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fix(strings): Update Holy GL4ES string
Holy GL4ES breaks on 1.21.5 due to it using glFramebuffer extensively, which GL4ES didn't like 1.21.6 doubles down on this by using UBOs which the target API of ES2.X on GL4ES cannot easily handle, so this is likely the end of things for GL4ES
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@ -46,7 +46,7 @@
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<string name="mcl_setting_title_javaargs">JVM Launch arguments</string>
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<string name="mcl_setting_subtitle_javaargs">Be careful, this may make game crash if modified without knowledge.</string>
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<string name="mcl_setting_category_renderer">Renderer</string>
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<string name="mcl_setting_renderer_gles2_4">Holy GL4ES - (all versions, fast)</string>
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<string name="mcl_setting_renderer_gles2_4">Holy GL4ES - (1.21.4< only, fast)</string>
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<string name="mcl_setting_renderer_vulkan_zink">Zink (Vulkan) - (all versions, mid)</string>
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<string name="mcl_setting_veroption_release">Release</string>
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<string name="mcl_setting_veroption_snapshot">Snapshot</string>
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@ -65,7 +65,7 @@
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<string name="mcl_setting_title_renderer_settings">Extra Renderer Settings</string>
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<string name="mcl_setting_title_renderer_subtitle">Renderer specific settings</string>
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<string name="mcl_setting_category_renderer">Renderer</string>
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<string name="mcl_setting_renderer_gles2_4">Holy GL4ES - (all versions, fast)</string>
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<string name="mcl_setting_renderer_gles2_4">Holy GL4ES - (1.21.4< only, fast)</string>
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<string name="mcl_setting_renderer_vulkan_zink">Zink (Vulkan) - (all versions, mid)</string>
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<string name="mcl_setting_renderer_mobileglues">MobileGlues (OpenGL ES) - (1.17+ only, fast)</string>
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<string name="mcl_setting_renderer_ltw">LTW (OpenGL ES 3) - 1.17+ only</string>
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