2018-11-09 11:06:12 -05:00

145 lines
3.6 KiB
TypeScript

import { EventEmitter } from 'events';
import { Socket } from 'net'
import * as Stream from 'stream'
import { on } from 'cluster';
declare module 'minecraft-protocol' {
export class Client extends EventEmitter {
constructor(isServer: boolean, version: string, customPackets?: any)
isServer: boolean
latency: number
profile: any
session: any
socket: Socket
state: States
username: string
uuid: string
end(reason: string): void
registerChannel(name: string, typeDefinition: any, custom?: boolean): void
unregisterChannel(name: string): void
write(name: string, params: any): void
writeChannel(channel: any, params: any): void
on(event: 'error', listener: (error: Error) => void): this
on(event: 'packet', handler: (data: any, packetMeta: PacketMeta) => void): this
on(event: 'raw', handler: (data: any, packetMeta: PacketMeta) => void): this
on(event: 'session', handler: (session: any) => void): this
on(event: 'state', handler: (newState: States, oldState: States) => void): this
}
export interface ClientOptions {
accessToken?: string
checkTimeoutInterval?: number
clientToken?: string
customPackets?: any
hideErrors?: boolean
host?: string
keepAlive?: boolean
password?: string
port?: number
username: string
version?: string
skipValidation?: boolean
}
export class Server extends EventEmitter {
constructor(version: string, customPackets?: any)
clients: ClientsMap
favicon: string
maxPlayers: number
motd: string
onlineModeExceptions: object
playerCount: number
on(event: 'connection', handler: (client: Client) => void): this
on(event: 'error', listener: (error: Error) => void): this
on(event: 'login', handler: (client: Client) => void): this
}
export interface ServerOptions {
'online-mode'?: boolean
checkTimeoutInterval?: number
customPackets?: any
hideErrors?: boolean
host?: string
keepAlive?: boolean
kickTimeout?: number
maxPlayers?: number
motd?: string
port?: number
stream?: Stream
version?: string
beforePing?: (response: any, client: Client, callback?: (result: any) => any) => any
connect?: (client: Client) => void
errorHandler?: (client: Client, error: Error) => void
}
export interface SerializerOptions {
customPackets: any
isServer?: boolean
state?: States
version: string
}
enum States {
HANDSHAKING = 'handshaking',
LOGIN = 'login',
PLAY = 'play',
STATUS = 'status',
}
export interface PacketMeta {
name: string
state: States
}
interface ClientsMap {
[key: string]: Client
}
export interface PingOptions {
host?: string
majorVersion?: string
port?: number
protocolVersion?: string
version?: string
}
export interface OldPingResult {
maxPlayers: number,
motd: string
playerCount: number
prefix: string
protocol: string
version: string
}
export interface NewPingResult {
description: string
players: {
max: number
online: number
sample: {
id: string
name: string
}[]
}
version: {
name: string
protocol: string
}
favicon: string
latency: number
}
export const state: States
export const supportedVersions: ['1.7', '1.8', '1.9', '1.10', '1.11.2', '1.12.2', '1.13.1']
export function createServer(options: ServerOptions): Server
export function createClient(options: ClientOptions): Client
// TODO: Create typings on protodef to define here
export function createSerializer({ state, isServer, version, customPackets }: SerializerOptions): any
export function createDeserializer({ state, isServer, version, customPackets }: SerializerOptions): any
export function ping(options: PingOptions, callback: (error: Error, result: OldPingResult | NewPingResult) => void): void
}