deathcap 93c5c7315a Add tagHost option, clients can use to append to set_protocol serverHost
This is used by Forge clients to tell the server they support FML|HS,
otherwise the server will kick with "you must have FML/Forge installed".
2016-01-24 11:11:47 -08:00

63 lines
2.0 KiB
JavaScript

var mc = require('minecraft-protocol');
if(process.argv.length < 4 || process.argv.length > 6) {
console.log("Usage : node echo.js <host> <port> [<name>] [<password>]");
process.exit(1);
}
var host = process.argv[2];
var port = parseInt(process.argv[3]);
var username = process.argv[4] ? process.argv[4] : "echo";
var password = process.argv[5];
mc.ping({host, port}, function(err, response) {
if (err) throw err;
console.log('ping response',response);
if (!response.modinfo || response.modinfo.type !== 'FML') {
throw new Error('not an FML server, aborting connection');
// TODO: gracefully connect non-FML
// TODO: could also use ping pre-connect to save description, type, negotiate protocol etc.
// ^ see https://github.com/PrismarineJS/node-minecraft-protocol/issues/327
}
// Use the list of Forge mods from the server ping, so client will match server
var forgeMods = response.modinfo.modList;
console.log('Using forgeMods:',forgeMods);
var client = mc.createClient({
tagHost: '\0FML\0', // signifies client supports FML/Forge
forge: true,
forgeMods: forgeMods,
// Client/server mods installed on the client
// if not specified, pings server and uses its list
/*
forgeMods:
*/
host: host,
port: port,
username: username,
password: password
});
client.on('connect', function() {
console.info('connected');
});
client.on('disconnect', function(packet) {
console.log('disconnected: '+ packet.reason);
});
client.on('end', function(err) {
console.log('Connection lost');
});
client.on('chat', function(packet) {
var jsonMsg = JSON.parse(packet.message);
if(jsonMsg.translate == 'chat.type.announcement' || jsonMsg.translate == 'chat.type.text') {
var username = jsonMsg.with[0].text;
var msg = jsonMsg.with[1];
if(username === client.username) return;
client.write('chat', {message: msg});
}
});
client.on('forgeMods', function(mods) {
console.log('Received forgeMods event:',mods);
});
});