Move wait_connect to client object

This commit is contained in:
deathcap 2016-02-01 21:42:53 -08:00
parent a8bc7d1343
commit a3a2d3d6f1
2 changed files with 2 additions and 2 deletions

View File

@ -7,7 +7,7 @@ var assert = require('assert');
var minecraft_data = require('minecraft-data');
module.exports = function(client, options) {
options.wait_connect = true; // don't let src/client/setProtocol proceed on socket 'connect' until 'connect_allowed'
client.wait_connect = true; // don't let src/client/setProtocol proceed on socket 'connect' until 'connect_allowed'
debug('pinging',options.host);
var pingOptions = {host: options.host, port: options.port};
// TODO: use 0xfe ping instead for better compatibility/performance? https://github.com/deathcap/node-minecraft-ping

View File

@ -5,7 +5,7 @@ module.exports = function(client, options) {
client.on('connect', onConnect);
function onConnect() {
if (options.wait_connect) {
if (client.wait_connect) {
client.on('connect_allowed', next);
} else {
next();