From d25b9f307f69c0a43cb209f69914ff779f4d0676 Mon Sep 17 00:00:00 2001 From: David Vierra Date: Mon, 25 Oct 2010 01:54:05 -1000 Subject: [PATCH] add TerrainPopulated setting to InfdevChunk --- mclevel.py | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/mclevel.py b/mclevel.py index d954ef4..dcd85c0 100644 --- a/mclevel.py +++ b/mclevel.py @@ -1615,6 +1615,15 @@ class InfdevChunk(MCLevel): return self.root_tag[Level][TileEntities] TileEntities = property(getTileEntities); + @property + def TerrainPopulated(self): + return self.root_tag[Level]["TerrainPopulated"].value; + @TerrainPopulated.setter + def TerrainPopulated(self, val): + """True or False. If False, the game will populate the chunk with + ores and vegetation on next load""" + self.root_tag[Level]["TerrainPopulated"].value = val; + def generateHeightMap(self): if None is self.root_tag: self.load();