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Add GamepadButton.java
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package net.kdt.pojavlaunch.customcontrols.gamepad;
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import android.view.KeyEvent;
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public class GamepadButton {
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/*
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Just a simple button, that auto deal with the great habit from android to just SPAAAM input events
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*/
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public int[] keycodes;
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private boolean isDown = false;
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public void update(KeyEvent event){
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boolean down = (event.getAction() == KeyEvent.ACTION_DOWN);
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if(down != isDown){
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isDown = down;
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Gamepad.sendInput(keycodes, isDown);
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}
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}
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public void resetButtonState(){
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isDown = false;
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}
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}
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