1450 Commits

Author SHA1 Message Date
Bixilon
f27179b679
general refactoring, improvements, rendering: calculate correct neighbour block faces 2021-03-26 20:32:17 +01:00
Bixilon
0cb8296b05
mappings: rename MobEffect to StatusEffect 2021-03-25 18:05:13 +01:00
Bixilon
da11f1f0a5
rendering: make preparing faster
* Around 40% faster
2021-03-25 17:06:38 +01:00
Bixilon
cead36894b
rendering: replace model matrix with simple plus calls (improve performance) 2021-03-25 00:47:16 +01:00
Bixilon
31f67803b9
rendering: workaround for mesa drivers 2021-03-24 19:20:30 +01:00
Bixilon
6930fa378a
rendering: transparency improvements (2 meshes) 2021-03-24 18:24:23 +01:00
Bixilon
c31115b858
mappings: dimensions check for 3d biome support 2021-03-24 18:01:52 +01:00
Bixilon
7fcb4ad835
data: PixLyzer now supports 19w12a+ (1.14 snapshot) 2021-03-24 16:53:40 +01:00
Bixilon
fc0c105559
network: fix reading of legacy biome array 2021-03-24 15:58:41 +01:00
Bixilon
d1314d4151
maven: bump dependencies 2021-03-22 23:07:29 +01:00
Bixilon
e06bcf8b84
data: bump pixlyzer 2021-03-22 23:02:00 +01:00
Bixilon
10668e4cc7
Stopwatch 2021-03-22 15:16:28 +01:00
Bixilon
56d942432b
improve code a bit 2021-03-22 15:09:43 +01:00
Bixilon
6f2f991598
improve chunk preparing performance
* Improve performance around 30%
2021-03-22 00:44:11 +01:00
Bixilon
64d44608b0
rendering: fix some hud bugs, change some huds things 2021-03-21 19:09:54 +01:00
Bixilon
8ffce5f563
maven: remove apache primitives, improve hud rendering performance A LOT 2021-03-20 19:39:15 +01:00
Bixilon
77af672985
threading: remove connect thread, resolve thread and mod loader thread 2021-03-20 16:04:49 +01:00
Bixilon
09f7df7c93
threading: remove configuration io thread 2021-03-20 14:19:01 +01:00
Bixilon
8b2705a1f5
rendering: fix loading of newer versions 2021-03-20 14:13:15 +01:00
Bixilon
6414ba4462
replace some Vec2f with Vec2i 2021-03-19 21:59:18 +01:00
Bixilon
49d23c0f4b
refactor chunk reading 2021-03-19 15:53:24 +01:00
Bixilon
d348f8b7c5
rendering: more animations
* Known bugs: Not all textures are animated
2021-03-18 21:42:16 +01:00
Lukas
fa6990b0b2 rendering: fix water 2021-03-18 14:43:29 +01:00
Bixilon
935467305e
rendering: way improved animated texture handling 2021-03-17 21:14:24 +01:00
Bixilon
ad6470135d
rendering: split animated textures, reanimate textures
* Contains some bugs
2021-03-17 00:28:51 +01:00
Bixilon
9cf6c2291a
rendering: save screenshots in other thread 2021-03-16 21:29:18 +01:00
Bixilon
ca3bc36477
rendering: improve texture class
* Known bugs: Animated textures are not working and look weird
2021-03-16 20:59:59 +01:00
Bixilon
c78cc75307
rendering: improve textures A LOT, reduce VRAM usage 2021-03-16 17:27:39 +01:00
Bixilon
701e33621a
fix typo, fix dark forest tinting 2021-03-15 16:17:24 +01:00
Bixilon
0161e4ef29
materials, WannabeBlockState, fix some multipart rendering issues 2021-03-15 15:41:17 +01:00
Bixilon
daa52f08c5
block properties: refactor and improve block properties 2021-03-15 00:53:27 +01:00
Bixilon
28d9f9bbdc
ram: improve more with using primitive float arrays 2021-03-14 17:15:20 +01:00
Bixilon
2eb44713e7
ram: remove HashBiMaps in Registries (improve memory usage a bit) 2021-03-14 17:00:55 +01:00
Bixilon
f38d8649c8
remove BlockInfo (reduce memory usage A LOT) 2021-03-14 13:50:24 +01:00
Lukas
7bfc18ebdb rendering: add support for liquids 2021-03-13 22:20:16 +01:00
Bixilon
aea488e7ab
handle render crashes better, fix some jvm crashes, constant for disabling frustum culling 2021-03-13 22:08:11 +01:00
Bixilon
83d9619b01
remove 1 core from thread pool, rendering: fix hud element not being hidden
* Remove 1 core: This improves performance A LOT. In rendering, the FPS don't drop down to 0 while preparing, etc
2021-03-13 18:33:59 +01:00
Bixilon
7bd34f85fa
rendering: improve frustum culling code, cull chunks at y axis 2021-03-13 18:01:28 +01:00
Bixilon
a695a7e027
rendering: fix hud not being prepared, fix block changes 2021-03-13 14:36:55 +01:00
Bixilon
50d893f235
wip: improve render performance a bit 2021-03-13 14:03:14 +01:00
Bixilon
9cb2565135
rendering: combining 8 sections to 1 mesh
* ToDo: Block changes
2021-03-12 23:53:50 +01:00
Bixilon
0c7278589e
modding: add events for entity meta data change 2021-03-12 20:16:32 +01:00
Bixilon
276369e002
outsource system information 2021-03-12 17:52:31 +01:00
Bixilon
d7d013e430
rendering: hud improvements api, proper hotbar health bar layout 2021-03-12 14:52:40 +01:00
Bixilon
4aeb127f6b
fixes, wip health bar 2021-03-12 00:22:58 +01:00
Bixilon
97c3e3232e
add some atlas elements to json 2021-03-11 23:29:26 +01:00
Bixilon
5e3c1002ba
add HeldItemChangeEvent, improve hud rendering 2021-03-10 23:40:47 +01:00
Bixilon
f7b41af8b7
rendering: prepare hud every frame, cache hud 2021-03-10 18:17:47 +01:00
Bixilon
e5c8f43aa9
fix 3d biome detection, fix some transparency issues 2021-03-10 16:54:51 +01:00
Bixilon
d43c0bddc9
data: bump pixlyzer 2021-03-10 16:08:26 +01:00