diff --git a/app_pojavlauncher/src/main/java/net/kdt/pojavlaunch/CustomTabs.java b/app_pojavlauncher/src/main/java/net/kdt/pojavlaunch/CustomTabs.java deleted file mode 100644 index 5f99814ce..000000000 --- a/app_pojavlauncher/src/main/java/net/kdt/pojavlaunch/CustomTabs.java +++ /dev/null @@ -1,16 +0,0 @@ -package net.kdt.pojavlaunch; - -import android.content.*; -import android.net.*; -import androidx.browser.customtabs.*; - -public class CustomTabs { - - public static void openTab(Context context, String url) { - CustomTabsIntent.Builder builder = new CustomTabsIntent.Builder(); - builder.setShowTitle(true); - - CustomTabsIntent customTabsIntent = builder.build(); - customTabsIntent.launchUrl(context, Uri.parse(url)); - } -} diff --git a/app_pojavlauncher/src/main/java/net/kdt/pojavlaunch/GLTextureView.java b/app_pojavlauncher/src/main/java/net/kdt/pojavlaunch/GLTextureView.java deleted file mode 100644 index 40af9b420..000000000 --- a/app_pojavlauncher/src/main/java/net/kdt/pojavlaunch/GLTextureView.java +++ /dev/null @@ -1,1821 +0,0 @@ -package net.kdt.pojavlaunch; - -import java.io.Writer; -import java.lang.ref.WeakReference; -import java.util.ArrayList; -import javax.microedition.khronos.egl.EGL10; -import javax.microedition.khronos.egl.EGL11; -import javax.microedition.khronos.egl.EGLConfig; -import javax.microedition.khronos.egl.EGLContext; -import javax.microedition.khronos.egl.EGLDisplay; -import javax.microedition.khronos.egl.EGLSurface; -import javax.microedition.khronos.opengles.GL; -import javax.microedition.khronos.opengles.GL10; -import android.content.Context; -import android.graphics.SurfaceTexture; -import android.opengl.GLDebugHelper; -import android.util.AttributeSet; -import android.util.Log; -import android.view.TextureView; -import android.view.View; - -public class GLTextureView - extends TextureView - implements TextureView.SurfaceTextureListener, - View.OnLayoutChangeListener { - - private final static String TAG = "GLTextureView"; - private final static boolean LOG_ALL = false; - private final static boolean LOG_ATTACH_DETACH = LOG_ALL; - private final static boolean LOG_THREADS = LOG_ALL; - private final static boolean LOG_PAUSE_RESUME = LOG_ALL; - private final static boolean LOG_SURFACE = LOG_ALL; - private final static boolean LOG_RENDERER = LOG_ALL; - private final static boolean LOG_RENDERER_DRAW_FRAME = LOG_ALL; - private final static boolean LOG_EGL = LOG_ALL; - /** - * The renderer only renders - * when the surface is created, or when {@link #requestRender} is called. - * - * @see #getRenderMode() - * @see #setRenderMode(int) - * @see #requestRender() - */ - public final static int RENDERMODE_WHEN_DIRTY = 0; - /** - * The renderer is called - * continuously to re-render the scene. - * - * @see #getRenderMode() - * @see #setRenderMode(int) - */ - public final static int RENDERMODE_CONTINUOUSLY = 1; - - /** - * Check glError() after every GL call and throw an exception if glError indicates - * that an error has occurred. This can be used to help track down which OpenGL ES call - * is causing an error. - * - * @see #getDebugFlags - * @see #setDebugFlags - */ - public final static int DEBUG_CHECK_GL_ERROR = 1; - - /** - * Log GL calls to the system log at "verbose" level with tag "GLTextureView". - * - * @see #getDebugFlags - * @see #setDebugFlags - */ - public final static int DEBUG_LOG_GL_CALLS = 2; - - /** - * Standard View constructor. In order to render something, you - * must call {@link #setRenderer} to register a renderer. - */ - public GLTextureView(Context context) { - super(context); - init(); - } - - /** - * Standard View constructor. In order to render something, you - * must call {@link #setRenderer} to register a renderer. - */ - public GLTextureView(Context context, AttributeSet attrs) { - super(context, attrs); - init(); - } - - @Override - protected void finalize() throws Throwable { - try { - if (mGLThread != null) { - // GLThread may still be running if this view was never - // attached to a window. - mGLThread.requestExitAndWait(); - } - } finally { - super.finalize(); - } - } - - private void init() { - setSurfaceTextureListener(this); - } - - /** - * Set the glWrapper. If the glWrapper is not null, its - * {@link GLWrapper#wrap(javax.microedition.khronos.opengles.GL)} method is called - * whenever a surface is created. A GLWrapper can be used to wrap - * the GL object that's passed to the renderer. Wrapping a GL - * object enables examining and modifying the behavior of the - * GL calls made by the renderer. - *

- * Wrapping is typically used for debugging purposes. - *

- * The default value is null. - * @param glWrapper the new GLWrapper - */ - public void setGLWrapper(GLWrapper glWrapper) { - mGLWrapper = glWrapper; - } - - /** - * Set the debug flags to a new value. The value is - * constructed by OR-together zero or more - * of the DEBUG_CHECK_* constants. The debug flags take effect - * whenever a surface is created. The default value is zero. - * @param debugFlags the new debug flags - * @see #DEBUG_CHECK_GL_ERROR - * @see #DEBUG_LOG_GL_CALLS - */ - public void setDebugFlags(int debugFlags) { - mDebugFlags = debugFlags; - } - - /** - * Get the current value of the debug flags. - * @return the current value of the debug flags. - */ - public int getDebugFlags() { - return mDebugFlags; - } - - /** - * Control whether the EGL context is preserved when the GLTextureView is paused and - * resumed. - *

- * If set to true, then the EGL context may be preserved when the GLTextureView is paused. - * Whether the EGL context is actually preserved or not depends upon whether the - * Android device that the program is running on can support an arbitrary number of EGL - * contexts or not. Devices that can only support a limited number of EGL contexts must - * release the EGL context in order to allow multiple applications to share the GPU. - *

- * If set to false, the EGL context will be released when the GLTextureView is paused, - * and recreated when the GLTextureView is resumed. - *

- * - * The default is false. - * - * @param preserveOnPause preserve the EGL context when paused - */ - public void setPreserveEGLContextOnPause(boolean preserveOnPause) { - mPreserveEGLContextOnPause = preserveOnPause; - } - - /** - * @return true if the EGL context will be preserved when paused - */ - public boolean getPreserveEGLContextOnPause() { - return mPreserveEGLContextOnPause; - } - - /** - * Set the renderer associated with this view. Also starts the thread that - * will call the renderer, which in turn causes the rendering to start. - *

This method should be called once and only once in the life-cycle of - * a GLTextureView. - *

The following GLTextureView methods can only be called before - * setRenderer is called: - *

- *

- * The following GLTextureView methods can only be called after - * setRenderer is called: - *

- * - * @param renderer the renderer to use to perform OpenGL drawing. - */ - public void setRenderer(Renderer renderer) { - checkRenderThreadState(); - if (mEGLConfigChooser == null) { - mEGLConfigChooser = new SimpleEGLConfigChooser(true); - } - if (mEGLContextFactory == null) { - mEGLContextFactory = new DefaultContextFactory(); - } - if (mEGLWindowSurfaceFactory == null) { - mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory(); - } - mRenderer = renderer; - mGLThread = new GLThread(mThisWeakRef); - mGLThread.start(); - } - - /** - * Install a custom EGLContextFactory. - *

If this method is - * called, it must be called before {@link #setRenderer(Renderer)} - * is called. - *

- * If this method is not called, then by default - * a context will be created with no shared context and - * with a null attribute list. - */ - public void setEGLContextFactory(EGLContextFactory factory) { - checkRenderThreadState(); - mEGLContextFactory = factory; - } - - /** - * Install a custom EGLWindowSurfaceFactory. - *

If this method is - * called, it must be called before {@link #setRenderer(Renderer)} - * is called. - *

- * If this method is not called, then by default - * a window surface will be created with a null attribute list. - */ - public void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory) { - checkRenderThreadState(); - mEGLWindowSurfaceFactory = factory; - } - - /** - * Install a custom EGLConfigChooser. - *

If this method is - * called, it must be called before {@link #setRenderer(Renderer)} - * is called. - *

- * If no setEGLConfigChooser method is called, then by default the - * view will choose an EGLConfig that is compatible with the current - * android.view.Surface, with a depth buffer depth of - * at least 16 bits. - * @param configChooser - */ - public void setEGLConfigChooser(EGLConfigChooser configChooser) { - checkRenderThreadState(); - mEGLConfigChooser = configChooser; - } - - /** - * Install a config chooser which will choose a config - * as close to 16-bit RGB as possible, with or without an optional depth - * buffer as close to 16-bits as possible. - *

If this method is - * called, it must be called before {@link #setRenderer(Renderer)} - * is called. - *

- * If no setEGLConfigChooser method is called, then by default the - * view will choose an RGB_888 surface with a depth buffer depth of - * at least 16 bits. - * - * @param needDepth - */ - public void setEGLConfigChooser(boolean needDepth) { - setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth)); - } - - /** - * Install a config chooser which will choose a config - * with at least the specified depthSize and stencilSize, - * and exactly the specified redSize, greenSize, blueSize and alphaSize. - *

If this method is - * called, it must be called before {@link #setRenderer(Renderer)} - * is called. - *

- * If no setEGLConfigChooser method is called, then by default the - * view will choose an RGB_888 surface with a depth buffer depth of - * at least 16 bits. - * - */ - public void setEGLConfigChooser(int redSize, int greenSize, int blueSize, - int alphaSize, int depthSize, int stencilSize) { - setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize, - blueSize, alphaSize, depthSize, stencilSize)); - } - - /** - * Inform the default EGLContextFactory and default EGLConfigChooser - * which EGLContext client version to pick. - *

Use this method to create an OpenGL ES 2.0-compatible context. - * Example: - *

-     *     public MyView(Context context) {
-     *         super(context);
-     *         setEGLContextClientVersion(2); // Pick an OpenGL ES 2.0 context.
-     *         setRenderer(new MyRenderer());
-     *     }
-     * 
- *

Note: Activities which require OpenGL ES 2.0 should indicate this by - * setting @lt;uses-feature android:glEsVersion="0x00020000" /> in the activity's - * AndroidManifest.xml file. - *

If this method is called, it must be called before {@link #setRenderer(Renderer)} - * is called. - *

This method only affects the behavior of the default EGLContexFactory and the - * default EGLConfigChooser. If - * {@link #setEGLContextFactory(EGLContextFactory)} has been called, then the supplied - * EGLContextFactory is responsible for creating an OpenGL ES 2.0-compatible context. - * If - * {@link #setEGLConfigChooser(EGLConfigChooser)} has been called, then the supplied - * EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config. - * @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0 - */ - public void setEGLContextClientVersion(int version) { - checkRenderThreadState(); - mEGLContextClientVersion = version; - } - - /** - * Set the rendering mode. When renderMode is - * RENDERMODE_CONTINUOUSLY, the renderer is called - * repeatedly to re-render the scene. When renderMode - * is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface - * is created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTINUOUSLY. - *

- * Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance - * by allowing the GPU and CPU to idle when the view does not need to be updated. - *

- * This method can only be called after {@link #setRenderer(Renderer)} - * - * @param renderMode one of the RENDERMODE_X constants - * @see #RENDERMODE_CONTINUOUSLY - * @see #RENDERMODE_WHEN_DIRTY - */ - public void setRenderMode(int renderMode) { - mGLThread.setRenderMode(renderMode); - } - - /** - * Get the current rendering mode. May be called - * from any thread. Must not be called before a renderer has been set. - * @return the current rendering mode. - * @see #RENDERMODE_CONTINUOUSLY - * @see #RENDERMODE_WHEN_DIRTY - */ - public int getRenderMode() { - return mGLThread.getRenderMode(); - } - - /** - * Request that the renderer render a frame. - * This method is typically used when the render mode has been set to - * {@link #RENDERMODE_WHEN_DIRTY}, so that frames are only rendered on demand. - * May be called - * from any thread. Must not be called before a renderer has been set. - */ - public void requestRender() { - mGLThread.requestRender(); - } - - /** - * This method is part of the SurfaceHolder.Callback interface, and is - * not normally called or subclassed by clients of GLTextureView. - */ - public void surfaceCreated(SurfaceTexture texture) { - mGLThread.surfaceCreated(); - } - - /** - * This method is part of the SurfaceHolder.Callback interface, and is - * not normally called or subclassed by clients of GLTextureView. - */ - public void surfaceDestroyed(SurfaceTexture texture) { - // Surface will be destroyed when we return - mGLThread.surfaceDestroyed(); - } - - /** - * This method is part of the SurfaceHolder.Callback interface, and is - * not normally called or subclassed by clients of GLTextureView. - */ - public void surfaceChanged(SurfaceTexture texture, int format, int w, int h) { - mGLThread.onWindowResize(w, h); - } - - /** - * Inform the view that the activity is paused. The owner of this view must - * call this method when the activity is paused. Calling this method will - * pause the rendering thread. - * Must not be called before a renderer has been set. - */ - public void onPause() { - mGLThread.onPause(); - } - - /** - * Inform the view that the activity is resumed. The owner of this view must - * call this method when the activity is resumed. Calling this method will - * recreate the OpenGL display and resume the rendering - * thread. - * Must not be called before a renderer has been set. - */ - public void onResume() { - mGLThread.onResume(); - } - - /** - * Queue a runnable to be run on the GL rendering thread. This can be used - * to communicate with the Renderer on the rendering thread. - * Must not be called before a renderer has been set. - * @param r the runnable to be run on the GL rendering thread. - */ - public void queueEvent(Runnable r) { - mGLThread.queueEvent(r); - } - - /** - * This method is used as part of the View class and is not normally - * called or subclassed by clients of GLTextureView. - */ - @Override - protected void onAttachedToWindow() { - super.onAttachedToWindow(); - if (LOG_ATTACH_DETACH) { - Log.d(TAG, "onAttachedToWindow reattach =" + mDetached); - } - if (mDetached && (mRenderer != null)) { - int renderMode = RENDERMODE_CONTINUOUSLY; - if (mGLThread != null) { - renderMode = mGLThread.getRenderMode(); - } - mGLThread = new GLThread(mThisWeakRef); - if (renderMode != RENDERMODE_CONTINUOUSLY) { - mGLThread.setRenderMode(renderMode); - } - mGLThread.start(); - } - mDetached = false; - } - - /** - * This method is used as part of the View class and is not normally - * called or subclassed by clients of GLTextureView. - * Must not be called before a renderer has been set. - */ - @Override - protected void onDetachedFromWindow() { - if (LOG_ATTACH_DETACH) { - Log.d(TAG, "onDetachedFromWindow"); - } - if (mGLThread != null) { - mGLThread.requestExitAndWait(); - } - mDetached = true; - super.onDetachedFromWindow(); - } - - public void onLayoutChange(View v, int left, int top, int right, int bottom, - int oldLeft, int oldTop, int oldRight, int oldBottom) { - surfaceChanged(getSurfaceTexture(), 0, right - left, bottom - top); - } - - public void onSurfaceTextureAvailable(SurfaceTexture surface, int width, int height) { - surfaceCreated(surface); - surfaceChanged(surface, 0, width, height); - } - - public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) { - surfaceChanged(surface, 0, width, height); - } - - public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) { - // MOD: Code replaced: -/* - surfaceDestroyed(surface); - return true; -*/ - // MOD: Replaced to: - if (sGLThreadManager.shouldTerminateEGLWhenPausing() && !mPreserveEGLContextOnPause) { - surfaceDestroyed(surface); - return true; - } - return false; - } - - public void onSurfaceTextureUpdated(SurfaceTexture surface) { - requestRender(); - } - - // ---------------------------------------------------------------------- - - /** - * An interface used to wrap a GL interface. - *

Typically - * used for implementing debugging and tracing on top of the default - * GL interface. You would typically use this by creating your own class - * that implemented all the GL methods by delegating to another GL instance. - * Then you could add your own behavior before or after calling the - * delegate. All the GLWrapper would do was instantiate and return the - * wrapper GL instance: - *

-     * class MyGLWrapper implements GLWrapper {
-     *     GL wrap(GL gl) {
-     *         return new MyGLImplementation(gl);
-     *     }
-     *     static class MyGLImplementation implements GL,GL10,GL11,... {
-     *         ...
-     *     }
-     * }
-     * 
- * @see #setGLWrapper(GLWrapper) - */ - public interface GLWrapper { - /** - * Wraps a gl interface in another gl interface. - * @param gl a GL interface that is to be wrapped. - * @return either the input argument or another GL object that wraps the input argument. - */ - GL wrap(GL gl); - } - - /** - * A generic renderer interface. - *

- * The renderer is responsible for making OpenGL calls to render a frame. - *

- * GLTextureView clients typically create their own classes that implement - * this interface, and then call {@link GLTextureView#setRenderer} to - * register the renderer with the GLTextureView. - *

- * - *

- *

Developer Guides

- *

For more information about how to use OpenGL, read the - * OpenGL developer guide.

- *
- * - *

Threading

- * The renderer will be called on a separate thread, so that rendering - * performance is decoupled from the UI thread. Clients typically need to - * communicate with the renderer from the UI thread, because that's where - * input events are received. Clients can communicate using any of the - * standard Java techniques for cross-thread communication, or they can - * use the {@link GLTextureView#queueEvent(Runnable)} convenience method. - *

- *

EGL Context Lost

- * There are situations where the EGL rendering context will be lost. This - * typically happens when device wakes up after going to sleep. When - * the EGL context is lost, all OpenGL resources (such as textures) that are - * associated with that context will be automatically deleted. In order to - * keep rendering correctly, a renderer must recreate any lost resources - * that it still needs. The {@link #onSurfaceCreated(javax.microedition.khronos.opengles.GL10, javax.microedition.khronos.egl.EGLConfig)} method - * is a convenient place to do this. - * - * - * @see #setRenderer(Renderer) - */ - public interface Renderer { - /** - * Called when the surface is created or recreated. - *

- * Called when the rendering thread - * starts and whenever the EGL context is lost. The EGL context will typically - * be lost when the Android device awakes after going to sleep. - *

- * Since this method is called at the beginning of rendering, as well as - * every time the EGL context is lost, this method is a convenient place to put - * code to create resources that need to be created when the rendering - * starts, and that need to be recreated when the EGL context is lost. - * Textures are an example of a resource that you might want to create - * here. - *

- * Note that when the EGL context is lost, all OpenGL resources associated - * with that context will be automatically deleted. You do not need to call - * the corresponding "glDelete" methods such as glDeleteTextures to - * manually delete these lost resources. - *

- * @param gl the GL interface. Use instanceof to - * test if the interface supports GL11 or higher interfaces. - * @param config the EGLConfig of the created surface. Can be used - * to create matching pbuffers. - */ - void onSurfaceCreated(GL10 gl, EGLConfig config); - - /** - * Called when the surface changed size. - *

- * Called after the surface is created and whenever - * the OpenGL ES surface size changes. - *

- * Typically you will set your viewport here. If your camera - * is fixed then you could also set your projection matrix here: - *

-         * void onSurfaceChanged(GL10 gl, int width, int height) {
-         *     gl.glViewport(0, 0, width, height);
-         *     // for a fixed camera, set the projection too
-         *     float ratio = (float) width / height;
-         *     gl.glMatrixMode(GL10.GL_PROJECTION);
-         *     gl.glLoadIdentity();
-         *     gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
-         * }
-         * 
- * @param gl the GL interface. Use instanceof to - * test if the interface supports GL11 or higher interfaces. - * @param width - * @param height - */ - void onSurfaceChanged(GL10 gl, int width, int height); - - /** - * Called to draw the current frame. - *

- * This method is responsible for drawing the current frame. - *

- * The implementation of this method typically looks like this: - *

-         * void onDrawFrame(GL10 gl) {
-         *     gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
-         *     //... other gl calls to render the scene ...
-         * }
-         * 
- * @param gl the GL interface. Use instanceof to - * test if the interface supports GL11 or higher interfaces. - */ - void onDrawFrame(GL10 gl); - - void onSurfaceDestroyed(GL10 gl); - } - - /** - * An interface for customizing the eglCreateContext and eglDestroyContext calls. - *

- * This interface must be implemented by clients wishing to call - * {@link GLTextureView#setEGLContextFactory(EGLContextFactory)} - */ - public interface EGLContextFactory { - EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig); - void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context); - } - - private class DefaultContextFactory implements EGLContextFactory { - private int EGL_CONTEXT_CLIENT_VERSION = 0x3098; - - public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) { - int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion, - EGL10.EGL_NONE }; - - return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT, - mEGLContextClientVersion != 0 ? attrib_list : null); - } - - public void destroyContext(EGL10 egl, EGLDisplay display, - EGLContext context) { - if (!egl.eglDestroyContext(display, context)) { - Log.e("DefaultContextFactory", "display:" + display + " context: " + context); - if (LOG_THREADS) { - Log.i("DefaultContextFactory", "tid=" + Thread.currentThread().getId()); - } - EglHelper.throwEglException("eglDestroyContex", egl.eglGetError()); - } - } - } - - /** - * An interface for customizing the eglCreateWindowSurface and eglDestroySurface calls. - *

- * This interface must be implemented by clients wishing to call - * {@link GLTextureView#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)} - */ - public interface EGLWindowSurfaceFactory { - /** - * @return null if the surface cannot be constructed. - */ - EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config, - Object nativeWindow); - void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface); - } - - private static class DefaultWindowSurfaceFactory implements EGLWindowSurfaceFactory { - - public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, - EGLConfig config, Object nativeWindow) { - EGLSurface result = null; - try { - result = egl.eglCreateWindowSurface(display, config, nativeWindow, null); - } catch (IllegalArgumentException e) { - // This exception indicates that the surface flinger surface - // is not valid. This can happen if the surface flinger surface has - // been torn down, but the application has not yet been - // notified via SurfaceHolder.Callback.surfaceDestroyed. - // In theory the application should be notified first, - // but in practice sometimes it is not. See b/4588890 - Log.e(TAG, "eglCreateWindowSurface", e); - } - return result; - } - - public void destroySurface(EGL10 egl, EGLDisplay display, - EGLSurface surface) { - egl.eglDestroySurface(display, surface); - } - } - - /** - * An interface for choosing an EGLConfig configuration from a list of - * potential configurations. - *

- * This interface must be implemented by clients wishing to call - * {@link GLTextureView#setEGLConfigChooser(EGLConfigChooser)} - */ - public interface EGLConfigChooser { - /** - * Choose a configuration from the list. Implementors typically - * implement this method by calling - * {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the - * EGL specification available from The Khronos Group to learn how to call eglChooseConfig. - * @param egl the EGL10 for the current display. - * @param display the current display. - * @return the chosen configuration. - */ - EGLConfig chooseConfig(EGL10 egl, EGLDisplay display); - } - - private abstract class BaseConfigChooser - implements EGLConfigChooser { - public BaseConfigChooser(int[] configSpec) { - mConfigSpec = filterConfigSpec(configSpec); - } - - public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) { - int[] num_config = new int[1]; - if (!egl.eglChooseConfig(display, mConfigSpec, null, 0, - num_config)) { - throw new IllegalArgumentException("eglChooseConfig failed"); - } - - int numConfigs = num_config[0]; - - if (numConfigs <= 0) { - throw new IllegalArgumentException( - "No configs match configSpec"); - } - - EGLConfig[] configs = new EGLConfig[numConfigs]; - if (!egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs, - num_config)) { - throw new IllegalArgumentException("eglChooseConfig#2 failed"); - } - EGLConfig config = chooseConfig(egl, display, configs); - if (config == null) { - throw new IllegalArgumentException("No config chosen"); - } - return config; - } - - abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, - EGLConfig[] configs); - - protected int[] mConfigSpec; - - private int[] filterConfigSpec(int[] configSpec) { - if (mEGLContextClientVersion != 2) { - return configSpec; - } - /* We know none of the subclasses define EGL_RENDERABLE_TYPE. - * And we know the configSpec is well formed. - */ - int len = configSpec.length; - int[] newConfigSpec = new int[len + 2]; - // net.kdt.pojavlaunch.SystemCrackResolver.arraycopy(configSpec, 0, newConfigSpec, 0, len-1); - for (int i = 0; i < len; i++) { - newConfigSpec[i] = configSpec[i]; - } - newConfigSpec[len-1] = EGL10.EGL_RENDERABLE_TYPE; - newConfigSpec[len] = 4; /* EGL_OPENGL_ES2_BIT */ - newConfigSpec[len+1] = EGL10.EGL_NONE; - return newConfigSpec; - } - } - - /** - * Choose a configuration with exactly the specified r,g,b,a sizes, - * and at least the specified depth and stencil sizes. - */ - private class ComponentSizeChooser extends BaseConfigChooser { - public ComponentSizeChooser(int redSize, int greenSize, int blueSize, - int alphaSize, int depthSize, int stencilSize) { - super(new int[] { - EGL10.EGL_RED_SIZE, redSize, - EGL10.EGL_GREEN_SIZE, greenSize, - EGL10.EGL_BLUE_SIZE, blueSize, - EGL10.EGL_ALPHA_SIZE, alphaSize, - EGL10.EGL_DEPTH_SIZE, depthSize, - EGL10.EGL_STENCIL_SIZE, stencilSize, - EGL10.EGL_NONE}); - mValue = new int[1]; - mRedSize = redSize; - mGreenSize = greenSize; - mBlueSize = blueSize; - mAlphaSize = alphaSize; - mDepthSize = depthSize; - mStencilSize = stencilSize; - } - - @Override - public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, - EGLConfig[] configs) { - for (EGLConfig config : configs) { - int d = findConfigAttrib(egl, display, config, - EGL10.EGL_DEPTH_SIZE, 0); - int s = findConfigAttrib(egl, display, config, - EGL10.EGL_STENCIL_SIZE, 0); - if ((d >= mDepthSize) && (s >= mStencilSize)) { - int r = findConfigAttrib(egl, display, config, - EGL10.EGL_RED_SIZE, 0); - int g = findConfigAttrib(egl, display, config, - EGL10.EGL_GREEN_SIZE, 0); - int b = findConfigAttrib(egl, display, config, - EGL10.EGL_BLUE_SIZE, 0); - int a = findConfigAttrib(egl, display, config, - EGL10.EGL_ALPHA_SIZE, 0); - if ((r == mRedSize) && (g == mGreenSize) - && (b == mBlueSize) && (a == mAlphaSize)) { - return config; - } - } - } - return null; - } - - private int findConfigAttrib(EGL10 egl, EGLDisplay display, - EGLConfig config, int attribute, int defaultValue) { - - if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { - return mValue[0]; - } - return defaultValue; - } - - private int[] mValue; - // Subclasses can adjust these values: - protected int mRedSize; - protected int mGreenSize; - protected int mBlueSize; - protected int mAlphaSize; - protected int mDepthSize; - protected int mStencilSize; - } - - /** - * This class will choose a RGB_888 surface with - * or without a depth buffer. - * - */ - private class SimpleEGLConfigChooser extends ComponentSizeChooser { - public SimpleEGLConfigChooser(boolean withDepthBuffer) { - super(8, 8, 8, 0, withDepthBuffer ? 16 : 0, 0); - } - } - - /** - * An EGL helper class. - */ - - private static class EglHelper { - public EglHelper(WeakReference glSurfaceViewWeakRef) { - mGLSurfaceViewWeakRef = glSurfaceViewWeakRef; - } - - /** - * Initialize EGL for a given configuration spec. - * @param - */ - public void start() { - if (LOG_EGL) { - Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId()); - } - /* - * Get an EGL instance - */ - mEgl = (EGL10) EGLContext.getEGL(); - - /* - * Get to the default display. - */ - mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); - - if (mEglDisplay == EGL10.EGL_NO_DISPLAY) { - throw new RuntimeException("eglGetDisplay failed"); - } - - /* - * We can now initialize EGL for that display - */ - int[] version = new int[2]; - if(!mEgl.eglInitialize(mEglDisplay, version)) { - throw new RuntimeException("eglInitialize failed"); - } - GLTextureView view = mGLSurfaceViewWeakRef.get(); - if (view == null) { - mEglConfig = null; - mEglContext = null; - } else { - mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay); - - /* - * Create an EGL context. We want to do this as rarely as we can, because an - * EGL context is a somewhat heavy object. - */ - mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig); - } - if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) { - mEglContext = null; - throwEglException("createContext"); - } - if (LOG_EGL) { - Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId()); - } - - mEglSurface = null; - } - - /** - * Create an egl surface for the current SurfaceHolder surface. If a surface - * already exists, destroy it before creating the new surface. - * - * @return true if the surface was created successfully. - */ - public boolean createSurface() { - if (LOG_EGL) { - Log.w("EglHelper", "createSurface() tid=" + Thread.currentThread().getId()); - } - /* - * Check preconditions. - */ - if (mEgl == null) { - throw new RuntimeException("egl not initialized"); - } - if (mEglDisplay == null) { - throw new RuntimeException("eglDisplay not initialized"); - } - if (mEglConfig == null) { - throw new RuntimeException("mEglConfig not initialized"); - } - - /* - * The window size has changed, so we need to create a new - * surface. - */ - destroySurfaceImp(); - - /* - * Create an EGL surface we can render into. - */ - GLTextureView view = mGLSurfaceViewWeakRef.get(); - if (view != null) { - mEglSurface = view.mEGLWindowSurfaceFactory.createWindowSurface(mEgl, - mEglDisplay, mEglConfig, view.getSurfaceTexture()); - } else { - mEglSurface = null; - } - - if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) { - int error = mEgl.eglGetError(); - if (error == EGL10.EGL_BAD_NATIVE_WINDOW) { - Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW."); - } - return false; - } - - /* - * Before we can issue GL commands, we need to make sure - * the context is current and bound to a surface. - */ - if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) { - /* - * Could not make the context current, probably because the underlying - * SurfaceView surface has been destroyed. - */ - logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError()); - return false; - } - - return true; - } - - /** - * Create a GL object for the current EGL context. - * @return - */ - GL createGL() { - - GL gl = mEglContext.getGL(); - GLTextureView view = mGLSurfaceViewWeakRef.get(); - if (view != null) { - if (view.mGLWrapper != null) { - gl = view.mGLWrapper.wrap(gl); - } - - if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) { - int configFlags = 0; - Writer log = null; - if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) { - configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR; - } - if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) { - log = new LogWriter(); - } - gl = GLDebugHelper.wrap(gl, configFlags, log); - } - } - return gl; - } - - /** - * Display the current render surface. - * @return the EGL error code from eglSwapBuffers. - */ - public int swap() { - if (! mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) { - return mEgl.eglGetError(); - } - return EGL10.EGL_SUCCESS; - } - - public void destroySurface() { - if (LOG_EGL) { - Log.w("EglHelper", "destroySurface() tid=" + Thread.currentThread().getId()); - } - destroySurfaceImp(); - } - - private void destroySurfaceImp() { - if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) { - mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, - EGL10.EGL_NO_SURFACE, - EGL10.EGL_NO_CONTEXT); - GLTextureView view = mGLSurfaceViewWeakRef.get(); - if (view != null) { - view.mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface); - } - mEglSurface = null; - } - } - - public void finish() { - if (LOG_EGL) { - Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId()); - } - if (mEglContext != null) { - GLTextureView view = mGLSurfaceViewWeakRef.get(); - if (view != null) { - view.mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext); - } - mEglContext = null; - } - if (mEglDisplay != null) { - mEgl.eglTerminate(mEglDisplay); - mEglDisplay = null; - } - } - - private void throwEglException(String function) { - throwEglException(function, mEgl.eglGetError()); - } - - public static void throwEglException(String function, int error) { - String message = formatEglError(function, error); - if (LOG_THREADS) { - Log.e("EglHelper", "throwEglException tid=" + Thread.currentThread().getId() + " " - + message); - } - throw new RuntimeException(message); - } - - public static void logEglErrorAsWarning(String tag, String function, int error) { - Log.w(tag, formatEglError(function, error)); - } - - public static String formatEglError(String function, int error) { - return function + " failed: " + error; - } - - private WeakReference mGLSurfaceViewWeakRef; - EGL10 mEgl; - EGLDisplay mEglDisplay; - EGLSurface mEglSurface; - EGLConfig mEglConfig; - EGLContext mEglContext; - - } - - /** - * A generic GL Thread. Takes care of initializing EGL and GL. Delegates - * to a Renderer instance to do the actual drawing. Can be configured to - * render continuously or on request. - * - * All potentially blocking synchronization is done through the - * sGLThreadManager object. This avoids multiple-lock ordering issues. - * - */ - static class GLThread extends Thread { - GLThread(WeakReference glSurfaceViewWeakRef) { - super(); - mWidth = 0; - mHeight = 0; - mRequestRender = true; - mRenderMode = RENDERMODE_CONTINUOUSLY; - mGLSurfaceViewWeakRef = glSurfaceViewWeakRef; - } - - @Override - public void run() { - setName("GLThread " + getId()); - if (LOG_THREADS) { - Log.i("GLThread", "starting tid=" + getId()); - } - - try { - guardedRun(); - } catch (InterruptedException e) { - // fall thru and exit normally - } finally { - sGLThreadManager.threadExiting(this); - } - } - - /* - * This private method should only be called inside a - * synchronized(sGLThreadManager) block. - */ - private void stopEglSurfaceLocked() { - if (mHaveEglSurface) { - mHaveEglSurface = false; - mEglHelper.destroySurface(); - } - } - - /* - * This private method should only be called inside a - * synchronized(sGLThreadManager) block. - */ - private void stopEglContextLocked() { - if (mHaveEglContext) { - mEglHelper.finish(); - mHaveEglContext = false; - sGLThreadManager.releaseEglContextLocked(this); - } - } - private void guardedRun() throws InterruptedException { - mEglHelper = new EglHelper(mGLSurfaceViewWeakRef); - mHaveEglContext = false; - mHaveEglSurface = false; - try { - GL10 gl = null; - boolean createEglContext = false; - boolean createEglSurface = false; - boolean createGlInterface = false; - boolean lostEglContext = false; - boolean sizeChanged = false; - boolean wantRenderNotification = false; - boolean doRenderNotification = false; - boolean askedToReleaseEglContext = false; - int w = 0; - int h = 0; - Runnable event = null; - - while (true) { - synchronized (sGLThreadManager) { - while (true) { - if (mShouldExit) { - return; - } - - if (! mEventQueue.isEmpty()) { - event = mEventQueue.remove(0); - break; - } - - // Update the pause state. - boolean pausing = false; - if (mPaused != mRequestPaused) { - pausing = mRequestPaused; - mPaused = mRequestPaused; - sGLThreadManager.notifyAll(); - if (LOG_PAUSE_RESUME) { - Log.i("GLThread", "mPaused is now " + mPaused + " tid=" + getId()); - } - } - - // Do we need to give up the EGL context? - if (mShouldReleaseEglContext) { - if (LOG_SURFACE) { - Log.i("GLThread", "releasing EGL context because asked to tid=" + getId()); - } - stopEglSurfaceLocked(); - stopEglContextLocked(); - mShouldReleaseEglContext = false; - askedToReleaseEglContext = true; - } - - // Have we lost the EGL context? - if (lostEglContext) { - stopEglSurfaceLocked(); - stopEglContextLocked(); - lostEglContext = false; - } - - // When pausing, release the EGL surface: - if (pausing && mHaveEglSurface) { - if (LOG_SURFACE) { - Log.i("GLThread", "releasing EGL surface because paused tid=" + getId()); - } - stopEglSurfaceLocked(); - } - - // When pausing, optionally release the EGL Context: - if (pausing && mHaveEglContext) { - GLTextureView view = mGLSurfaceViewWeakRef.get(); - boolean preserveEglContextOnPause = view == null ? - false : view.mPreserveEGLContextOnPause; - if (!preserveEglContextOnPause || sGLThreadManager.shouldReleaseEGLContextWhenPausing()) { - stopEglContextLocked(); - if (LOG_SURFACE) { - Log.i("GLThread", "releasing EGL context because paused tid=" + getId()); - } - } - } - - // When pausing, optionally terminate EGL: - if (pausing) { - if (sGLThreadManager.shouldTerminateEGLWhenPausing()) { - mEglHelper.finish(); - if (LOG_SURFACE) { - Log.i("GLThread", "terminating EGL because paused tid=" + getId()); - } - } - } - - // Have we lost the SurfaceView surface? - if ((! mHasSurface) && (! mWaitingForSurface)) { - if (LOG_SURFACE) { - Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId()); - } - if (mHaveEglSurface) { - stopEglSurfaceLocked(); - } - mWaitingForSurface = true; - mSurfaceIsBad = false; - sGLThreadManager.notifyAll(); - } - - // Have we acquired the surface view surface? - if (mHasSurface && mWaitingForSurface) { - if (LOG_SURFACE) { - Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId()); - } - mWaitingForSurface = false; - sGLThreadManager.notifyAll(); - } - - if (doRenderNotification) { - if (LOG_SURFACE) { - Log.i("GLThread", "sending render notification tid=" + getId()); - } - wantRenderNotification = false; - doRenderNotification = false; - mRenderComplete = true; - sGLThreadManager.notifyAll(); - } - - // Ready to draw? - if (readyToDraw()) { - - // If we don't have an EGL context, try to acquire one. - if (! mHaveEglContext) { - if (askedToReleaseEglContext) { - askedToReleaseEglContext = false; - } else if (sGLThreadManager.tryAcquireEglContextLocked(this)) { - try { - mEglHelper.start(); - } catch (RuntimeException t) { - sGLThreadManager.releaseEglContextLocked(this); - throw t; - } - mHaveEglContext = true; - createEglContext = true; - - sGLThreadManager.notifyAll(); - } - } - - if (mHaveEglContext && !mHaveEglSurface) { - mHaveEglSurface = true; - createEglSurface = true; - createGlInterface = true; - sizeChanged = true; - } - - if (mHaveEglSurface) { - if (mSizeChanged) { - sizeChanged = true; - w = mWidth; - h = mHeight; - wantRenderNotification = true; - if (LOG_SURFACE) { - Log.i("GLThread", - "noticing that we want render notification tid=" - + getId()); - } - - // Destroy and recreate the EGL surface. - createEglSurface = true; - - mSizeChanged = false; - } - mRequestRender = false; - sGLThreadManager.notifyAll(); - break; - } - } - - // By design, this is the only place in a GLThread thread where we wait(). - if (LOG_THREADS) { - Log.i("GLThread", "waiting tid=" + getId() - + " mHaveEglContext: " + mHaveEglContext - + " mHaveEglSurface: " + mHaveEglSurface - + " mPaused: " + mPaused - + " mHasSurface: " + mHasSurface - + " mSurfaceIsBad: " + mSurfaceIsBad - + " mWaitingForSurface: " + mWaitingForSurface - + " mWidth: " + mWidth - + " mHeight: " + mHeight - + " mRequestRender: " + mRequestRender - + " mRenderMode: " + mRenderMode); - } - sGLThreadManager.wait(); - } - } // end of synchronized(sGLThreadManager) - - if (event != null) { - event.run(); - event = null; - continue; - } - - if (createEglSurface) { - if (LOG_SURFACE) { - Log.w("GLThread", "egl createSurface"); - } - if (!mEglHelper.createSurface()) { - synchronized(sGLThreadManager) { - mSurfaceIsBad = true; - sGLThreadManager.notifyAll(); - } - continue; - } - createEglSurface = false; - } - - if (createGlInterface) { - gl = (GL10) mEglHelper.createGL(); - - sGLThreadManager.checkGLDriver(gl); - createGlInterface = false; - } - - if (createEglContext) { - if (LOG_RENDERER) { - Log.w("GLThread", "onSurfaceCreated"); - } - GLTextureView view = mGLSurfaceViewWeakRef.get(); - if (view != null) { - view.mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig); - } - createEglContext = false; - } - - if (sizeChanged) { - if (LOG_RENDERER) { - Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")"); - } - GLTextureView view = mGLSurfaceViewWeakRef.get(); - if (view != null) { - view.mRenderer.onSurfaceChanged(gl, w, h); - } - sizeChanged = false; - } - - if (LOG_RENDERER_DRAW_FRAME) { - Log.w("GLThread", "onDrawFrame tid=" + getId()); - } - { - GLTextureView view = mGLSurfaceViewWeakRef.get(); - if (view != null) { - view.mRenderer.onDrawFrame(gl); - } - } - int swapError = mEglHelper.swap(); - switch (swapError) { - case EGL10.EGL_SUCCESS: - break; - case EGL11.EGL_CONTEXT_LOST: - if (LOG_SURFACE) { - Log.i("GLThread", "egl context lost tid=" + getId()); - } - lostEglContext = true; - break; - default: - // Other errors typically mean that the current surface is bad, - // probably because the SurfaceView surface has been destroyed, - // but we haven't been notified yet. - // Log the error to help developers understand why rendering stopped. - EglHelper.logEglErrorAsWarning("GLThread", "eglSwapBuffers", swapError); - - synchronized(sGLThreadManager) { - mSurfaceIsBad = true; - sGLThreadManager.notifyAll(); - } - break; - } - - if (wantRenderNotification) { - doRenderNotification = true; - } - } - - } finally { - /* - * clean-up everything... - */ - synchronized (sGLThreadManager) { - stopEglSurfaceLocked(); - stopEglContextLocked(); - } - } - } - - public boolean ableToDraw() { - return mHaveEglContext && mHaveEglSurface && readyToDraw(); - } - - private boolean readyToDraw() { - return (!mPaused) && mHasSurface && (!mSurfaceIsBad) - && (mWidth > 0) && (mHeight > 0) - && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY)); - } - - public void setRenderMode(int renderMode) { - if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) { - throw new IllegalArgumentException("renderMode"); - } - synchronized(sGLThreadManager) { - mRenderMode = renderMode; - sGLThreadManager.notifyAll(); - } - } - - public int getRenderMode() { - synchronized(sGLThreadManager) { - return mRenderMode; - } - } - - public void requestRender() { - synchronized(sGLThreadManager) { - mRequestRender = true; - sGLThreadManager.notifyAll(); - } - } - - public void surfaceCreated() { - synchronized(sGLThreadManager) { - if (LOG_THREADS) { - Log.i("GLThread", "surfaceCreated tid=" + getId()); - } - mHasSurface = true; - sGLThreadManager.notifyAll(); - while((mWaitingForSurface) && (!mExited)) { - try { - sGLThreadManager.wait(); - } catch (InterruptedException e) { - Thread.currentThread().interrupt(); - } - } - } - } - - public void surfaceDestroyed() { - synchronized(sGLThreadManager) { - if (LOG_THREADS) { - Log.i("GLThread", "surfaceDestroyed tid=" + getId()); - // new Throwable("Surface destroy calling at???").printStackTrace(); - } - mHasSurface = false; - sGLThreadManager.notifyAll(); - while((!mWaitingForSurface) && (!mExited)) { - try { - sGLThreadManager.wait(); - } catch (InterruptedException e) { - Thread.currentThread().interrupt(); - } - } - } - } - - public void onPause() { - synchronized (sGLThreadManager) { - if (LOG_PAUSE_RESUME) { - Log.i("GLThread", "onPause tid=" + getId()); - } - mRequestPaused = true; - sGLThreadManager.notifyAll(); - while ((! mExited) && (! mPaused)) { - if (LOG_PAUSE_RESUME) { - Log.i("Main thread", "onPause waiting for mPaused."); - } - try { - sGLThreadManager.wait(); - } catch (InterruptedException ex) { - Thread.currentThread().interrupt(); - } - } - } - } - - public void onResume() { - synchronized (sGLThreadManager) { - if (LOG_PAUSE_RESUME) { - Log.i("GLThread", "onResume tid=" + getId()); - } - mRequestPaused = false; - mRequestRender = true; - mRenderComplete = false; - sGLThreadManager.notifyAll(); - while ((! mExited) && mPaused && (!mRenderComplete)) { - if (LOG_PAUSE_RESUME) { - Log.i("Main thread", "onResume waiting for !mPaused."); - } - try { - sGLThreadManager.wait(); - } catch (InterruptedException ex) { - Thread.currentThread().interrupt(); - } - } - } - } - - public void onWindowResize(int w, int h) { - synchronized (sGLThreadManager) { - mWidth = w; - mHeight = h; - mSizeChanged = true; - mRequestRender = true; - mRenderComplete = false; - sGLThreadManager.notifyAll(); - - // Wait for thread to react to resize and render a frame - while (! mExited && !mPaused && !mRenderComplete - && ableToDraw()) { - if (LOG_SURFACE) { - Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId()); - } - try { - sGLThreadManager.wait(); - } catch (InterruptedException ex) { - Thread.currentThread().interrupt(); - } - } - } - } - - public void requestExitAndWait() { - // don't call this from GLThread thread or it is a guaranteed - // deadlock! - synchronized(sGLThreadManager) { - mShouldExit = true; - sGLThreadManager.notifyAll(); - while (! mExited) { - try { - sGLThreadManager.wait(); - } catch (InterruptedException ex) { - Thread.currentThread().interrupt(); - } - } - } - } - - public void requestReleaseEglContextLocked() { - mShouldReleaseEglContext = true; - sGLThreadManager.notifyAll(); - } - - /** - * Queue an "event" to be run on the GL rendering thread. - * @param r the runnable to be run on the GL rendering thread. - */ - public void queueEvent(Runnable r) { - if (r == null) { - throw new IllegalArgumentException("r must not be null"); - } - synchronized(sGLThreadManager) { - mEventQueue.add(r); - sGLThreadManager.notifyAll(); - } - } - - // Once the thread is started, all accesses to the following member - // variables are protected by the sGLThreadManager monitor - private boolean mShouldExit; - private boolean mExited; - private boolean mRequestPaused; - private boolean mPaused; - private boolean mHasSurface; - private boolean mSurfaceIsBad; - private boolean mWaitingForSurface; - private boolean mHaveEglContext; - private boolean mHaveEglSurface; - private boolean mShouldReleaseEglContext; - private int mWidth; - private int mHeight; - private int mRenderMode; - private boolean mRequestRender; - private boolean mRenderComplete; - private ArrayList mEventQueue = new ArrayList(); - private boolean mSizeChanged = true; - - // End of member variables protected by the sGLThreadManager monitor. - - private EglHelper mEglHelper; - - /** - * Set once at thread construction time, nulled out when the parent view is garbage - * called. This weak reference allows the GLTextureView to be garbage collected while - * the GLThread is still alive. - */ - private WeakReference mGLSurfaceViewWeakRef; - - } - - static class LogWriter extends Writer { - - @Override public void close() { - flushBuilder(); - } - - @Override public void flush() { - flushBuilder(); - } - - @Override public void write(char[] buf, int offset, int count) { - for(int i = 0; i < count; i++) { - char c = buf[offset + i]; - if ( c == '\n') { - flushBuilder(); - } - else { - mBuilder.append(c); - } - } - } - - private void flushBuilder() { - if (mBuilder.length() > 0) { - Log.v("GLTextureView", mBuilder.toString()); - mBuilder.delete(0, mBuilder.length()); - } - } - - private StringBuilder mBuilder = new StringBuilder(); - } - - - private void checkRenderThreadState() { - if (mGLThread != null) { - throw new IllegalStateException( - "setRenderer has already been called for this instance."); - } - } - - private static class GLThreadManager { - private static String TAG = "GLThreadManager"; - - public synchronized void threadExiting(GLThread thread) { - if (LOG_THREADS) { - Log.i("GLThread", "exiting tid=" + thread.getId()); - } - thread.mExited = true; - if (mEglOwner == thread) { - mEglOwner = null; - } - notifyAll(); - } - - /* - * Tries once to acquire the right to use an EGL - * context. Does not block. Requires that we are already - * in the sGLThreadManager monitor when this is called. - * - * @return true if the right to use an EGL context was acquired. - */ - public boolean tryAcquireEglContextLocked(GLThread thread) { - if (mEglOwner == thread || mEglOwner == null) { - mEglOwner = thread; - notifyAll(); - return true; - } - checkGLESVersion(); - if (mMultipleGLESContextsAllowed) { - return true; - } - // Notify the owning thread that it should release the context. - // TODO: implement a fairness policy. Currently - // if the owning thread is drawing continuously it will just - // reacquire the EGL context. - if (mEglOwner != null) { - mEglOwner.requestReleaseEglContextLocked(); - } - return false; - } - - /* - * Releases the EGL context. Requires that we are already in the - * sGLThreadManager monitor when this is called. - */ - public void releaseEglContextLocked(GLThread thread) { - if (mEglOwner == thread) { - mEglOwner = null; - } - notifyAll(); - } - - public synchronized boolean shouldReleaseEGLContextWhenPausing() { - // Release the EGL context when pausing even if - // the hardware supports multiple EGL contexts. - // Otherwise the device could run out of EGL contexts. - return mLimitedGLESContexts; - } - - public synchronized boolean shouldTerminateEGLWhenPausing() { - checkGLESVersion(); - return !mMultipleGLESContextsAllowed; - } - - public synchronized void checkGLDriver(GL10 gl) { - if (! mGLESDriverCheckComplete) { - checkGLESVersion(); - String renderer = gl.glGetString(GL10.GL_RENDERER); - if (mGLESVersion < kGLES_20) { - mMultipleGLESContextsAllowed = - ! renderer.startsWith(kMSM7K_RENDERER_PREFIX); - notifyAll(); - } - mLimitedGLESContexts = !mMultipleGLESContextsAllowed; - if (LOG_SURFACE) { - Log.w(TAG, "checkGLDriver renderer = \"" + renderer + "\" multipleContextsAllowed = " - + mMultipleGLESContextsAllowed - + " mLimitedGLESContexts = " + mLimitedGLESContexts); - } - mGLESDriverCheckComplete = true; - } - } - - private void checkGLESVersion() { - if (! mGLESVersionCheckComplete) { -// mGLESVersion = SystemProperties.getInt( -// "ro.opengles.version", -// ConfigurationInfo.GL_ES_VERSION_UNDEFINED); -// if (mGLESVersion >= kGLES_20) { -// mMultipleGLESContextsAllowed = true; -// } -// if (LOG_SURFACE) { -// Log.w(TAG, "checkGLESVersion mGLESVersion =" + -// " " + mGLESVersion + " mMultipleGLESContextsAllowed = " + mMultipleGLESContextsAllowed); -// } - mGLESVersionCheckComplete = true; - } - } - - /** - * This check was required for some pre-Android-3.0 hardware. Android 3.0 provides - * support for hardware-accelerated views, therefore multiple EGL contexts are - * supported on all Android 3.0+ EGL drivers. - */ - private boolean mGLESVersionCheckComplete; - private int mGLESVersion; - private boolean mGLESDriverCheckComplete; - private boolean mMultipleGLESContextsAllowed; - private boolean mLimitedGLESContexts; - private static final int kGLES_20 = 0x20000; - private static final String kMSM7K_RENDERER_PREFIX = - "Q3Dimension MSM7500 "; - private GLThread mEglOwner; - } - - private static final GLThreadManager sGLThreadManager = new GLThreadManager(); - - private final WeakReference mThisWeakRef = - new WeakReference(this); - private GLThread mGLThread; - private Renderer mRenderer; - private boolean mDetached; - private EGLConfigChooser mEGLConfigChooser; - private EGLContextFactory mEGLContextFactory; - private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory; - private GLWrapper mGLWrapper; - private int mDebugFlags; - private int mEGLContextClientVersion; - private boolean mPreserveEGLContextOnPause; -} diff --git a/app_pojavlauncher/src/main/java/net/kdt/pojavlaunch/InstallerTask.java b/app_pojavlauncher/src/main/java/net/kdt/pojavlaunch/InstallerTask.java deleted file mode 100644 index 5e6b84f2c..000000000 --- a/app_pojavlauncher/src/main/java/net/kdt/pojavlaunch/InstallerTask.java +++ /dev/null @@ -1,52 +0,0 @@ -package net.kdt.pojavlaunch; -import android.os.*; - -public class InstallerTask extends AsyncTask -{ - @Override - protected String doInBackground(String[] p1) - { - try - { - downloadLibraries(p1[0]); - dexMinecraftLibs(); - downloadMinecraft(p1[0]); - dexMinecraftClient(p1[0]); - downloadAssets(p1[0]); - } - catch (Exception e) - { - return e.getMessage(); - } - return null; - } - @Override - protected void onPostExecute(String result) - { - super.onPostExecute(result); - - if(result == null){ - //No errors - } - } - private void downloadLibraries(String versionName) throws Exception - { - - } - private void dexMinecraftLibs() throws Exception - { - - } - private void downloadMinecraft(String versionName) throws Exception - { - - } - private void dexMinecraftClient(String version) throws Exception - { - - } - private void downloadAssets(String versionName) throws Exception - { - - } -}