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pixlyer-physics
This pixlyzer module runs physics test on minecraft and extracts data from it. Perfectly suited for integration testing in minosoft.
What affects movement (client side)?
(This list aims to be perfect, but you know its probably not)
- input (keys, mouse)
- walking
- sprint
- sneak
- rotating
- jumping
- gravity
- potions/modifiers
- speed/slowness
- levitation
- jump boost
- blindness?
- slow falling
- dolphins grace
- hunger
- swimming
- elytra
- enchantments
- depth strider
- frost walker
- soul speed
- swift sneak
- riptide
- armor (e.g. netherite)
- items
- usable items (e.g. bow, shield)
- trident
- damage
- blocks
- collisions
- block motion (e.g. piston, shulker box)
- block pushing
- prevent unsneak
- climbing (e.g. ladders)
- climbing (e.g. scaffolding)
- stepping (e.g. stairs)
- powder snow
- bed/slime
- honey
- cobweb
- soul sand
- fences
- vehicles
- riding (e.g. horse, strider, ...)
- jump strength
- time on space bar
- boats
- minecarts
- ...
- riding (e.g. horse, strider, ...)
- fluids
- water (also soul sand/magma blocks)
- lava
- flying (creative)
- spectator
- death
- entities
- cramming/pushing
- auto jump
- sleeping
- fishing rod?
- precision loss (high coordinates 20M+)
- world border
Additional entity physics
- rideable entities
- items
- projectiles
Non physics things
- client side biome noise
Languages
Kotlin
100%