Update OpenJDK status

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Tran Khanh Duy 2020-09-25 15:28:24 +07:00 committed by GitHub
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@ -5,16 +5,25 @@ A Minecraft: Java Edition launcher for Android based from Boardwalk. This branch
## This branch?
- Attempt to run Minecraft in OpenJDK, different a bit with Boardwalk 2.
## About OpenJDK 9 Java Runtime Mobile
Build script: [PojavLauncherTeam/android-openjdk-build-multiarch](https://github.com/PojavLauncherTeam/android-openjdk-build-multiarch)<br>
Source code: http://hg.openjdk.java.net/mobile/jdk9 <br>
Architectures:
- For ARMv7 (aarch32): **working**.
- For ARM64 (aarch64): **working, but OpenGL doesn't**.
- For x86 (i\*86): **working**.
- For x86_64 (amd64): untested.
## Current status
- [x] **Removed** ~~BinaryExecutor: execute `java` binary, no `JNIInvocation`.~~
- [x] **Temporary removed** ~~JVDroid OpenJDK 11 (32 and 64-bit ARM and x86). Partial, no error `can't lock mutex`, but now exit with none output.~~
- [x] OpenJDK 9 Mobile port
- [ ] AWT/Swing for mod installer. Will try own graphics environment~~use `Caciocavallo` project~~.
- [x] OpenGL in OpenJDK environment
- [ ] OpenAL
- [x] OpenAL (work on most devices)
- [x] Input keyboard and mouse events from ART to OpenJDK environment
- [ ] Support Minecraft 1.12 and below. Used GLFW stub.
- [x] Support Minecraft 1.13 and above. Will make a wrapper LWJGL2 to 3.
- [ ] Support Minecraft 1.12 and below.
- [x] Support Minecraft 1.13 and above. Used GLFW stub.
- [ ] More...
## License