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https://github.com/AngelAuraMC/Amethyst-Android.git
synced 2025-09-13 06:39:54 -04:00
Refactor(quick settings): remove generic leading to unchecked typecast
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@ -28,15 +28,14 @@ import net.kdt.pojavlaunch.Tools;
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/**
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* The base class for side dialog views
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* A side dialog is a dialog appearing from one side of the screen
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* @param <T> The type of the content view root
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*/
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public abstract class SideDialogView<T extends View> {
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public abstract class SideDialogView {
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private final ViewGroup mParent;
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private final @LayoutRes int mLayoutId;
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private ViewGroup mDialogLayout;
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private DefocusableScrollView mScrollView;
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protected T mDialogContent;
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protected View mDialogContent;
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protected final int mMargin;
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private ObjectAnimator mSideDialogAnimator;
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@ -103,7 +102,7 @@ public abstract class SideDialogView<T extends View> {
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mTitleDivider = mDialogLayout.findViewById(R.id.side_dialog_title_divider);
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LayoutInflater.from(mParent.getContext()).inflate(mLayoutId, mScrollView, true);
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mDialogContent = (T) mScrollView.getChildAt(0);
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mDialogContent = mScrollView.getChildAt(0);
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// Attach layouts
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mParent.addView(mDialogLayout);
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@ -40,7 +40,7 @@ import net.kdt.pojavlaunch.utils.interfaces.SimpleTextWatcher;
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import java.util.List;
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public class EditControlSideDialog extends SideDialogView<ConstraintLayout> {
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public class EditControlSideDialog extends SideDialogView {
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private final Spinner[] mKeycodeSpinners = new Spinner[4];
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public boolean internalChanges = false; // True when we programmatically change stuff.
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@ -326,8 +326,8 @@ public class EditControlSideDialog extends SideDialogView<ConstraintLayout> {
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}
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private void setDefaultVisibilitySetting() {
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for (int i = 0; i < mDialogContent.getChildCount(); ++i) {
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mDialogContent.getChildAt(i).setVisibility(VISIBLE);
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for (int i = 0; i < ((ViewGroup)mDialogContent).getChildCount(); ++i) {
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((ViewGroup)mDialogContent).getChildAt(i).setVisibility(VISIBLE);
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}
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for(Spinner s : mKeycodeSpinners) {
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s.setVisibility(View.INVISIBLE);
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@ -29,7 +29,7 @@ import net.kdt.pojavlaunch.utils.interfaces.SimpleSeekBarListener;
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* Side dialog for quick settings that you can change in game
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* The implementation has to take action on some preference changes
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*/
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public abstract class QuickSettingSideDialog extends com.kdt.SideDialogView<ConstraintLayout> {
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public abstract class QuickSettingSideDialog extends com.kdt.SideDialogView {
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private SharedPreferences.Editor mEditor;
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@SuppressLint("UseSwitchCompatOrMaterialCode")
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