Bixilon
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f27179b679
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general refactoring, improvements, rendering: calculate correct neighbour block faces
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2021-03-26 20:32:17 +01:00 |
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Bixilon
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0cb8296b05
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mappings: rename MobEffect to StatusEffect
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2021-03-25 18:05:13 +01:00 |
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Bixilon
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da11f1f0a5
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rendering: make preparing faster
* Around 40% faster
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2021-03-25 17:06:38 +01:00 |
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Bixilon
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cead36894b
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rendering: replace model matrix with simple plus calls (improve performance)
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2021-03-25 00:47:16 +01:00 |
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Bixilon
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31f67803b9
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rendering: workaround for mesa drivers
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2021-03-24 19:20:30 +01:00 |
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Bixilon
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6930fa378a
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rendering: transparency improvements (2 meshes)
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2021-03-24 18:24:23 +01:00 |
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Bixilon
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c31115b858
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mappings: dimensions check for 3d biome support
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2021-03-24 18:01:52 +01:00 |
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Bixilon
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7fcb4ad835
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data: PixLyzer now supports 19w12a+ (1.14 snapshot)
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2021-03-24 16:53:40 +01:00 |
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Bixilon
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fc0c105559
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network: fix reading of legacy biome array
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2021-03-24 15:58:41 +01:00 |
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Bixilon
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d1314d4151
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maven: bump dependencies
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2021-03-22 23:07:29 +01:00 |
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Bixilon
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e06bcf8b84
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data: bump pixlyzer
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2021-03-22 23:02:00 +01:00 |
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Bixilon
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10668e4cc7
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Stopwatch
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2021-03-22 15:16:28 +01:00 |
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Bixilon
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56d942432b
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improve code a bit
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2021-03-22 15:09:43 +01:00 |
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Bixilon
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6f2f991598
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improve chunk preparing performance
* Improve performance around 30%
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2021-03-22 00:44:11 +01:00 |
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Bixilon
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64d44608b0
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rendering: fix some hud bugs, change some huds things
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2021-03-21 19:09:54 +01:00 |
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Bixilon
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8ffce5f563
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maven: remove apache primitives, improve hud rendering performance A LOT
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2021-03-20 19:39:15 +01:00 |
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Bixilon
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77af672985
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threading: remove connect thread, resolve thread and mod loader thread
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2021-03-20 16:04:49 +01:00 |
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Bixilon
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09f7df7c93
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threading: remove configuration io thread
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2021-03-20 14:19:01 +01:00 |
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Bixilon
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8b2705a1f5
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rendering: fix loading of newer versions
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2021-03-20 14:13:15 +01:00 |
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Bixilon
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6414ba4462
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replace some Vec2f with Vec2i
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2021-03-19 21:59:18 +01:00 |
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Bixilon
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49d23c0f4b
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refactor chunk reading
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2021-03-19 15:53:24 +01:00 |
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Bixilon
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d348f8b7c5
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rendering: more animations
* Known bugs: Not all textures are animated
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2021-03-18 21:42:16 +01:00 |
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Lukas
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fa6990b0b2
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rendering: fix water
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2021-03-18 14:43:29 +01:00 |
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Bixilon
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935467305e
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rendering: way improved animated texture handling
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2021-03-17 21:14:24 +01:00 |
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Bixilon
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ad6470135d
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rendering: split animated textures, reanimate textures
* Contains some bugs
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2021-03-17 00:28:51 +01:00 |
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Bixilon
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9cf6c2291a
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rendering: save screenshots in other thread
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2021-03-16 21:29:18 +01:00 |
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Bixilon
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ca3bc36477
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rendering: improve texture class
* Known bugs: Animated textures are not working and look weird
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2021-03-16 20:59:59 +01:00 |
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Bixilon
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c78cc75307
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rendering: improve textures A LOT, reduce VRAM usage
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2021-03-16 17:27:39 +01:00 |
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Bixilon
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701e33621a
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fix typo, fix dark forest tinting
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2021-03-15 16:17:24 +01:00 |
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Bixilon
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0161e4ef29
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materials, WannabeBlockState, fix some multipart rendering issues
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2021-03-15 15:41:17 +01:00 |
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Bixilon
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daa52f08c5
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block properties: refactor and improve block properties
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2021-03-15 00:53:27 +01:00 |
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Bixilon
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28d9f9bbdc
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ram: improve more with using primitive float arrays
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2021-03-14 17:15:20 +01:00 |
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Bixilon
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2eb44713e7
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ram: remove HashBiMaps in Registries (improve memory usage a bit)
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2021-03-14 17:00:55 +01:00 |
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Bixilon
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f38d8649c8
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remove BlockInfo (reduce memory usage A LOT)
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2021-03-14 13:50:24 +01:00 |
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Lukas
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7bfc18ebdb
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rendering: add support for liquids
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2021-03-13 22:20:16 +01:00 |
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Bixilon
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aea488e7ab
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handle render crashes better, fix some jvm crashes, constant for disabling frustum culling
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2021-03-13 22:08:11 +01:00 |
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Bixilon
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83d9619b01
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remove 1 core from thread pool, rendering: fix hud element not being hidden
* Remove 1 core: This improves performance A LOT. In rendering, the FPS don't drop down to 0 while preparing, etc
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2021-03-13 18:33:59 +01:00 |
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Bixilon
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7bd34f85fa
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rendering: improve frustum culling code, cull chunks at y axis
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2021-03-13 18:01:28 +01:00 |
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Bixilon
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a695a7e027
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rendering: fix hud not being prepared, fix block changes
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2021-03-13 14:36:55 +01:00 |
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Bixilon
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50d893f235
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wip: improve render performance a bit
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2021-03-13 14:03:14 +01:00 |
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Bixilon
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9cb2565135
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rendering: combining 8 sections to 1 mesh
* ToDo: Block changes
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2021-03-12 23:53:50 +01:00 |
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Bixilon
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0c7278589e
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modding: add events for entity meta data change
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2021-03-12 20:16:32 +01:00 |
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Bixilon
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276369e002
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outsource system information
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2021-03-12 17:52:31 +01:00 |
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Bixilon
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d7d013e430
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rendering: hud improvements api, proper hotbar health bar layout
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2021-03-12 14:52:40 +01:00 |
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Bixilon
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4aeb127f6b
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fixes, wip health bar
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2021-03-12 00:22:58 +01:00 |
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Bixilon
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97c3e3232e
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add some atlas elements to json
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2021-03-11 23:29:26 +01:00 |
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Bixilon
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5e3c1002ba
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add HeldItemChangeEvent, improve hud rendering
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2021-03-10 23:40:47 +01:00 |
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Bixilon
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f7b41af8b7
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rendering: prepare hud every frame, cache hud
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2021-03-10 18:17:47 +01:00 |
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Bixilon
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e5c8f43aa9
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fix 3d biome detection, fix some transparency issues
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2021-03-10 16:54:51 +01:00 |
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Bixilon
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d43c0bddc9
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data: bump pixlyzer
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2021-03-10 16:08:26 +01:00 |
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