5201 Commits

Author SHA1 Message Date
Moritz Zwerger
59b40e23b0
render system: abstract viewport
Its not opengl specific
2023-12-22 10:18:49 +01:00
Moritz Zwerger
8fbd5f8c14
refactor opengl driver hacks 2023-12-22 08:29:00 +01:00
Moritz Zwerger
65c8e32308
opengl: verbose logging 2023-12-22 07:48:14 +01:00
Moritz Zwerger
8b0eac80a5
debug option: force check updates 2023-12-21 23:53:23 +01:00
Moritz Zwerger
611c244ffc
test: check if all debug options are turned off 2023-12-21 23:52:42 +01:00
Moritz Zwerger
f2bdda14fe
only check for updates on official builds 2023-12-21 23:50:04 +01:00
Moritz Zwerger
f94aafd751
fix duplicated wording 2023-12-21 21:02:32 +01:00
Moritz Zwerger
3638e9b557
improve eros dialogs 2023-12-21 20:49:30 +01:00
Moritz Zwerger
15152a13da
ask if update checking is allowed 2023-12-21 18:54:14 +01:00
Moritz Zwerger
8e2bb9fc98
warn if update check is unavailable du to client error
"no network available"
2023-12-21 15:38:25 +01:00
Moritz Zwerger
e54623021f
eros: update available dialog 2023-12-21 13:39:47 +01:00
Moritz Zwerger
a04835fb1b
update check fixes 2023-12-21 00:01:10 +01:00
Moritz Zwerger
482d337fcb
basic update checking
No updates available yet...Lets see.
2023-12-20 18:32:26 +01:00
Moritz Zwerger
ec602af0ef
jcl: fix class name
Windows uses "\", but that does not work here...
2023-12-19 15:36:11 +01:00
Moritz Zwerger
fef3d66e17
mod loader: ignore non .class files, verbose logging, replace "/" with File.separator 2023-12-19 15:29:29 +01:00
Moritz Zwerger
b912becb76
fix test mod location
Fixes the pipeline on windows
2023-12-19 15:14:26 +01:00
Moritz Zwerger
41ccca86e1
mod loading test, fix infinite loading 2023-12-19 14:20:29 +01:00
Moritz Zwerger
ce7d3208b1
remove fixed mod phases
Now you can create custom mod phases and load them as you want. Much cleaner
2023-12-19 10:22:01 +01:00
Moritz Zwerger
f5fd854694
fix render test loader 2023-12-18 22:46:19 +01:00
Moritz Zwerger
b199ba8446
fix particle textures not stored 2023-12-18 22:32:42 +01:00
Moritz Zwerger
2477dd09e6
split TextureArray::load and upload 2023-12-18 22:32:41 +01:00
Moritz Zwerger
34cbcb3668
static texture array: verify correct state, fix wrong state 2023-12-18 22:32:41 +01:00
Moritz Zwerger
e95eed923c
static texture array: don't lock when already loaded
its faster
2023-12-18 22:32:41 +01:00
Moritz Zwerger
6032ed0bdc
particle: cache textures
That speeds up texture retrieving
2023-12-18 22:32:40 +01:00
Moritz Zwerger
47ee3d58df
remove WorldParticleRenderer 2023-12-18 22:32:40 +01:00
Moritz Zwerger
ac3a8279a5
remove ParticleSpawnEvent
the particle renderer is already abstract, no need for it
2023-12-18 22:32:40 +01:00
Moritz Zwerger
df31204dfe
particle renderer: remove translucent shader
Its the same shader
2023-12-18 22:32:39 +01:00
Moritz Zwerger
77ba81b4b7
refactor particle renderer, tests 2023-12-18 22:32:39 +01:00
Moritz Zwerger
ffcbd93813
fix test 2023-12-16 01:29:08 +01:00
Moritz Zwerger
5877050837
fix srgb alpha, tune values 2023-12-16 01:21:27 +01:00
Moritz Zwerger
7a74bf432a
shader: add DISABLE_MIPMAPS 2023-12-16 01:21:14 +01:00
Moritz Zwerger
bd0c54f105
opengl: use nearest mipmaps by default 2023-12-16 01:19:44 +01:00
Moritz Zwerger
16e465a122
model baking: reverse elements
Now the grass overlay is properly shown
2023-12-16 01:19:23 +01:00
Moritz Zwerger
206fcef5e1
cleanup some Mesh code 2023-12-15 17:27:28 +01:00
Moritz Zwerger
5a816d1403
clouds: maximum offset 2023-12-15 12:24:36 +01:00
Moritz Zwerger
5cc1daabd9
fix wrong priority in WorldRendererPipelineTest 2023-12-15 12:22:04 +01:00
Moritz Zwerger
2f052ff198
pre calculate alpha mipmap clipping
Thats actually 2 improvements:
 - reducing of drawcalls, there is no distinction between opaque and transparent anymore
 - reducing checks in shader
2023-12-15 10:31:51 +01:00
Moritz Zwerger
01573c4ace
network: only remove explosion blocks when mode is DESTRUCT 2023-12-15 07:37:24 +01:00
Moritz Zwerger
be30d5a3b4
make SRGBA use rgba instead of abgr
This really fixes mipmaps
2023-12-14 23:54:44 +01:00
Moritz Zwerger
14ee590e98
opengl: abstract vao
Thought I am smarter than opengl, but it totally wasn't good. Keeping the abstraction though
2023-12-14 23:32:49 +01:00
Moritz Zwerger
e7daeed5ae
refactor fallback registries 2023-12-14 21:29:52 +01:00
Moritz Zwerger
c24c92aa29
vibration source registry
fixes network packet reading of ParticleS2CP in > 1.12.2?
2023-12-14 18:04:12 +01:00
Moritz Zwerger
67722f8e78
dynamic vibration sources
Done with factories now
2023-12-14 13:37:05 +01:00
Moritz Zwerger
1d5c27723c
basic section occlusion tests 2023-12-14 10:10:17 +01:00
Moritz Zwerger
154ae1b4f8
debug hud: fix weird resetting entity counter 2023-12-14 07:52:19 +01:00
Moritz Zwerger
949699c415
block state registry tests 2023-12-14 07:51:36 +01:00
Moritz Zwerger
23448ca3c4
speed up registry loading
Properties are now name and not field identified (way faster hashCode checking)
2023-12-13 20:02:48 +01:00
Moritz Zwerger
de30a0cc48
bump kutil
This speeds up loading a lot, it uses ConcurrentIterator instead of ConcurrentSpliterator for model baking
2023-12-13 19:48:31 +01:00
Moritz Zwerger
81b1241563
entity, registries test 2023-12-13 18:47:33 +01:00
Moritz Zwerger
37067e630f
load font and registry models async in init stage
Now post init don't need to wait as long for them to complete
2023-12-13 00:02:38 +01:00