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Use forked gl4es (patch GL3) + auto merge
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.github/workflows/android.yml
vendored
8
.github/workflows/android.yml
vendored
@ -25,7 +25,7 @@ jobs:
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- name: Get gl4es latest commit hash
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id: gl4es-sha
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run: echo "::set-output name=sha::$(git ls-remote https://github.com/ptitSeb/gl4es refs/heads/master | grep -io '^\S*')"
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run: echo "::set-output name=sha::$(echo $(git ls-remote https://github.com/ptitSeb/gl4es refs/heads/master | grep -io '^\S*' && git ls-remote https://github.com/PojavLauncherTeam/gl4es refs/heads/master | grep -io '^\S*'))"
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shell: bash
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- name: Cache gl4es
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@ -39,7 +39,7 @@ jobs:
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if: steps.gl4es-cache.outputs.cache-hit != 'true'
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uses: actions/checkout@v2
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with:
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repository: 'ptitSeb/gl4es'
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repository: 'PojavLauncherTeam/gl4es'
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path: 'gl4es'
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- name: Build gl4es
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@ -47,6 +47,10 @@ jobs:
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continue-on-error: true
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run: |
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cd gl4es
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git remote add upstream https://github.com/ptitSeb/gl4es
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git fetch upstream
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git checkout master
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git merge upstream/main || echo "Merge exit code $?"
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mv ../Android_gl4es.mk Android.mk
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$ANDROID_NDK_HOME/ndk-build NDK_PROJECT_PATH=. APP_BUILD_SCRIPT=./Android.mk NDK_DEBUG=1
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