From deb20c8f13df61c4ed3aa9d356ec0bc176f3e86f Mon Sep 17 00:00:00 2001 From: David Vierra Date: Sun, 21 Aug 2011 07:26:23 -1000 Subject: [PATCH] there's no real need to regen the heightmap and fill skylight here, since MCEdit doesn't use setBlockAt by itself. --- infiniteworld.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/infiniteworld.py b/infiniteworld.py index 60fb35a..462a96f 100644 --- a/infiniteworld.py +++ b/infiniteworld.py @@ -1426,7 +1426,8 @@ class MCInfdevOldLevel(EntityLevel): return 0 ch.Blocks[xInChunk, zInChunk, y] = blockID - ch.chunkChanged(False) + ch.dirty = True + ch.needsLighting = True def skylightAt(self, x, y, z):