deathcap ea3b306988 Move options to client object
This allows client plugins to change the options on the client object,
and have it reflected in other plugins. Previously, had to rely on the
options being the same object, and hold a reference to it. Now it is
always accessible as `client.options`.
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2015-03-23 02:41:49 +00:00
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2016-01-13 22:56:13 +01:00

minecraft protocol

NPM version Build Status Join the chat at https://gitter.im/PrismarineJS/node-minecraft-protocol

Parse and serialize minecraft packets, plus authentication and encryption.

Features

  • Supports Minecraft version 1.8.8 and 1.9 (15w40b)
  • Parses all packets and emits events with packet fields as JavaScript objects.
  • Send a packet by supplying fields as a JavaScript object.
  • Client
    • Authenticating and logging in
    • Encryption
    • Compression
    • Both online and offline mode
    • Respond to keep-alive packets.
    • Ping a server for status
  • Server
    • Online/Offline mode
    • Encryption
    • Compression
    • Handshake
    • Keep-alive checking
    • Ping status
  • Robust test coverage.
  • Optimized for rapidly staying up to date with Minecraft protocol updates.

Projects Using node-minecraft-protocol

  • mineflayer - create minecraft bots with a stable, high level API.
  • mcserve - runs and monitors your minecraft server, provides real-time web interface, allow your users to create bots.
  • flying-squid create minecraft servers with a high level API, also a minecraft server by itself.

Usage

Echo client example

var mc = require('minecraft-protocol');
var client = mc.createClient({
  host: "localhost",   // optional
  port: 25565,         // optional
  username: "email@example.com",
  password: "12345678",
});
client.on('chat', function(packet) {
  // Listen for chat messages and echo them back.
  var jsonMsg = JSON.parse(packet.message);
  if(jsonMsg.translate == 'chat.type.announcement' || jsonMsg.translate == 'chat.type.text') {
    var username = jsonMsg.with[0].text;
    var msg = jsonMsg.with[1];
    if(username === client.username) return;
    client.write('chat', {message: msg});
  }
});

If the server is in offline mode, you may leave out the password option.

Hello World server example

var mc = require('minecraft-protocol');
var server = mc.createServer({
  'online-mode': true,   // optional
  encryption: true,      // optional
  host: '0.0.0.0',       // optional
  port: 25565,           // optional
});
server.on('login', function(client) {
  client.write('login', {
    entityId: client.id,
    levelType: 'default',
    gameMode: 0,
    dimension: 0,
    difficulty: 2,
    maxPlayers: server.maxPlayers,
    reducedDebugInfo: false
  });
  client.write('position', {
    x: 0,
    y: 1.62,
    z: 0,
    yaw: 0,
    pitch: 0,
    flags: 0x00
  });
  var msg = {
    translate: 'chat.type.announcement',
    "with": [
      'Server',
      'Hello, world!'
    ]
  };
  client.write("chat", { message: JSON.stringify(msg), position: 0 });
});

Installation

npm install minecraft-protocol

URSA, an optional dependency, should improve login times for servers. However, it can be somewhat complicated to install.

Follow the instructions from Obvious/ursa

Documentation

See doc

Testing

  • Ensure your system has the java executable in PATH.
  • MC_SERVER_JAR_DIR=some/path/to/store/minecraft/server/ MC_USERNAME=email@example.com MC_PASSWORD=password npm test

Debugging

You can enable some protocol debugging output using NODE_DEBUG environment variable:

NODE_DEBUG="minecraft-protocol" node [...]

History

See history

Description
Parse and serialize minecraft packets, plus authentication and encryption.
Readme BSD-3-Clause 2.3 MiB
Languages
JavaScript 100%