Fix tests so they pass on 0.10, take two

This commit is contained in:
roblabla 2015-03-07 00:03:55 +00:00
parent e8370dc65f
commit fbc60cd501

View File

@ -217,7 +217,7 @@ describe("packets", function() {
});
describe("client", function() {
this.timeout(60 * 1000);
this.timeout(10 * 60 * 1000);
var mcServer;
function startServer(propOverrides, done) {
@ -565,7 +565,8 @@ describe("mc-server", function() {
gameMode: 1,
dimension: 0,
difficulty: 2,
maxPlayers: server.maxPlayers
maxPlayers: server.maxPlayers,
reducedDebugInfo: 0
});
client.on([states.PLAY, 0x01], function(packet) {
var message = '<' + client.username + '>' + ' ' + packet.message;
@ -611,7 +612,7 @@ describe("mc-server", function() {
if (!server.clients.hasOwnProperty(clientId)) continue;
client = server.clients[clientId];
if (client !== exclude) client.write(0x02, { message: JSON.stringify({text: message})});
if (client !== exclude) client.write(0x02, { message: JSON.stringify({text: message}), position: 0});
}
}
});
@ -657,7 +658,8 @@ describe("mc-server", function() {
gameMode: 1,
dimension: 0,
difficulty: 2,
maxPlayers: server.maxPlayers
maxPlayers: server.maxPlayers,
reducedDebugInfo: 0
});
});
server.on('close', function() {