diff --git a/mclevel.py b/mclevel.py index d954ef4..dcd85c0 100644 --- a/mclevel.py +++ b/mclevel.py @@ -1615,6 +1615,15 @@ class InfdevChunk(MCLevel): return self.root_tag[Level][TileEntities] TileEntities = property(getTileEntities); + @property + def TerrainPopulated(self): + return self.root_tag[Level]["TerrainPopulated"].value; + @TerrainPopulated.setter + def TerrainPopulated(self, val): + """True or False. If False, the game will populate the chunk with + ores and vegetation on next load""" + self.root_tag[Level]["TerrainPopulated"].value = val; + def generateHeightMap(self): if None is self.root_tag: self.load();