diff --git a/mce.py b/mce.py index 5356f35..f6cb477 100755 --- a/mce.py +++ b/mce.py @@ -890,8 +890,9 @@ class mce(object): heightmap Takes a png and imports it as the terrain starting at chunk 0,0. - Requires a PNG image in grayscale. The individual channel values must - not exceed 127. Use Photoshop's levels tool to "flatten" your heightmap. + Data is internally converted to greyscale and scaled to the maximum height. + The game will fill the terrain with trees and mineral deposits the next + time you play the level. Please please please try out a small test image before using a big source. Using the levels tool to get a good heightmap is an art, not a science. @@ -975,7 +976,7 @@ class mce(object): """ quit [ yes | no ] - Quits the program in interactive mode. + Quits the program. Without 'yes' or 'no', prompts to save before quitting. In batch mode, an end of file automatically saves the level.