunk neighbour tracing to chunk neighbours
2023-07-28 00:33:56 +02:00
Moritz Zwerger
ec3f6cb241
fix double press key combination, tests
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Now we can fly again!
2023-07-28 00:03:08 +02:00
Moritz Zwerger
fa3e45043d
fix some skylight tests
2023-07-28 00:02:44 +02:00
Moritz Zwerger
8ccb362ef6
fix double press key combination, tests
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Now we can fly again!
2023-07-27 23:57:28 +02:00
Moritz Zwerger
b5bb290727
heightmap: properly call update when block is placed
2023-07-27 23:27:04 +02:00
Moritz Zwerger
b7ac8e778f
fix some heightmap bugs, improve heightmap performance
2023-07-27 23:17:02 +02:00
Moritz Zwerger
4d02696bc5
refactor heightmap
2023-07-27 23:06:23 +02:00
Moritz Zwerger
ebb5b8a04e
network tests: InitializeS2CP
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See #93
2023-07-27 14:03:29 +02:00
Moritz Zwerger
0ef29f3eee
yggdrasil test
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See #93
2023-07-26 23:18:44 +02:00
Moritz Zwerger
5b46d8fa5a
network: fix brigadier primitives max reading
2023-07-26 23:00:58 +02:00
Moritz Zwerger
3bc879fcca
network: CommandsS2CP test
2023-07-26 23:00:32 +02:00
Moritz Zwerger
ddfb481f0b
packet dumping util
2023-07-26 23:00:12 +02:00
Moritz Zwerger
26a964ce42
bump jackson
2023-07-26 20:45:08 +02:00
Moritz Zwerger
b5f430de36
bump gradle
2023-07-26 20:32:18 +02:00
Moritz Zwerger
07c391d237
bump dependencies
2023-07-26 20:30:43 +02:00
Moritz Zwerger
9b676dfa15
don't render clouds if camera is below world
2023-07-26 20:13:00 +02:00
Moritz Zwerger
ec08f86fed
render pipeline tests
2023-07-26 20:04:15 +02:00
Moritz Zwerger
0cb1ab58f9
server card: reset ping when repinging
2023-07-26 17:23:47 +02:00
Moritz Zwerger
948db1688a
eros: force pinging on thread pool
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This fixes a freeze in eros when pinging and just having a single thread
2023-07-26 17:23:13 +02:00
Moritz Zwerger
a045d4ffa0
atlas manager: add uv add to workaround wrong uv coordinates
2023-07-26 17:00:27 +02:00
Moritz Zwerger
95bc576a43
don't mix render system default settings
2023-07-26 15:28:34 +02:00
Moritz Zwerger
b0d04d2b24
properly set framebuffer and polygon mode for other renderers (e.g. gui)
2023-07-26 02:25:59 +02:00
Moritz Zwerger
190e2729cd
render settings: use LESS_OR_EQUAL
as default depth function
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Now grass side overlays are drawn properly again and transparent does not need to be drawn before opaque
2023-07-26 02:10:04 +02:00
Moritz Zwerger
7408018f09
register render layers properly
2023-07-26 01:57:54 +02:00
Moritz Zwerger
3f6feb89b7
wip refactor RenderManager
2023-07-26 01:23:01 +02:00
Moritz Zwerger
2770e04bf6
wip render layers
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This should reduce opaque/translucent artefacts, remove the obscure TransparentDrawable, ... interfaces, allow more (and dynamic!) render "phases", reduce gpu calls and draw opaque before transparent (performance gain)
2023-07-26 00:44:02 +02:00
Moritz Zwerger
6803f5f698
rename WorldMesh to ChunkMesh
2023-07-25 23:44:28 +02:00
Moritz Zwerger
b08c481ffa
renderer manager: fix stack overflow crash
2023-07-25 23:41:14 +02:00
Moritz Zwerger
d3ee5fe927
WorldRenderer
2023-07-25 23:40:51 +02:00
Moritz Zwerger
47e83587f4
remove Renderer::polygonMode
2023-07-25 23:37:51 +02:00