Bixilon
edcc288898
rendering: Improve HUD structure, internal changes
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* Before joining a server rendering will be started now.
* Rendering now uses (partly) the modding api
2021-02-12 20:50:47 +01:00
Bixilon
14a7ad6e61
rendering: more hud (debug screen), display chat
2021-02-12 17:09:54 +01:00
Bixilon
5c1278fb72
fix ConcurrentModificationException in Connection::fireEvent
2021-02-11 19:28:32 +01:00
Bixilon
b089ffb4a4
rendering: detect transparent textures, calculate font width, improve hud renderer
2021-02-11 19:27:56 +01:00
Lukas
fda95f1d6e
rendering: fix some problems regarding logs not being displayed correctly
2021-02-11 18:06:07 +01:00
Bixilon
c39ad18715
integrate font in ChatComponent api
2021-02-10 21:15:10 +01:00
Lukas
96260aab44
Merge remote-tracking branch 'origin/rendering' into rendering
2021-02-10 16:37:41 +01:00
Bixilon
d60067de06
dependencies: remove old kotlin runtime from pom.xml
2021-02-10 16:35:47 +01:00
Lukas
b8009c165a
Merge remote-tracking branch 'origin/rendering' into rendering
2021-02-10 16:35:03 +01:00
Lukas
3cef6bfb91
rendering: fix drawing wrong faces on rotated blocks
2021-02-10 16:34:51 +01:00
Bixilon
0028151a1a
git: add java jvm crashes to gitignore
2021-02-10 16:34:33 +01:00
Bixilon
d7df53fced
rename readAsset function to readAssetResource
2021-02-10 16:24:45 +01:00
Bixilon
bd5f1d19bd
hud: rgb colors, colored fps value
2021-02-10 15:42:43 +01:00
Bixilon
ef2c12a971
fix chunk rendering (bad threading timing)
2021-02-10 15:23:58 +01:00
Bixilon
bdf7bd9ec5
restructure rendering, fps counter with font
2021-02-10 14:17:32 +01:00
Bixilon
d7a10ae082
rendering: improve texture loading, load font from minecraft assets, render single char
2021-02-09 22:08:48 +01:00
Bixilon
9a1c4aace2
AssetsManager: download by asset identifier, fix re-downloading of assets index
2021-02-09 20:56:00 +01:00
Bixilon
c706ee7d36
render simple letter on screen
2021-02-08 23:16:10 +01:00
Bixilon
b418145f88
rendering: add lwjgl natives for max os
2021-02-08 22:28:16 +01:00
Bixilon
ad587e63b2
rendering: axes enum
2021-02-08 17:24:46 +01:00
Bixilon
11ffdf0bd8
networking: fix chunk reading in 1.16 (2)
2021-02-08 14:06:28 +01:00
Bixilon
a63472ad3e
Merge branch 'development'
2021-02-08 13:48:34 +01:00
Bixilon
3585f73e4b
fix chunk reading in 1.16
2021-02-08 13:47:55 +01:00
Bixilon
6232242ad1
update dependencies, add maven assembly plugin
2021-02-08 13:46:57 +01:00
Bixilon
6189c141ef
use glm.radians instead of Math.toRadians
2021-02-08 13:44:18 +01:00
Bixilon
f5927d597a
fix chunk reading in 1.16
2021-02-08 13:43:36 +01:00
Bixilon
9e8717f83b
update dependencies, add maven assembly plugin
2021-02-08 13:33:34 +01:00
Bixilon
f93750dac5
send position to server
2021-02-07 21:21:18 +01:00
Lukas
e692620220
add rotations for BlockModelElements
2021-02-07 20:42:17 +01:00
Bixilon
bfcd2f50f3
rendering: improvements, change chunk preparations (meshing)
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* Camera: Preserve rotation
* Improve meshing code
* Fix crash in windows
2021-02-07 16:40:59 +01:00
Bixilon
c31a24135a
minimal code cleanup
2021-02-06 22:57:14 +01:00
Bixilon
26ffc2894e
rendering: block rotations, improvements, transparency, fixes
2021-02-06 22:11:55 +01:00
Bixilon
15498d0ffc
rendering: wip (2): load block models, show more complex models
2021-02-05 19:32:08 +01:00
Bixilon
fe3d6ff503
rendering: stuff, wip models
2021-02-04 22:10:36 +01:00
Bixilon
4cfcd6519a
rendering: move some classes to packages, use AssetsManager for textures
2021-02-04 17:43:28 +01:00
Bixilon
a6f1411d25
Merge branch 'development'
2021-02-04 14:38:54 +01:00
Bixilon
2605a35f68
handle block changes
2021-02-04 14:36:42 +01:00
Bixilon
6be2ca79f3
Merge branch 'development' into rendering
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# Conflicts:
# pom.xml
# src/main/java/de/bixilon/minosoft/data/world/Chunk.java
# src/main/java/de/bixilon/minosoft/data/world/InChunkSectionLocation.kt
# src/main/java/de/bixilon/minosoft/protocol/network/Connection.java
# src/main/java/de/bixilon/minosoft/util/ChunkUtil.java
2021-02-03 21:24:17 +01:00
Bixilon
463896ae78
Rendering of world, integrate in minosoft, minimal cleanup
2021-02-03 20:13:33 +01:00
Bixilon
98beee726d
multi texture rendering, use vbos for rendering
2021-02-03 16:34:34 +01:00
Bixilon
9314b3acb4
Microsoft accounts
2021-02-02 20:04:22 +01:00
Bixilon
ccccc9cefe
fix ui bug: only show connecting after click on cell
2021-01-24 22:09:50 +01:00
Bixilon
37a9b7b843
Support for 21w03a
2021-01-24 21:49:46 +01:00
Bixilon
36bd58d1d3
improve packet mapping
2021-01-19 21:16:04 +01:00
Bixilon
e1bbdb435a
support for 1.16.5-rc1 and 1.16.5
2021-01-17 13:41:30 +01:00
Bixilon
5244f9de9d
make anonymous class event caller beautifuler
2021-01-11 22:56:46 +01:00
Bixilon
ba729f7ba3
fix 1.14 TextComponent Hover Event parsing
2021-01-08 21:05:14 +01:00
Bixilon
78d5a55e06
bump javafx
2021-01-08 20:51:12 +01:00
Bixilon
16d66d2394
fix loading of pre flattening mappings, entity id reading in early 1.7 versions, improve pre flattening mappings loading
2021-01-07 17:58:04 +01:00
Bixilon
26f96a3504
Improvements, fixes, LogPrintStream
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The server list cell now has a border according to its connection state: Connecting/Loading: Yellow, Disconnecting: Orange, Failed: Red, Playing: Green
Some fixes with multithreading in the connection.
MultiBlockChange with AIR will not throw a NullPointerException
All calls to System.out and System.err will be logged with the logger
2021-01-07 17:29:15 +01:00