Merge pull request #503 from PrismarineJS/proxys

add 2 examples : client_http_proxy and client_socks_proxy. fix #185 fix #436
This commit is contained in:
Romain Beaumont 2017-07-19 20:32:29 +02:00 committed by GitHub
commit 6246e0e644
8 changed files with 128 additions and 3 deletions

1
.gitignore vendored
View File

@ -1,3 +1,4 @@
node_modules
test/npm-debug.log
test/server
package-lock.json

View File

@ -21,6 +21,9 @@ automatically logged in and validated against mojang's auth.
* customPackets (optional) : an object index by version/state/direction/name, see client_custom_packet for an example
* errorHandler : A way to override the default error handler for client errors. A function that takes a Client and an error.
The default kicks the client.
* stream : a stream to use as connection
* connect : a function taking the client as parameter and that should client.setSocket(socket)
and client.emit('connect') when appropriate (see the proxy examples for an example of use)
## mc.Server(version,[customPackets])

View File

@ -0,0 +1,49 @@
const mc = require('minecraft-protocol');
const Http = require("http");
if(process.argv.length < 6 || process.argv.length > 8) {
console.log("Usage : node client_http_proxy.js <host> <port> <proxyHost> <proxyPort> [<name>] [<password>]");
process.exit(1);
}
const proxyHost=process.argv[4];
const proxyPort=process.argv[5];
const client = mc.createClient({
connect:(client) => {
const req = Http.request({
host: proxyHost,
port: proxyPort,
method: 'CONNECT',
path: process.argv[2] + ":" + parseInt(process.argv[3])
});
req.end();
req.on("connect", function(res, stream) {
client.setSocket(stream);
client.emit('connect');
});
},
username: process.argv[6] ? process.argv[6] : "echo",
password: process.argv[7]
});
client.on('connect', function() {
console.info('connected');
});
client.on('disconnect', function(packet) {
console.log('disconnected: '+ packet.reason);
});
client.on('end', function(err) {
console.log('Connection lost');
});
client.on('chat', function(packet) {
const jsonMsg = JSON.parse(packet.message);
if(jsonMsg.translate === 'chat.type.announcement' || jsonMsg.translate === 'chat.type.text') {
const username = jsonMsg.with[0].text;
const msg = jsonMsg.with[1];
if(username === client.username) return;
client.write('chat', {message: msg});
}
});

View File

@ -0,0 +1,7 @@
{
"name": "node-minecraft-protocol-example",
"version": "0.0.0",
"private": true,
"dependencies": {},
"description": "A node-minecraft-protocol example"
}

View File

@ -0,0 +1,55 @@
const mc = require('minecraft-protocol');
const socks = require("socks");
if(process.argv.length < 6 || process.argv.length > 8) {
console.log("Usage : node client_socks_proxy.js <host> <port> <proxyHost> <proxyPort> [<name>] [<password>]");
process.exit(1);
}
const proxyHost=process.argv[4];
const proxyPort=process.argv[5];
const client = mc.createClient({
connect: client => {
socks.createConnection({
proxy: {
ipaddress: proxyHost,
port: proxyPort,
type: 5
},
target: {
host: process.argv[2],
port: parseInt(process.argv[3])
},
}, function(err, socket) {
if (err) {
console.log(err);
return;
}
client.setSocket(socket);
client.emit('connect');
});
},
username: process.argv[6] ? process.argv[6] : "echo",
password: process.argv[7]
});
client.on('connect', function() {
console.info('connected');
});
client.on('disconnect', function(packet) {
console.log('disconnected: '+ packet.reason);
});
client.on('end', function(err) {
console.log('Connection lost');
});
client.on('chat', function(packet) {
const jsonMsg = JSON.parse(packet.message);
if(jsonMsg.translate === 'chat.type.announcement' || jsonMsg.translate === 'chat.type.text') {
const username = jsonMsg.with[0].text;
const msg = jsonMsg.with[1];
if(username === client.username) return;
client.write('chat', {message: msg});
}
});

View File

@ -0,0 +1,9 @@
{
"name": "node-minecraft-protocol-example",
"version": "0.0.0",
"private": true,
"dependencies": {
"socks": "^1.1.10"
},
"description": "A node-minecraft-protocol example"
}

View File

@ -9,9 +9,8 @@ const minecraft_data = require('minecraft-data');
module.exports = function(client, options) {
client.wait_connect = true; // don't let src/client/setProtocol proceed on socket 'connect' until 'connect_allowed'
debug('pinging',options.host);
const pingOptions = {host: options.host, port: options.port};
// TODO: use 0xfe ping instead for better compatibility/performance? https://github.com/deathcap/node-minecraft-ping
ping(pingOptions, function(err, response) {
ping(options, function(err, response) {
if (err) throw err; // hmm
debug('ping response',response);
// TODO: could also use ping pre-connect to save description, type, max players, etc.

View File

@ -5,9 +5,11 @@ module.exports = function(client, options) {
options.port = options.port || 25565;
options.host = options.host || 'localhost';
options.connect = (client) => {
if(!options.connect)
options.connect = (client) => {
if (options.stream) {
client.setSocket(options.stream);
client.emit('connect');
} else if (options.port == 25565 && net.isIP(options.host) === 0) {
dns.resolveSrv("_minecraft._tcp." + options.host, function(err, addresses) {
if(addresses && addresses.length > 0) {