abstract stone walk test

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Bixilon 2022-12-04 15:58:19 +01:00
parent 9f28ef959f
commit 5a52569250
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4 changed files with 67 additions and 25 deletions

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@ -49,14 +49,18 @@ This [pixlyzer](https://gitlab.bixilon.de/bixilon/pixlyzer) module runs physics
- climbing (e.g. ladders)
- scaffolding
- stepping (e.g. stairs)
- bed/slime
- honey
- soul sand
- fences
- bouncing
- bed
- slime
- slow movement
- powder snow
- sweet berry bush
- cobweb
- slippery movement
- ice
- vehicles
- riding (e.g. horse, strider, ...)
- jump strength

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@ -8,7 +8,7 @@ import de.bixilon.pixlyzer.physics.tests.enchantments.NoEnchantmentExtractor
import de.bixilon.pixlyzer.physics.tests.enchantments.SoulSpeed2Extractor
import de.bixilon.pixlyzer.physics.tests.enchantments.SoulSpeedExtractor
import de.bixilon.pixlyzer.physics.tests.enchantments.SwiftSneakExtractor
import de.bixilon.pixlyzer.physics.tests.ground.GroundWalk
import de.bixilon.pixlyzer.physics.tests.blocks.walk.StoneWalk
import de.bixilon.pixlyzer.physics.tests.input.*
import de.bixilon.pixlyzer.physics.tests.packet.PacketReceiveExtractor
import de.bixilon.pixlyzer.physics.tests.potion.*
@ -26,7 +26,7 @@ object PhysicsExtractor {
BiomeNoiseExtractor::class.java,
CollisionExtractor::class.java,
SpectatorExtractor::class.java,
GroundWalk::class.java,
StoneWalk::class.java,
LevitationExtractor::class.java,
SlowFallingExtractor::class.java,
JumpExtractor::class.java,

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@ -1,27 +1,24 @@
package de.bixilon.pixlyzer.physics.tests.ground
package de.bixilon.pixlyzer.physics.tests.blocks.walk
import de.bixilon.pixlyzer.physics.abstractions.MinecraftWorld
import de.bixilon.pixlyzer.physics.tests.AbstractTest
import de.bixilon.pixlyzer.physics.tests.ExtractorMethod
import net.minecraft.block.Blocks
import de.bixilon.pixlyzer.physics.tests.AbstractExtractor
import net.minecraft.block.BlockState
class GroundWalk : AbstractTest() {
abstract class AbstractWalkExtractor(private val state: BlockState) : AbstractExtractor() {
override fun createWorld(): MinecraftWorld {
val world = super.createWorld()
world.fill(-20, 0, -20, 20, 0, 20, Blocks.RED_WOOL.getDefaultState())
world.fill(-20, 0, -20, 20, 0, 20, state)
return world
}
@ExtractorMethod("ground_walk_landing")
fun landing() {
protected fun landing() {
player.teleport(6.0, 5.0, 6.0)
player.tick(15)
storePosition()
storeVelocity()
}
@ExtractorMethod("ground_walk_walking_1")
fun walking1() {
protected fun walking1() {
player.teleport(6.0, 1.0, 6.0)
player.setKeys(forwards = true)
player.tick(2)
@ -29,8 +26,7 @@ class GroundWalk : AbstractTest() {
storeVelocity()
}
@ExtractorMethod("ground_walk_walking_2")
fun walking2() {
protected fun walking2() {
player.teleport(6.0, 1.0, 6.0)
player.setKeys(forwards = true)
player.tick(10)
@ -38,8 +34,7 @@ class GroundWalk : AbstractTest() {
storeVelocity()
}
@ExtractorMethod("ground_walk_walking_3")
fun walking3() {
protected fun walking3() {
player.teleport(6.0, 1.0, 6.0)
player.setKeys(forwards = true)
player.tick(50)
@ -47,8 +42,7 @@ class GroundWalk : AbstractTest() {
storeVelocity()
}
@ExtractorMethod("ground_walk_walking_4")
fun walking4() {
protected fun walking4() {
player.teleport(-6.0, 1.0, -6.0)
player.setKeys(forwards = true)
player.tick(10)
@ -56,8 +50,7 @@ class GroundWalk : AbstractTest() {
storeVelocity()
}
@ExtractorMethod("ground_walk_walking_5")
fun walking5() {
protected fun walking5() {
player.teleport(-6.0, 1.0, -6.0)
player.setKeys(forwards = true)
player.tick(50)
@ -65,8 +58,7 @@ class GroundWalk : AbstractTest() {
storeVelocity()
}
@ExtractorMethod("ground_walk_walking_6")
fun walking6() {
protected fun walking6() {
player.teleport(-6.0, 1.0, -6.0)
player.setKeys(forwards = true)
player.rotate(180.0, 0.0)
@ -75,8 +67,7 @@ class GroundWalk : AbstractTest() {
storeVelocity()
}
@ExtractorMethod("ground_walk_walking_7")
fun walking7() {
protected fun walking7() {
player.teleport(-6.0, 1.0, -6.0)
player.setKeys(forwards = true)
player.rotate(180.0, 0.0)

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@ -0,0 +1,47 @@
package de.bixilon.pixlyzer.physics.tests.blocks.walk
import de.bixilon.pixlyzer.physics.tests.ExtractorMethod
import net.minecraft.block.Blocks
class StoneWalk : AbstractWalkExtractor(Blocks.STONE.defaultState) {
@ExtractorMethod
fun stoneLanding() {
super.landing()
}
@ExtractorMethod
fun stoneWalking1() {
super.walking1()
}
@ExtractorMethod
fun stoneWalking2() {
super.walking2()
}
@ExtractorMethod
fun stoneWalking3() {
super.walking3()
}
@ExtractorMethod
fun stoneWalking4() {
super.walking4()
}
@ExtractorMethod
fun stoneWalking5() {
super.walking5()
}
@ExtractorMethod
fun stoneWalking6() {
super.walking6()
}
@ExtractorMethod
fun stoneWalking7() {
super.walking7()
}
}