Moritz Zwerger
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59b40e23b0
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render system: abstract viewport
Its not opengl specific
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2023-12-22 10:18:49 +01:00 |
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Moritz Zwerger
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8fbd5f8c14
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refactor opengl driver hacks
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2023-12-22 08:29:00 +01:00 |
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Moritz Zwerger
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65c8e32308
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opengl: verbose logging
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2023-12-22 07:48:14 +01:00 |
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Moritz Zwerger
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8b0eac80a5
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debug option: force check updates
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2023-12-21 23:53:23 +01:00 |
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Moritz Zwerger
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611c244ffc
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test: check if all debug options are turned off
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2023-12-21 23:52:42 +01:00 |
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Moritz Zwerger
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f2bdda14fe
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only check for updates on official builds
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2023-12-21 23:50:04 +01:00 |
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Moritz Zwerger
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f94aafd751
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fix duplicated wording
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2023-12-21 21:02:32 +01:00 |
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Moritz Zwerger
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3638e9b557
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improve eros dialogs
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2023-12-21 20:49:30 +01:00 |
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Moritz Zwerger
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15152a13da
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ask if update checking is allowed
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2023-12-21 18:54:14 +01:00 |
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Moritz Zwerger
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8e2bb9fc98
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warn if update check is unavailable du to client error
"no network available"
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2023-12-21 15:38:25 +01:00 |
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Moritz Zwerger
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e54623021f
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eros: update available dialog
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2023-12-21 13:39:47 +01:00 |
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Moritz Zwerger
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a04835fb1b
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update check fixes
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2023-12-21 00:01:10 +01:00 |
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Moritz Zwerger
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482d337fcb
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basic update checking
No updates available yet...Lets see.
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2023-12-20 18:32:26 +01:00 |
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Moritz Zwerger
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ec602af0ef
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jcl: fix class name
Windows uses "\", but that does not work here...
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2023-12-19 15:36:11 +01:00 |
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Moritz Zwerger
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fef3d66e17
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mod loader: ignore non .class files, verbose logging, replace "/" with File.separator
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2023-12-19 15:29:29 +01:00 |
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Moritz Zwerger
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b912becb76
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fix test mod location
Fixes the pipeline on windows
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2023-12-19 15:14:26 +01:00 |
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Moritz Zwerger
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41ccca86e1
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mod loading test, fix infinite loading
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2023-12-19 14:20:29 +01:00 |
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Moritz Zwerger
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ce7d3208b1
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remove fixed mod phases
Now you can create custom mod phases and load them as you want. Much cleaner
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2023-12-19 10:22:01 +01:00 |
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Moritz Zwerger
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f5fd854694
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fix render test loader
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2023-12-18 22:46:19 +01:00 |
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Moritz Zwerger
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b199ba8446
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fix particle textures not stored
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2023-12-18 22:32:42 +01:00 |
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Moritz Zwerger
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2477dd09e6
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split TextureArray::load and upload
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2023-12-18 22:32:41 +01:00 |
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Moritz Zwerger
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34cbcb3668
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static texture array: verify correct state, fix wrong state
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2023-12-18 22:32:41 +01:00 |
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Moritz Zwerger
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e95eed923c
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static texture array: don't lock when already loaded
its faster
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2023-12-18 22:32:41 +01:00 |
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Moritz Zwerger
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6032ed0bdc
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particle: cache textures
That speeds up texture retrieving
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2023-12-18 22:32:40 +01:00 |
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Moritz Zwerger
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47ee3d58df
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remove WorldParticleRenderer
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2023-12-18 22:32:40 +01:00 |
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Moritz Zwerger
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ac3a8279a5
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remove ParticleSpawnEvent
the particle renderer is already abstract, no need for it
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2023-12-18 22:32:40 +01:00 |
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Moritz Zwerger
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df31204dfe
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particle renderer: remove translucent shader
Its the same shader
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2023-12-18 22:32:39 +01:00 |
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Moritz Zwerger
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77ba81b4b7
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refactor particle renderer, tests
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2023-12-18 22:32:39 +01:00 |
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Moritz Zwerger
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ffcbd93813
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fix test
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2023-12-16 01:29:08 +01:00 |
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Moritz Zwerger
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5877050837
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fix srgb alpha, tune values
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2023-12-16 01:21:27 +01:00 |
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Moritz Zwerger
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7a74bf432a
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shader: add DISABLE_MIPMAPS
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2023-12-16 01:21:14 +01:00 |
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Moritz Zwerger
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bd0c54f105
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opengl: use nearest mipmaps by default
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2023-12-16 01:19:44 +01:00 |
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Moritz Zwerger
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16e465a122
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model baking: reverse elements
Now the grass overlay is properly shown
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2023-12-16 01:19:23 +01:00 |
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Moritz Zwerger
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206fcef5e1
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cleanup some Mesh code
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2023-12-15 17:27:28 +01:00 |
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Moritz Zwerger
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5a816d1403
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clouds: maximum offset
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2023-12-15 12:24:36 +01:00 |
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Moritz Zwerger
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5cc1daabd9
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fix wrong priority in WorldRendererPipelineTest
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2023-12-15 12:22:04 +01:00 |
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Moritz Zwerger
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2f052ff198
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pre calculate alpha mipmap clipping
Thats actually 2 improvements:
- reducing of drawcalls, there is no distinction between opaque and transparent anymore
- reducing checks in shader
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2023-12-15 10:31:51 +01:00 |
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Moritz Zwerger
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01573c4ace
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network: only remove explosion blocks when mode is DESTRUCT
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2023-12-15 07:37:24 +01:00 |
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Moritz Zwerger
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be30d5a3b4
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make SRGBA use rgba instead of abgr
This really fixes mipmaps
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2023-12-14 23:54:44 +01:00 |
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Moritz Zwerger
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14ee590e98
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opengl: abstract vao
Thought I am smarter than opengl, but it totally wasn't good. Keeping the abstraction though
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2023-12-14 23:32:49 +01:00 |
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Moritz Zwerger
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e7daeed5ae
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refactor fallback registries
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2023-12-14 21:29:52 +01:00 |
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Moritz Zwerger
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c24c92aa29
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vibration source registry
fixes network packet reading of ParticleS2CP in > 1.12.2?
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2023-12-14 18:04:12 +01:00 |
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Moritz Zwerger
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67722f8e78
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dynamic vibration sources
Done with factories now
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2023-12-14 13:37:05 +01:00 |
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Moritz Zwerger
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1d5c27723c
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basic section occlusion tests
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2023-12-14 10:10:17 +01:00 |
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Moritz Zwerger
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154ae1b4f8
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debug hud: fix weird resetting entity counter
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2023-12-14 07:52:19 +01:00 |
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Moritz Zwerger
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949699c415
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block state registry tests
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2023-12-14 07:51:36 +01:00 |
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Moritz Zwerger
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23448ca3c4
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speed up registry loading
Properties are now name and not field identified (way faster hashCode checking)
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2023-12-13 20:02:48 +01:00 |
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Moritz Zwerger
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de30a0cc48
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bump kutil
This speeds up loading a lot, it uses ConcurrentIterator instead of ConcurrentSpliterator for model baking
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2023-12-13 19:48:31 +01:00 |
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Moritz Zwerger
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81b1241563
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entity, registries test
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2023-12-13 18:47:33 +01:00 |
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Moritz Zwerger
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37067e630f
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load font and registry models async in init stage
Now post init don't need to wait as long for them to complete
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2023-12-13 00:02:38 +01:00 |
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