diff --git a/app/src/main/assets/about_en.txt b/app/src/main/assets/about_en.txt index 9b664140b..82a030b8f 100644 --- a/app/src/main/assets/about_en.txt +++ b/app/src/main/assets/about_en.txt @@ -2,11 +2,11 @@ * Using libraries:
• ClassWrapperMC: A simple wrapper to help launching Minecraft LaunchWrapper on JRE9 and later.
• gl4es: OpenGL for OpenGL ES devices by lunixbochs and ptitSeb.
- • OpenJDK JRE 10 for Android by dongfangxunlei.
+ • OpenJDK JRE 8 for Android.
• Apache Commons Compress.
• LWJGL.
* License:
- • This application and ClassWrapperMC are licensed under Apache License 2.0.
+ • This application is licensed under GNU GPLv3.
* Third party licenses:
• Apache Commons Compress (unknown or Apache License 2.0).
• gl4es: MIT License.
diff --git a/app/src/main/assets/current_changelog.txt b/app/src/main/assets/current_changelog.txt deleted file mode 100644 index 79e60ae50..000000000 --- a/app/src/main/assets/current_changelog.txt +++ /dev/null @@ -1,33 +0,0 @@ -Version 2.4.2 - -* Changed (user): -- Translate is easier than before. -- UI layout now fit to the big screen. -- Fixed click event triggered after touch screen. -- Migrated libraries, versions, gamedir folders to /sdcard/games/minecraft -- Added option set max DX references. - -* Changed (development): -- Redesigned partially of UI. -- Added 'Do not show again' to warning to unsupported Android version. -- Moved strings to /res/values/strings.xml for easy translating. -- Fixed touch event trigger as click on LWJGL (exist from Boardwalk) -- Migrate all folders to single to match Java. -- Added javax.sound.midi, javax.script. -- Moved to use JsonArguments - -* The first as '#' for FIXED or DID IT. -* Or as '$' for PARTIAL '#'. - -* Know issuses from 2.4 affect in Android 9 devices. -- Cannot find class 'com.google.guava.?' (#E0402) - -* TODO of the launcher: -# Clean unused AWT classes. -# Optimize more performance of AWT classes. -$ Fill in all missing classes. -$ Redesign user interface. -$ Run without VMOS (VMOS takes ~500MB for secondary Android system). -- External mouse tracker. -- Make LWJGL3 and GLFW translator code to LWJGL2. -- Support client 1.13 and above. diff --git a/app/src/main/assets/old_multidoj.txt b/app/src/main/assets/old_multidoj.txt deleted file mode 100644 index d5c3b7b9f..000000000 --- a/app/src/main/assets/old_multidoj.txt +++ /dev/null @@ -1,32 +0,0 @@ - - multidoj is a modified version of dx.jar (dexer tool). - - It creates raw dex files and a resources.jar in multidoj folder, make the RAM usage is fewer than dx. - - multidoj implements multidex and process listener for embedding to an app. - -NOTE: multidoj24 is unstable on Android 7.0 and up. So may not support... - -How to use multidoj: - - For embedding to your app: - + Make sure you have added these import: - // Begin code - import com.android.dx.observer.ObserverStatus; - // End code - + Next, set the listener when processing files: - // Begin code - ObserverStatus.setListener(new ObserverStatus.ProcessListener(){ - @Override - public void onProcess(String msg, int max, int current) { - // Implements your code here - } - }); - // End code - + Finally, convert a file: - // Begin code - String INPUT_FILE = "(your input file path)"; - String OUTPUT_FILE = "(your output file path)"; - - com.android.dx.command.Main.main( - "--dex", "--output", OUTPUT_FILE, INPUT_FILE - ); - // End code - - For load via JarClassLoader - NOTE: Only dexer feature has observer.