mirror of
https://gitlab.bixilon.de/bixilon/pixlyzer-physics.git
synced 2025-09-08 14:44:55 -04:00
pixlyzer-physics
This pixlyzer module runs physics test on minecraft and extracts data from it.
Use cases
- Anti cheat development
- 3rd party clients/servers to not get banned, e.g. integration tests in Minosoft
- Maybe mojang themselves? (check if nothing broke in their messy code)
What affects movement (client side)?
(This list aims to be perfect, but you know its probably not)
- input (keys, mouse)
- walking
- sprint
- sneak
- rotating
- jumping
- gravity
- potions/modifiers
- speed/slowness
- levitation
- jump boost
- blindness
- slow falling
- dolphins grace
- correct expiring (count ticks)
- hunger
- swimming
- elytra
- enchantments
- depth strider
- frost walker
- soul speed
- swift sneak
- riptide
- armor (e.g. netherite)
- items
- usable items (e.g. bow, shield)
- trident
- damage
- blocks
- collisions
- block motion (e.g. piston, shulker box)
- block pushing
- prevent unsneak
- climbing (e.g. ladders)
- scaffolding
- stepping (e.g. stairs)
- powder snow
- bed/slime
- honey
- cobweb
- soul sand
- fences
- vehicles
- riding (e.g. horse, strider, ...)
- jump strength
- time on space bar
- boats
- minecarts
- ...
- riding (e.g. horse, strider, ...)
- fluids
- water (also soul sand/magma blocks)
- lava
- flying (creative)
- spectator
- death
- entities
- cramming/pushing
- auto jump
- sleeping
- fishing rod?
- precision loss (high coordinates 20M+)
- world border
- end of world
- abilities (flying, walk speed, fly speed)
Additional entity physics
- rideable entities
- items
- projectiles
Non physics things
- client side biome noise
- digging times
About consistency
Tests are general non-mutable, so a diff is possible between versions. New tests can/will always be added, existing tests may only be changed if they break or are considered wrong.
Languages
Kotlin
100%