mirror of
https://github.com/AngelAuraMC/Amethyst-Android.git
synced 2025-09-15 23:59:21 -04:00
Fix gamepad mouse clamping when in game.
This commit is contained in:
parent
9f93161aca
commit
a4b37a7929
@ -1,12 +1,16 @@
|
||||
package net.kdt.pojavlaunch.customcontrols.gamepad;
|
||||
|
||||
|
||||
import android.view.InputDevice;
|
||||
import android.view.KeyEvent;
|
||||
import android.view.MotionEvent;
|
||||
import android.view.View;
|
||||
import android.widget.FrameLayout;
|
||||
import android.widget.ImageView;
|
||||
import android.widget.Toast;
|
||||
|
||||
import androidx.core.math.MathUtils;
|
||||
|
||||
import net.kdt.pojavlaunch.BaseMainActivity;
|
||||
import net.kdt.pojavlaunch.LWJGLGLFWKeycode;
|
||||
import net.kdt.pojavlaunch.MainActivity;
|
||||
@ -120,8 +124,10 @@ public class Gamepad {
|
||||
|
||||
CallbackBridge.mouseX += Math.cos(mouseAngle) * acceleration * mouseSensitivity;
|
||||
CallbackBridge.mouseY -= Math.sin(mouseAngle) * acceleration * mouseSensitivity;
|
||||
CallbackBridge.mouseX = MathUtils.clamp(CallbackBridge.mouseX, 0, CallbackBridge.windowWidth);
|
||||
CallbackBridge.mouseY = MathUtils.clamp(CallbackBridge.mouseY, 0, CallbackBridge.windowHeight);
|
||||
if(!CallbackBridge.isGrabbing()) {
|
||||
CallbackBridge.mouseX = MathUtils.clamp(CallbackBridge.mouseX, 0, CallbackBridge.windowWidth);
|
||||
CallbackBridge.mouseY = MathUtils.clamp(CallbackBridge.mouseY, 0, CallbackBridge.windowHeight);
|
||||
}
|
||||
gameActivity.mouse_x = CallbackBridge.mouseX;
|
||||
gameActivity.mouse_y = CallbackBridge.mouseY;
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user