import unittest from templevel import TempLevel from pymclevel.box import BoundingBox from pymclevel.entity import Entity, TileEntity __author__ = 'Rio' class TestIndevLevel(unittest.TestCase): def setUp(self): self.srclevel = TempLevel("hell.mclevel") self.indevlevel = TempLevel("hueg.mclevel") def testEntities(self): level = self.indevlevel.level entityTag = Entity.Create("Zombie") tileEntityTag = TileEntity.Create("Painting") level.addEntity(entityTag) level.addTileEntity(tileEntityTag) schem = level.extractSchematic(level.bounds) level.copyBlocksFrom(schem, schem.bounds, (0, 0, 0)) # raise Failure def testCopy(self): indevlevel = self.indevlevel.level srclevel = self.srclevel.level indevlevel.copyBlocksFrom(srclevel, BoundingBox((0, 0, 0), (64, 64, 64,)), (0, 0, 0)) assert((indevlevel.Blocks[0:64, 0:64, 0:64] == srclevel.Blocks[0:64, 0:64, 0:64]).all()) def testFill(self): indevlevel = self.indevlevel.level indevlevel.fillBlocks(BoundingBox((0, 0, 0), (64, 64, 64,)), indevlevel.materials.Sand, [indevlevel.materials.Stone, indevlevel.materials.Dirt]) indevlevel.saveInPlace()